Showing posts with label Kill Screen. Show all posts
Showing posts with label Kill Screen. Show all posts

Monday, October 31, 2016

News & Views
10/22/16-10/28/16

Happy (almost) Halloween everyone!

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how voice actors aren’t told what games they are working on, a ten-year journey to release a pixel art indie game, and elaborate revenge scheme in EVE Online, and a nearly 350 hour long ‘speed run.’

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Emanuel Maiberg, Motherboard

Worth Reading
Matthew DeLucas, Gamasutra

Patrick Klepek, Waypoint

Steven Messner, PC Gamer

Chris Berg, Kill Screen

Francois Alliot, Gamasutra

Patrick Klepek, Waypoint

Anthony John Agnello, A.V. Club

Friday, October 21, 2016

News & Views
10/15/16-10/21/16

News & Views collects the week’s best writing about video games and compiles them into one convenient place. Check out the links below for stories about a level that took 300 hours to make, how consoles are compromising their ‘play now’ identity, a core failure of military shooter video games, and why is it is difficult to make a video game.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Tina Amini, Waypoint

Worth Reading
Mark Brown, Boss Keys

Jim Trinca, Waypoint

Jeffrey Matulef, Eurogamer

Matthew Walden, Rolling Stone

Jim Sterling, The Jimquisition

Steven Messner, PC Gamer

Dan Hill, Kill Screen

Ryan Bradley, Longreads

Friday, October 14, 2016

News & Views
10/8/16-10/14/16

This dark, rainy Friday is a perfect endnote for a spooky October week. I’ve been plugging away at my Scare Fest 2016 list, now with over 10 movies seen and reviewed. Snuggle & Scream podcast made its Season 2 debut this week, in which Justine and I got to discuss Hush. We’re ever slowly creeping towards Halloween and I couldn’t be more excited.

News & Views collects the week’s best gaming and gamedev writing and puts it all into one convenient place. Check out the links below for stories about the geography of a MOBA battleground, how Thumper is a unique blend of rhythm with horror, the tale of a self-destructing game from the 1980’s, and a chronological look at the origin of Japanese role-playing games.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brian Crecente, Polygon

Worth Reading
Ethan Gach, Kotaku

Josh Calixto, The Meta

Ben Bertoli, Polygon

Gino Grieco, Giantbomb

Alex Wawro, Gamasutra

Patrick Klepek, VICE

Felipe Pepe, Gamasutra

Friday, October 7, 2016

News & Views
10/1/16-10/7/16

Welcome to another week of News & Views! News & Views collects the best writing about video games I can find and compiles it all into one convenient place. Do your part to support great writers and thinkers by checking our their pieces! Check out the links below for stories about the necessity to play a game as piecemeal, how a bad ending can ruin an otherwise good game, and why it’s ok to make a game that isn’t revolutionary.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Gareth Dutton, VICE

Worth Reading
Dan Solberg, Kill Screen

Imad Khan, VICE Sports

Josh Bycer, Gamasutra

Brent Ables, Kill Screen

Garrett Martin, Paste

Patrick Klepek, VICE

Stanislav Costiuc, Gamasutra

Oli Welsh, Eurogamer

Friday, September 30, 2016

News & Views
9/24/16-9/30/16

It’s almost October, my favorite month of the year! Fall arrives in full force, pumpkin spice is everywhere, and Halloween horror fills the air. I’m excited to jump into horror movies I have been putting off all year and play games off my growing backlog.

News & Views collects the week’s best writing about video games into one convenient place. Check out the links below for stories about how Dead Space is one of the best horror games ever made, why Far Cry 2 is one of the best games ever made, and one gamer who has spent nearly 400 hours trying (and failing) to beat his own Super Mario Maker level.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Julia Benson, Kotaku.uk

Worth Reading
Patrick Klepek, VICE

Frictional Games, Blog

Dave Meikleham, Gamesradar

Steven Messner, PC Gamer

Cam Shea, IGN

Brendan Chung, Blendo

Keith Stuart, Eurogamer

Patrick Klepek, VICE

Friday, September 23, 2016

News & Views
9/17/16-9/23/16

News & Views collects the week’s best writing about video games and puts them into one convenient place. Check the links below for stories about the limited scale

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Cameron Kunzelman, This Cage is Worms

Worth Reading
Owen S. Good, Polygon

David L. Craddock, VICE

Jeremy Parish, US Gamer

Justin Groot, The Meta

Patrick Klepek, VICE

Bryant Francis, Gamasutra

Chistopher Livingston, PC Gamer

Friday, September 16, 2016

News & Views
9/10/16-9/16/16

In honor of the BioShock Remastered collection releasing this week, would you kindly check out this News & Views?

