Showing posts with label articles. Show all posts
Showing posts with label articles. Show all posts

Friday, October 21, 2016

News & Views
10/15/16-10/21/16

News & Views collects the week’s best writing about video games and compiles them into one convenient place. Check out the links below for stories about a level that took 300 hours to make, how consoles are compromising their ‘play now’ identity, a core failure of military shooter video games, and why is it is difficult to make a video game.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Tina Amini, Waypoint

Worth Reading
Mark Brown, Boss Keys

Jim Trinca, Waypoint

Jeffrey Matulef, Eurogamer

Matthew Walden, Rolling Stone

Jim Sterling, The Jimquisition

Steven Messner, PC Gamer

Dan Hill, Kill Screen

Ryan Bradley, Longreads

Friday, October 14, 2016

News & Views
10/8/16-10/14/16

This dark, rainy Friday is a perfect endnote for a spooky October week. I’ve been plugging away at my Scare Fest 2016 list, now with over 10 movies seen and reviewed. Snuggle & Scream podcast made its Season 2 debut this week, in which Justine and I got to discuss Hush. We’re ever slowly creeping towards Halloween and I couldn’t be more excited.

News & Views collects the week’s best gaming and gamedev writing and puts it all into one convenient place. Check out the links below for stories about the geography of a MOBA battleground, how Thumper is a unique blend of rhythm with horror, the tale of a self-destructing game from the 1980’s, and a chronological look at the origin of Japanese role-playing games.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brian Crecente, Polygon

Worth Reading
Ethan Gach, Kotaku

Josh Calixto, The Meta

Ben Bertoli, Polygon

Gino Grieco, Giantbomb

Alex Wawro, Gamasutra

Patrick Klepek, VICE

Felipe Pepe, Gamasutra

Friday, October 7, 2016

News & Views
10/1/16-10/7/16

Welcome to another week of News & Views! News & Views collects the best writing about video games I can find and compiles it all into one convenient place. Do your part to support great writers and thinkers by checking our their pieces! Check out the links below for stories about the necessity to play a game as piecemeal, how a bad ending can ruin an otherwise good game, and why it’s ok to make a game that isn’t revolutionary.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Gareth Dutton, VICE

Worth Reading
Dan Solberg, Kill Screen

Imad Khan, VICE Sports

Josh Bycer, Gamasutra

Brent Ables, Kill Screen

Garrett Martin, Paste

Patrick Klepek, VICE

Stanislav Costiuc, Gamasutra

Oli Welsh, Eurogamer

Friday, September 2, 2016

News & Views
8/27/16-9/2/16

Happy Friday everyone! I hope all of you out there have plans for the holiday weekend. It’s hard to believe it’s September already. We’re less than a month away from Fall and I am more than ready for it. Let’s just hope I get some more experiments working to accompany my favorite time of the year.

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how parents thought the Super Nintendo was a scam, how one analyst used a Sci-Fi MMO to predict the Great Recession, and how the scariest enemy in all of gaming is time.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Chris Kohler, Wired

Worth Reading
Nathan Ditum, Eurogamer

NakeyJakey, YouTube

Heather Alexandra, Kotaku

Staff, Kill Screen

Ramin Shokrizade, Gamasutra

Jake Muncy, Wired

Anita Sarkeesian, Tropes Vs. Women YouTube
Allegra Frank, Polygon

Simon Parkin, Gamasutra

Chris Schilling, VICE

Friday, August 26, 2016

News & Views
8/20/16-8/26/16

It’s been a busy week for me so let’s get straight into it. News & Views is where I collect the best writing about video games I’ve seen each week and put it into one convenient place. Check out the links below for stories about the nasty backlash against No Man’s Sky, how Nioh brings a real samurai legend to games, a step-by-step breakdown of Undertale’s masterful opening, and an interview with the ballerina motion captured for Bound.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jonathan Ore, CBC


Worth Reading
Patrick Klepek, VICE

Gareth Damian Martin, Kill Screen

Max Pears, Gamasutra

Kyle McKenney, Paste

Ben Silvestre, Gamasutra

Jim Sterling, YouTube

Jason Johnson, Kill Screen

Kat Bailey, US Gamer

Holly Green, Paste

Friday, August 5, 2016

News & Views
7/30/16-8/5/16

Summer Games are afoot. Rio’s opening ceremony airs tonight and Lucioball is talking folks by storm in Overwatch. While you wait, why not sit down to read a few pieces of great gaming writing?

