Showing posts with label EvE Online. Show all posts
Showing posts with label EvE Online. Show all posts

Monday, October 31, 2016

News & Views
10/22/16-10/28/16

Happy (almost) Halloween everyone!

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how voice actors aren’t told what games they are working on, a ten-year journey to release a pixel art indie game, and elaborate revenge scheme in EVE Online, and a nearly 350 hour long ‘speed run.’

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Emanuel Maiberg, Motherboard

Worth Reading
Matthew DeLucas, Gamasutra

Patrick Klepek, Waypoint

Steven Messner, PC Gamer

Chris Berg, Kill Screen

Francois Alliot, Gamasutra

Patrick Klepek, Waypoint

Anthony John Agnello, A.V. Club

Friday, September 2, 2016

The Impact Factor Ep. 70: For You, The People
Podcast
Welcome to the 70th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Enter the Gungeon, SteamSpy, EVE Online, Journey, Hot Lava, No Man’s Sky, Nintendo 3DS, #GameDesignSecrets, Total War Rome 2, Valkyria Chronicles Remastered, and what constitutes false advertising in gaming!

“A Video Discussing Whether Or Not Hello Games Lied About No Man’s Sky” by Jim Sterling


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, June 10, 2016

News & Views
6/4/16-6/10/16

We are only days away from E3, one of the biggest video game shows in the world! I’ve got my tweeting fingers ready for two solid days of new game announcements, trailers, gameplay reveals and more. In the meantime, why don’t you take a second a read some great gaming writing?

News & Views collects the best gaming writing from around the web and puts in into one convenient place. Check out the links below for stories about the underground fight clubs of Dark Souls III, the benefits of unsurprising characterization in games, and how minority characters should not be relegated to DLC.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Zoran Cunningham, Gamasutra

Worth Reading
Veve Jaffa, Model View Culture

Jason Schreier, Kotaku

Brendan Caldwell, RockPaperShotgun

Steven Messner, PC Gamer

Ben Kuchera, Polygon

With Comments
Jason Imms, Giantbomb
I was lucky enough to attend GDC 2015. Alongside excellent talks and a developer-rich show floor was the alt.ctrl.GDC display. I didn’t know what I was getting into when I approached. But I am so glad I did. Games like Butt Sniffin’ Pugs redefined the way I interacted with a video game, and I loved seeing the creative energy of game devs manifest through non-traditional controls. Alt.ctrl.GDC is wonderful and I’m glad Jason Imms spotlighted it here.

Wesley Yin-Poole, Eurogamer
Even as not the biggest fan of Half Life, something remains off about the franchise seeing no new releases in over a decade. I get that Valve has found plenty of other ways to make money, and I understand the pressure to deliver an unparalled game doesn’t match the fiscal risk vs. reward. But still. It is crazy over a decade later we’re still missing the conclusion of a trilogy.

Anthony Burch, Destructoid
It should come as a surprise to no one that I am not a fan of Reaper’s character design. He is so Hot Topic it hurts. Burch, however, praises the unsurprising characterization of heroes like Reaper or Genji in that they act to further draw out just how creative and just how exceptional Overwatch’s other heroes are. Food for thought.

Janine Hawkins, Giantbomb
Janine Hawkins takes us down a journey of reminiscence. Instead of reliving memories by looking through old photos, Hawkins reconnects with her deceased mother by booting up her old game saves. A wonderful piece that is well worth reading.