News & Views collects the week’s best writing about video games and puts it all into convenient place. Check out the links below for stories about the quest to make new games run on very old computers, the crazy story how Microsoft sent out an Xbox One before it was even announced, and what UNDERTALE means one year later.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Ed Smith, VICE

Worth Reading
Phil Kollar, Polygon

Jason Schreier, Kotaku

Patrick Klepek, VICE

Jason Schreier, Kotaku

Bhernardo Viana, Kill Screen

Toby Fox, Undertale.tumblr

Peter Lido, Kill Screen

Richard Moss, RockPaperShotgun

Friday, September 9, 2016

News & Views
8/27/16-9/2/16

Hey you! Yeah you. I hope you’re having a good day. If not, why not try hanging out here for a bit? I think you will feel a bit better after that. We love everyone here on The Impact Factor.

News & Views collects the week’s best writing about video games and puts it into one convenient place. Check out the links below for stories about Pokémon’s relationship with moral crises, how joy is more ‘adult’ than violence, gamedev in a world in which Super Mario Bros. exists, and an awesome story about how a group of dedicated gamers found (and unlocked) a super hidden secret boss.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Hbomberguy, YouTube

Worth Reading
Lana Polansky, VICE

Santana Mishra and Tim Dawson, GDC Vault

Ian Williams, VICE

Phillip Kollar, Polygon

Leigh Alexander, Gamasutra

Maddi Chilton, Kill Screen

Amr Al-Aaser, Paste

Nathan Altice, Gamasutra

Friday, September 2, 2016

News & Views
8/27/16-9/2/16

Happy Friday everyone! I hope all of you out there have plans for the holiday weekend. It’s hard to believe it’s September already. We’re less than a month away from Fall and I am more than ready for it. Let’s just hope I get some more experiments working to accompany my favorite time of the year.

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how parents thought the Super Nintendo was a scam, how one analyst used a Sci-Fi MMO to predict the Great Recession, and how the scariest enemy in all of gaming is time.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Chris Kohler, Wired

Worth Reading
Nathan Ditum, Eurogamer

NakeyJakey, YouTube

Heather Alexandra, Kotaku

Staff, Kill Screen

Ramin Shokrizade, Gamasutra

Jake Muncy, Wired

Anita Sarkeesian, Tropes Vs. Women YouTube
Allegra Frank, Polygon

Simon Parkin, Gamasutra

Chris Schilling, VICE

Friday, August 26, 2016

News & Views
8/20/16-8/26/16

It’s been a busy week for me so let’s get straight into it. News & Views is where I collect the best writing about video games I’ve seen each week and put it into one convenient place. Check out the links below for stories about the nasty backlash against No Man’s Sky, how Nioh brings a real samurai legend to games, a step-by-step breakdown of Undertale’s masterful opening, and an interview with the ballerina motion captured for Bound.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jonathan Ore, CBC


Worth Reading
Patrick Klepek, VICE

Gareth Damian Martin, Kill Screen

Max Pears, Gamasutra

Kyle McKenney, Paste

Ben Silvestre, Gamasutra

Jim Sterling, YouTube

Jason Johnson, Kill Screen

Kat Bailey, US Gamer

Holly Green, Paste

Friday, August 19, 2016

News & Views
8/13/16-8/19/16

So ends a damp, cool, and foggy week in San Francisco. I’ve been waiting since the first hour of Monday for this.

News & Views collects the week’s best writing about video games and puts it all into one convenience place. Check out the links below for stories about how a developer’s hypoglycemia is represented in his games, how Super Mario 64 introduced the camera as a new character, and a look into a growing mystery that links 19 seemingly unrelated games together.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Kathryn Hemmann, Kill Screen

Worth Reading
Chris Solarski, Gamasutra

Laura Kate Dale, VICE

Gita Jackson, Giantbomb

Aevee Bee, Zeal

A.A. Dowd, Matt Geradi, John Teti, and Ignatiy Vishnevetsky, A.V. Club

With Comments
Popsychblog, Reddit/r/hearthstone
This poster on Reddit offers an interesting insight into how to view new cards. Pros and amateurs alike are routinely wrong about the power level of new cards. There are so many factors, it’s hard to really know. Poppsychblog suggests a common rubric on how to value a new card’s merit that’s irrespective of meta context. Interesting thoughts!

Alex Newhouse, Gamespot
No Man’s Sky is a polarizing game. Some love it, some hate it. Like many of the ‘big’ games of our time, it has certainly fueled interesting writing. Alex Newhouse discusses the joy of being stranded alone in an unthinkably vast universe. I’m not sure that’s what I am looking for in games, but that No Man’s Sky can provide that feeling is something truly special.