News & Views collects the week’s best writing about video games and puts it into one convenient place. Check out the links below for stories about the relationship between goats and DOOM, the insane fan culture that’s arisen around No Man’s Sky, and the less than stellar race politics of the new Deus Ex game.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Patrick Stafford, Polygon

Worth Reading
Austin Walker, VICE

Patrick Klepek, Kotaku

Maddi Chilton, Kill Screen

Reid McCarter, Kill Screen

Mantin Lu, Gamasutra

With Comments
Matt Sayer, Unwinnable
As a long time Souls fan I’ve long wondered if there was a way to make the games more accessible without compromising their unrivaled design. The answer to my own question was typically a resounding no. Matt Sayer also investigates this question. He provides some possible avenues to consider: like directing the player to focus their attack on a specific part of the boss via glowing limbs, or warnings for players about to fall to their deaths. I like what he’s trying here, but disagree that these would work. More thought is needed.

Emeric Thoa, Gamasutra
I quite enjoyed Furi. I really appreciated how dedicated that game was to its core principles, for better and worse. Emeric Thoa, one of the game’s designers, writes about their philosophy for the game. Of the most interesting aspects is The Game Bakers’ goal to make a ‘triple I’ game. It centers around the idea that you cannot compete with AAAs in terms of scope, so you must focus on one feature and make it exceptional. This will help your game stand out among indies. Thoa also writes about how, in doing so, you cannot worry about alienating a large audience—you can’t please everyone. 

Friday, July 29, 2016

News & Views
7/23/16-7/29/16

News & Views collects the week’s best video game writing into one convenient place. Check out the links below for stories about how PokĂ©mon GO does a terrible job teaching players how to play, why annoyance is a key part of great game design, and how VR is more about control than immersion.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Tom Francis, Eurogamer

Worth Reading
Josh Bycer, Gamasutra

Nico Deyo, Paste

Rich Stanton, The Guardian

Bhernardo Viana, Mammon Machine

Chris Kohler, Wired

Sebastian Long, Gamasutra

Michael Martin, Yahoo eSports

Rowan Kaier, Polygon

Cameron Kunzelman, VICE

Friday, July 8, 2016

News & Views
7/2/16-7/8/16

Happy Friday everyone! As I wrap up my vacation, I’m bringing you all one last brief News & Views. It’s going to be a real kick in the pants to go back to lab, but I’m excited to have more time to spend on The Impact Factor stuff, too!

News & Views collects the week’s best video game writing and puts it all into one convenient place. Check out the links below for stories about how gaming can make impatience worth billions, how the underplayed Battleborn is all about kickass women, and what the reality TV show Survivor can teach us about emergent game design.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Matt Perez, Kill Screen

Worth Reading
Yussef Cole, Medium

Bryant Francis, Gamasutra

Ryan Hamann, Fanpup

Brian Crecente, Polygon

Richard Cobbett, Eurogamer

Holly Green, Paste

With Comments
Cecilia D’Anastasio, Kotaku
Zarya is awesome.

Casey Johnston, The New Yorker
Even I, as a seasoned and skeptical lifelong gamer, have been seriously tempted to spend money on Clash Royale. Whereas spending money on Hearthstone feels like a value (akin to buying cards in real life) spending money on Clash Royale would feel way to much like funding impatience. I hold steadfast. For now.

Kaitlin Tremblay, VICE
What a bummer. Battleborn was a huge flop. Gearbox is one of the best big game devs in the business that focus on having strong women, LGBTQ characters and minorities featured prominently in the games. I’m glad to see Battleborn continues that trend. If only it were a better game, too. Still, well worth commending.

Friday, June 10, 2016

News & Views
6/4/16-6/10/16

We are only days away from E3, one of the biggest video game shows in the world! I’ve got my tweeting fingers ready for two solid days of new game announcements, trailers, gameplay reveals and more. In the meantime, why don’t you take a second a read some great gaming writing?

