News & Views
7/30/16-8/5/16
Summer
Games are afoot. Rio’s opening ceremony airs tonight and Lucioball is talking
folks by storm in Overwatch. While
you wait, why not sit down to read a few pieces of great gaming writing?
News &
Views collects the week’s best writing about video games and puts it into one
convenient place. Check out the links below for stories about the relationship
between goats and DOOM, the insane
fan culture that’s arisen around No Man’s
Sky, and the less than stellar race politics of the new Deus Ex game.
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes,
or if you prefer other methods, check out our SoundCloud. We’re on YouTube
too!
Spotlight
Patrick Stafford,
Polygon
Worth Reading
Austin
Walker, VICE
Patrick
Klepek, Kotaku
Maddi
Chilton, Kill Screen
Reid
McCarter, Kill Screen
Mantin Lu,
Gamasutra
With Comments
Matt Sayer,
Unwinnable
As a long time Souls fan I’ve long wondered if there was a way to make the games more
accessible without compromising their unrivaled design. The answer to my own question
was typically a resounding no. Matt Sayer also investigates this question. He
provides some possible avenues to consider: like directing the player to focus
their attack on a specific part of the boss via glowing limbs, or warnings for
players about to fall to their deaths. I like what he’s trying here, but
disagree that these would work. More thought is needed.
Emeric
Thoa, Gamasutra
I quite enjoyed Furi. I really appreciated how dedicated that game was to its core
principles, for better and worse. Emeric Thoa, one of the game’s designers,
writes about their philosophy for the game. Of the most interesting aspects is
The Game Bakers’ goal to make a ‘triple I’ game. It centers around the idea
that you cannot compete with AAAs in terms of scope, so you must focus on one feature and make it exceptional.
This will help your game stand out among indies. Thoa also writes about how, in
doing so, you cannot worry about alienating a large audience—you can’t please
everyone.
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