Showing posts with label Overwatch. Show all posts
Showing posts with label Overwatch. Show all posts

Monday, March 6, 2017

The Impact Factor Ep. 95: Is Zelda - Breath Of The Wild The Best Game Of All Time?
Podcast
Welcome to the 95th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, PSVR sales, Middle-Earth: Shadow of War, Avatar, Hearthstone, the Nintendo Switch, Unreal Engine, Overwatch, Shadowverse, Chrono Trigger, and whether Sony has already (or forever) won the console war.

“The Exclusive Gap Between PS4 and Xbox One Has Become A Canyon” by Paul Tassi


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, January 9, 2017

The Impact Factor Ep. 88: 2016's Game of the Year!
Podcast
Welcome to the 88th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss are joined by special guest co-host Patrick to discuss our 2016 Games of the Year, listener 2016 GOTY lists, Total War: Warhammer, Final Fantasy Type 0, Hearthstone, Hidden My Game by Mom!, 2016’s Top 100 sellers on Steam, Ariana Grande in Brave Exvius and so much more!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, January 6, 2017

The Impact Factor’s Top 10 Games of 2016!
Perspectives


2016. It’s a year that’s best described by the number itself. No year has been as explicitly independent from other years in recent memory as 2016. The year was a rollercoaster for most, one many of us were more than happy to hop off by the end of December. In my life, 2016 is a year of extraordinarily high highs, and some pretty low lows. I will forever cherish 2016 as the year I got married to the love of my life, Justine. We grew together and shared so much in 2016 it’s hard to look back on the year as a whole negatively.

2016, however, was also a year that showed us that hate and ignorance is alive and well—and that, politically at least, it will only continue to grow in the months and years ahead. 2016 was also the year I realized I had to take a step back from The Impact Factor. Graduate school demands materialized as shackles, and there were several times throughout the year I felt utterly defeated by my Ph.D. work.

But thankfully you’re all here for the games. I am too. 2016 has been a surprisingly stellar year, from AAA to indie. Though still not all the way there, this current console generation seems to finally have its feet under it. 2016 was the year of virtual reality, games that celebrated diversity, and pure gameplay joys that need little explanation. Cutting my favorite games of the year to just ten titles was challenging. Ordering those ten was an even bigger hurdle. But I did it!

My list this year is best in audio form, which you can find by checking out Episode 88 of The Impact Factor podcast.


If you don’t have the time, or you don’t enjoy the sound of my voice, don’t worry. You can check out my top ten games of 2016 right here!

10. Final Fantasy XV

A late contender to the list but one that well-earned its spot here, Final Fantasy XV delivered something I thought impossible: a great new Final Fantasy game. FFXV had the odds stacked against it. Not many games can come out the other side of a tortured decade-long development playing as well, looking as great, and being as engaging as FFXV is. The game is not without its problems. Tedium is built a little too intractably from its open world and the second half has some serious pacing & design problems. But every single time I picked up FFXV I didn’t want to put it down. Combat is fantastic. The characters are endearing, distinct, and show an underrepresented side to male companionship. FFXV had me hooked from start to 50+ hour finish, and is easily in my top five of the franchise.

9. Overcooked
Frantic fun is the name of the game (it’s Overcooked, actually) in this couch co-op gem about working as a chef. Yeah, you read that right. A cooking game is in my top ten games of the year. And honestly, it could easily be so much higher. Overcooked is uproariously fun. The intricate choreography of prepping ingredients, cooking food, plating and service is satisfyingly skill intensive. Achieving a 3-star rating on every level is a challenge, and one that my wife and I had the pleasure of accomplishing. Overcooked combines its simple but perfect gameplay with a charming aesthetic, a memorable soundtrack, and an awesome throwback world map. Overcooked is couch co-op at its finest and one of the year’s biggest surprises.

8. Clash Royale
When a new mobile game usurps my Hearthstone time for the better part of a year, I need to give it serious game of the year thought. And thought I did. For the longest time, Clash Royale existed just outside of my top ten. It was fun, sure, but it also has serious faults that even after 9+ months of playing I cannot get over.  But that ignores the fact that I have been really enjoying Clash Royale for 9+ months. I play the game daily. Still. Clash Royale’s hybrid of competitive card game with tower defense and real time strategy still boggles my mind. The mix works so well. Whether duking it out in legendary arena, playing in special event challenges, or trying out new decks, Clash Royale has provided a consistently fun experience that’s defined my 2016 gaming. It deserves its spot here. If you’re curious, you can read my review for the game here. The only thing that has changed since then is that I like it even more. It would still get 4 stars, though.

7. Dark Souls III
The alleged end of the storied franchise, Dark Souls III delivered on all fronts. The game maintains the brilliant design, excellent balance of risk and reward, and eerie fantasy setting that’s a staple for the franchise. Like the other Souls games before it, once I started playing Dark Souls III, I couldn’t stop until I had defeated every single boss and scoured its immense world. Dark Souls III righted the slight wrongs of its predecessor, returning the series to peak form. Playing the game truly felt like the end, with plot callbacks throughout. Dark Souls III was the first Souls game, however, in which I started to feel slight franchise fatigue. It makes me extra happy then that the series gets to end on a high note, long before I crossed too far into exhaustion. Dark Souls III is fantastic. For more detailed thoughts about the game, please check out my review here.