News & Views collects the best gaming writing from around the web and puts in into one convenient place. Check out the links below for stories about the underground fight clubs of Dark Souls III, the benefits of unsurprising characterization in games, and how minority characters should not be relegated to DLC.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Zoran Cunningham, Gamasutra

Worth Reading
Veve Jaffa, Model View Culture

Jason Schreier, Kotaku

Brendan Caldwell, RockPaperShotgun

Steven Messner, PC Gamer

Ben Kuchera, Polygon

With Comments
Jason Imms, Giantbomb
I was lucky enough to attend GDC 2015. Alongside excellent talks and a developer-rich show floor was the alt.ctrl.GDC display. I didn’t know what I was getting into when I approached. But I am so glad I did. Games like Butt Sniffin’ Pugs redefined the way I interacted with a video game, and I loved seeing the creative energy of game devs manifest through non-traditional controls. Alt.ctrl.GDC is wonderful and I’m glad Jason Imms spotlighted it here.

Wesley Yin-Poole, Eurogamer
Even as not the biggest fan of Half Life, something remains off about the franchise seeing no new releases in over a decade. I get that Valve has found plenty of other ways to make money, and I understand the pressure to deliver an unparalled game doesn’t match the fiscal risk vs. reward. But still. It is crazy over a decade later we’re still missing the conclusion of a trilogy.

Anthony Burch, Destructoid
It should come as a surprise to no one that I am not a fan of Reaper’s character design. He is so Hot Topic it hurts. Burch, however, praises the unsurprising characterization of heroes like Reaper or Genji in that they act to further draw out just how creative and just how exceptional Overwatch’s other heroes are. Food for thought.

Janine Hawkins, Giantbomb
Janine Hawkins takes us down a journey of reminiscence. Instead of reliving memories by looking through old photos, Hawkins reconnects with her deceased mother by booting up her old game saves. A wonderful piece that is well worth reading.

Friday, June 3, 2016

News & Views
5/28/16-6/3/16

This week went by in an instant. I had a great time relaxing with my fiancée, got some nice experiments done in lab, and of course I played the hell out of Overwatch. It has been years since I got this sucked into a multiplayer shooter.

News & Views collects the week’s best video game writing. Check out the links below for stories about how Rocket League strategies have made it clear that the game is more than just soccer with cars, how Final Fantasy IX handles the inevitability of death, and why crafting that perfect ending to your game might not be worth it.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Gino Grieco, Giant Bomb

Worth Reading
Bhernardo Viana, Kill Screen

Jake Parmley, Gamasutra

Nico Deyo, Paste

John Macone, Eventhubs

Greg Kasavin, PC Gamer

With Comments
Angus Morrison, PC Gamer
Blizzard came out early and aggressively against Overwatch cheaters. In fact, they promised to permanently ban a player after their first offense. Little did we know how serious Blizzard was. I’ve copied an anecdote from the article that summarizes it perfectly: You cheat, you lose. Period.

"Got banned one day after the official release," one enemy of fair play recounts. "Thought I got detected for using RPM tools, because the game was crashing for it at that time.
"Bought the game again... didn't hack on it at all, just wanted to enjoy the game a bit. Two days later—banned again.
"Bought the game... again. But before doing that, I deleted Overwatch and launcher completely. Enjoyed it again without cheating only for a day."
            On his fourth attempt, he purged his PC, changing hard drive IDs, MAC address, BiosDate and buying a VPN to throw Blizzard's anticheat off. It didn't work.

Evan Narcisse, Kotaku
When the term “ludonarrative dissonance” was common parlance in the greater games discussion, Uncharted was always the first title named. People weren’t wrong for naming it, either. How can Nathan Drake be a loveable rogue when he literally kills hundreds of people each and every game? Part of what I touched upon in my review, but it written much better by Evan Narcisse over at Kotaku, is how Uncharted 4 leans into this dissonance – co-opting it to serve as the narrative foundation. Beware spoilers, but thoroughly worth reading.

Matt Sayer, Unwinnable
It astounds me how few game owners finish the games they buy. Since the advent of trophies / achievements, it has been possible to ascertain completion percentage on a game-to-game basis. As Matt Sayer writes, laughably few players manage to finish games. Even when a game is just a few hours long the completion percentage remains sub 50%. It’s insane. Maybe it’s not so important to have that perfect ending to your narrative game. Chances are no more than 30% of players will even get to it.

Friday, May 27, 2016

News & Views
5/21/16-5/27/16

Memorial Day weekend is upon us! I hope everyone has made some plans to enjoy their extra day off. I know I have. Got some movies slotted to watch with the finacée, shopping to do, and of course, more Overwatch to play. It should be a good weekend.