Patrick Klepek, VICE
Well, Frog Fractions 2 here we come! Jokes aside, this is a crazy story. 19 seemingly unrelated games have these symbols appearing. Symbols that, once decoded, seem to assemble into some kind of map (or electrical circuit?). With the Overwatch Sombra ARG in full force, I’ve been really into following the hard work of others in deciphering these cryptic messages. Here’s to hoping it builds to something really cool.

Friday, August 12, 2016

News & Views
8/6/16-8/12/16

We’re living in plentiful times, folks. Everyone expects summer gaming to be slow and boring, but I’ve had an experience quite the opposite. Summer 2016 has been a fantastic time for indies & other smaller games. I recently finished I Am Setsuna, a nice throwback to the JRPGs of yesteryear. Early this week I finished and platinumed Double Fine’s Headlander. And now I’m deep into Hyper Light Drifter (which is freakin’ fantastic so far.) Once that’s done, I still have ABZU, Bound, and Batman: A Telltale Series to get to. It’s a good time to be playing video games.

News & Views collects the week’s best writing about video games. Check out the links below for stories about how food can evoke a particular brand of fantasy, why putting a score on your video game review is useless, and the galaxy-wide quest to find No Man’s Sky’s giant sand serpent.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Rami Ismail, Ramiismail.com

Worth Reading
Jon Shafer, Gamasutra

Matt Sayer, Unwinnable

Todd Harper, VICE

Ellie Gibson, Eurogamer

Holly Green, Paste

Josh Bycer, Gamasutra

With Comments
Patrick Klepek, VICE
Klepek’s investigative reporting gives us insight into something we almost never see: the reasoning behind why a game gets its content rating. This article takes a look at the German video game review board and their decision to not rate the controversial Criminal Girls 2. If nothing else, this is worth reading for insights into the previously only speculated.

Patricia Hernandez, Kotaku
I love stories like this. No Man’s Sky had a lot of trailers, but even I remember the giant sand snake that slithered its way into the hearts & minds of fans around the world. The procedural generation in the game means that it is unlikely for a giant snake to spawn that perfectly resembles the one in the trailer, but that hasn’t stopped the hunt. Fans across the world are scouring No Man’s Sky’s billions of worlds in search for the elusive creature. I hope they find it!

Friday, August 5, 2016

News & Views
7/30/16-8/5/16

Summer Games are afoot. Rio’s opening ceremony airs tonight and Lucioball is talking folks by storm in Overwatch. While you wait, why not sit down to read a few pieces of great gaming writing?

News & Views collects the week’s best writing about video games and puts it into one convenient place. Check out the links below for stories about the relationship between goats and DOOM, the insane fan culture that’s arisen around No Man’s Sky, and the less than stellar race politics of the new Deus Ex game.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Patrick Stafford, Polygon

Worth Reading
Austin Walker, VICE

Patrick Klepek, Kotaku

Maddi Chilton, Kill Screen

Reid McCarter, Kill Screen

Mantin Lu, Gamasutra

With Comments
Matt Sayer, Unwinnable
As a long time Souls fan I’ve long wondered if there was a way to make the games more accessible without compromising their unrivaled design. The answer to my own question was typically a resounding no. Matt Sayer also investigates this question. He provides some possible avenues to consider: like directing the player to focus their attack on a specific part of the boss via glowing limbs, or warnings for players about to fall to their deaths. I like what he’s trying here, but disagree that these would work. More thought is needed.

Emeric Thoa, Gamasutra
I quite enjoyed Furi. I really appreciated how dedicated that game was to its core principles, for better and worse. Emeric Thoa, one of the game’s designers, writes about their philosophy for the game. Of the most interesting aspects is The Game Bakers’ goal to make a ‘triple I’ game. It centers around the idea that you cannot compete with AAAs in terms of scope, so you must focus on one feature and make it exceptional. This will help your game stand out among indies. Thoa also writes about how, in doing so, you cannot worry about alienating a large audience—you can’t please everyone. 

Friday, July 29, 2016

News & Views
7/23/16-7/29/16

News & Views collects the week’s best video game writing into one convenient place. Check out the links below for stories about how Pokémon GO does a terrible job teaching players how to play, why annoyance is a key part of great game design, and how VR is more about control than immersion.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Tom Francis, Eurogamer

Worth Reading
Josh Bycer, Gamasutra

Nico Deyo, Paste

Rich Stanton, The Guardian

Bhernardo Viana, Mammon Machine

Chris Kohler, Wired

Sebastian Long, Gamasutra

Michael Martin, Yahoo eSports

Rowan Kaier, Polygon

Cameron Kunzelman, VICE