6. Inside
 Here’s an almost impossible argument to make: “so-and-so is a perfect game.” What game would be in consideration? What even is a perfect game? After weeks of reflection, Inside comes pretty darn close. Every single element of Inside hits the nail squarely on the head. Creepy, dystopian aesthetic? Perfect. Platforming physics and challenges? Perfect. Puzzles? Perfect – they never keep you stalled for long but are just hard enough to give a satisfying sense of completion once solved. Surprises? A meta-narrative about playing games? Check and check. Inside is a game you could tell took full advantage of its six year development cycle. Inside learns from its predecessor, Limbo, and improves every single aspect. I got lost in Inside’s world and challenges. The only thing going against Inside is that I haven’t really thought about it much after completion. Still, Inside is a tremendous achievement and I game I think everyone should play. Everyone.

5. Firewatch
 I’m going to let my review do most of the talking here, “Firewatch is a game, a vignette of the human experience, that’s in a league of its own. There are no aliens, no headshots, no fate of the world, not even a focus on one of life’s particular moments.Firewatch transports the player into a snapshot of existence. It takes you to a time and a place and a mindset we haven’t really seen before in games. Firewatch is gorgeous, well-written, well-acted and gripping. The game skillfully touches on themes of love, loss, isolation and paranoia, delivering a mature narrative that has stayed with me. I give it my highest recommendation.” Well said, early 2016 me. Nearly a year later Firewatch still means a lot of me. It was an engrossing, human experience that gave me something I never knew I wanted in games.

4. Enter the Gungeon
 I love roguelikes. It should come as no surprise that much like in 2015 when Nuclear Throne slipped into my top five, so too would another absolutely phenomenal roguelike. This year, it’s Enter the Gungeon. Enter the Gungeon does so much so well I don’t really even know where to start. The game mashes together the fast, bullet-hell + twin-stick gameplay of other roguelikes with depth and mystery matching the best in the roguelike genre. Enter the Gungeon’s gameplay loop is endlessly addictive. I played off and on for months, ignoring big releases to focus on perfecting my runs. The freshness new guns, items, and characters add to each run meant that the dozens of hours I played never felt boring. Enter the Gungeon has a brutal skill ceiling that always pushed me to try harder and do better, with challenges I have yet to beat still calling out to me. Enter the Gungeon has etched its name into my pantheon of extraordinary roguelikes, and I’m excited to jump back in. For more detailed thoughts on the game, you can find my full review here.

3. Hyper Light Drifter
 Hyper Light Drifter has earned itself a rare distinction. It was a game that, despite my years of anticipation and incredibly high expectations, far surpassed anything I imagined. Hyper Light Drifter is amazing. I’m going to let past me have a turn at this again, “Hyper Light Drifter is a new classic. The game’s stunning art direction and soundtrack compliment an immensely satisfying gameplay experience. Combat is a perfect balance of simplicity with depth and fluidity with strategy. Hyper Light Drifter creates a world that is easy to get lost in and is filled with hidden secrets. The game does so much with so little and respects the player’s intelligence and perseverance throughout. Hyper Light Drifter should not be missed. It is easily one of 2016’s best.” Yeah, it sure is. You really should read my full review of Hyper Light Drifter here. There are so many reasons it is one of the year’s best games—too many to write here now. Just do yourself a favor and go play it.

2. Uncharted 4: A Theif’s End
Nobody does cinematic storytelling better than Naughty Dog, and they made one of their best in Uncharted 4. Uncharted 4 is the culmination of a long running, and critically acclaimed, franchise that bests all entries before it. We’re given a more nuanced take on adventuring, the price of ambition, and the lengths people will go to protect the people they love. Uncharted 4 refines and adds to the gameplay in ways that tighten up a franchise in little need of improvement. Uncharted 4 was so good it made me look more favorably on the entire franchise. It was always something I enjoyed, but never felt like a key part to my gaming identity. After Uncharted 4, Uncharted is integral to my gaming lineage. And that’s an accomplishment a precious few franchises can boast. For more about what I actually loved about the game itself, you can read my full review here.

1. Overwatch
 For the longest time (really, I mean long) Uncharted 4 was my 2016 game of the year. It gave me everything I could ever ask for in a game of the year. But then there was Overwatch. A game that, for most people, defined 2016. Rescued from the ashes of a failed MMO, Overwatch took everyone by surprise (myself included) with how brilliant it was. Overwatch is game design euphoria. As Blizzard always does, the gameplay is refined to a razor’s edge. Simple, elegant, but with extraordinary depth. Overwatch made me care for and identify with 20+ insane characters. It soothed during hard times and had me yelling at the TV in frustration at others. Overwatch stuck with me throughout 2016, grew as I grew, changed as I changed. I thought I was done with competitive FPS games. Overwatch proved me wrong. I thought hero shooters would all suck. Overwatch proved me wrong. I thought I wouldn’t adopt another lifestyle game. Overwatch, again, proved me wrong. Overwatch celebrated joy and diversity in a year desperately needing positivity. And it delivered on all its promises (some of which I detail in my review). I’m thrilled with the year I spent playing Overwatch, and I’m looking forward to keeping it a small part of my life as 2017 rolls on. Congratulations Overwatch! You are The Impact Factor’s 2016 Game of the Year!