News & Views is your weekly dose of great gaming writing. I find great editorials, stories, essays and more and put them all into one convenient place. Check out the links below for stories about the biggest online troll in Dark Souls, how DOOM represented gaming’s punk movement, and how environmental storytelling in roguelikes can be gripping.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Ana Valens, Kill Screen

Worth Reading
Sharang Biswas, Kill Screen

Alexandria Marie, Medium

Keith Stuart, The Guardian

Ben Kuchera, Polygon

Bruno Dias, Zam

With Comments
Delilah Sinclair, Paste
Playing Overwatch has surprised me. I thought I had moved past playing competitive online first-person shooters, but here we are. But for as much as I like the game, it has been hard putting my finger on exactly why Overwatch is so great. Perhaps the answer can be found in Delilah Sinclair’s write-up on Paste in which she details how the game creates a friendly competitive space for all.

Patrick Klepek, Kotaku
Klepek continues spotlighting some of gaming’s most fascinating stories. This first I found this week was about a notorious troll in the Dark Souls online community. Unlike so many trolls that try to kill the fun for others, Iron Pineapple is all about creating ludicrous situations that you can’t help but smile about. Iron Pineapple’s story is a unique one, and worth reading for Souls fans and non-fans alike.

Patrick Klepek, Kotaku
More Klepek! This was is a doozy. Aparently, Doom fans can assembled a theory that links the narrative of every single game. A Doom cinematic universe, if you will. Who knows if the theory has any merit, but it was a great story to read. I love these kind of deep dives into video game lore, world building, and environmental storytelling.

Friday, May 20, 2016

News & Views
5/14/16-5/20/16

This week has been pretty incredible. I still can’t believe I got to play, and finish, Uncharted 4. What a game. Expect a review here next Tuesday. And there’s so much more! Survivor’s finale, warm weather, and the promise of summer fun has me feeling great. Now onto the real meat of the post.

News & Views collects the week’s best gaming editorials, opinions, and more into one convenient place. This week I found stories about the woman who invented cosplay, the grief of finishing a great video game (I’m feeling it with Uncharted 4), and the ever changing role of a game’s publisher in major eSports scenes. You should give them all a look and let me know which ones resonated with you!

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Keith Stuart, The Guardian

Worth Reading
Andrew Reiner, GameInformer

Sam Greszes, Kill Screen

Jennifer Culp, Racked

Patrick Miller, Giantbomb

Bryce Blum, ESPN

With Comments
Anthony Burch, Destructoid
Burch spotlights a problem not a lot of us think about – leveling systems. Visualizations of progression can be an extremely powerful hook in gaming, so much so that they can often impact how you play a game. Leveling in multiplayer modes specifically can create this terrible mind space, where you only are playing to level up. In certain games (RPGs) I quite enjoy leveling systems, but not every game needs gear you can strengthen, or player levels to increase. Great thoughts.

Nathan Ingraham, Engadget
Shortly after watching the high-octane trailer for Battlefield 1, I started to ponder the implications of what a World War I shooter would actually be. WWI was a terrible, brutal, bloody, inglorious and awful war. Battlefield is known for cartoonifying war so it felt odd that their team would try to depict WWI. I certainly “have the stomach” for Battlefield 1, but there is a lot to think about here.

Katherine Cross, Gamasutra
It might seem strange for me to spotlight Cross’s article here since The Impact Factor uses review scores, but I totally agree with the points she makes. Review scores, overall, are useless. Not only do they often say nothing, more often than not they stifle the conversation surrounding games (oh, it’s only a 7.5? Not worth my time). Scores can be helpful in establishing a certain kind of quality to a game, but they should not be the be all end all. I also went with a 5 star system here as to not play into the other terrible aspect of review scores – their inclusion in score aggregate sites. There is a lot to chew on here.

John Walker, RockPaperShotgun
John Walker’s article about whether or not you need to be good at games stimulated a lot of discussions online. On one hand, I agree with his title. You do not have to be good at games to enjoy them. But then again, I do think a certain level of competency is essential in reviewing games. Walker conflates this “GIT GUD” mentality for reviewers versus fans, but overall I quite liked the piece. People should never use skill at gaming to make someone feel like they don’t deserve to be playing.