Friday, December 16, 2016

The Impact Factor Ep. 85: Have Games Made Us Better People?
Podcast
Welcome to the 85th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Soul Calibur pachinko, Overwatch Winter Wonderland, loot box legislation, Hitman, Twitch IRL, DOTA 2 7.00, Valkyria Revolution, Deadly Tower of Monsters, Final Fantasy XV, and if video games have made us better people.


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, December 5, 2016

TIF Plays: Week of 11/28
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Monday, November 28, 2016

TIF Plays: Week of 11/21
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, November 18, 2016

The Impact Factor Ep. 81: The Meaning Of Life (& Fistulas)
Podcast
Welcome to the 81st episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about the NES Classic, Watch Dogs 2, Telltale’s Guardians of the Galaxy, Fantasy Strike, Super Mario Run, Frog Fractions 2, Persona 5, The Game Awards nominees (plus our winner picks), horror board games, Overwatch, PvZ Heroes, and plenty of goofs!

“Those Mysterious Symbols Hidden in 24 Games Have Crossed Over With ‘Frog Fractions 2’” by Patrick Klepek


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, November 14, 2016

TIF Plays: Week of 11/7
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!

Friday, November 11, 2016

The Impact Factor Ep. 80: Band On The Titanic
Podcast
Welcome to the 80th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Blizzcon 2016, Overwatch, Sombra, Heroes of the Storm, Hearthstone’s Mean Streets of Gadgetzan, Diablo, Mass Effect Andromeda, Neko Atsume, Plants vs. Zombies Heroes, and using games to escape dark times.

“Neko Atsume was my bridge to a better life” by Allegra Frank


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 4, 2016

The Impact Factor Ep. 79: Flex Potatoes, Alex Gravy
Podcast
Welcome to the 79th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Titanfall 2, Pokemon Sun and Moon, Mafia III, Animal Crossing, the Wii U, Street Fighter V, PlayStation Experience, Plants vs. Zombies Heroes, Overwatch, and an argument that the ‘Fall’ as we know it no longer exists!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, October 31, 2016

TIF Plays: Week of 10/24
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!


Friday, October 21, 2016

The Impact Factor Ep. 77: Nintendo Switch, Creepy Mario
Podcast
Welcome to the 77th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Nintendo Switch, Red Dead Redemption 2, The Legend of Zelda Breath of the Wild, PSVR, Sony smartphone games, the SAG-AFTRA strike, Friday the 13th the game, Hearthstone, Overwatch, Darkest Dungeon, Halloween, and why it is so dang hard to make a video game.

“Why It’s So Hard to Make a Video Game” by Tina Amini


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, October 17, 2016

TIF Plays: Week of 10/10
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, October 14, 2016

The Impact Factor Ep. 76: Asynchronous Spacewarp
Podcast
Welcome to the 76th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PlayStation VR, Oculus Connect, NYCC, Persona 5, Cuphead, Below, free games, Overwatch Halloween Terror, Darkest Dungeon, and why we should play “bad” games.

“Breaking With the Consensus, and Being OK With That” by Jeremy Parish
“In Defense of Playing Bad Video Games” by Patrick Klepek


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, October 10, 2016

TIF Plays: Week of 10/3
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays at 5:30pm PT. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!


Friday, October 7, 2016

The Impact Factor Ep. 75: Prime Time for PSVR?
Podcast
Welcome to the 75th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Twitch Prime, PlayStation VR, Skyrim Remastered, Gravity Rush 2, Beyond Good and Evil 2, Nidhogg 2, For Honor, Overwatch, Deus Ex: Mankind Divided, trying to separate art from its artist, and much more!

Join The Impact Factor’s Discord Channel: discord.gg/ptH8t6a
Add Alex on Discord: MegalodonPhD#3166
Add Fliss on Discord: FlissoftheNorthStar#9940


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, September 26, 2016

TIF Plays: Week of 9/20-9/24
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays at 5:30pm PT. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!

Tuesday, September 20, 2016

Happy With A Habit: Finding Fuel From Lifestyle Games
Perspectives


This past Friday was slow, painfully slow. Like a mule that’s dug its heels deep into the dirt, it was a Friday almost sentient and malicious, knowing full well that the weekend was only a few hours away. I ran an experiment that went predictably awry and had mundane conversations about weekend plans. Throughout the rest of the week, reading news about video games helps to fill in duller spats. Fridays are a serious offender, however, as little to nothing of value gets published. This Friday IGN ran a story about how to make a Pokemon GO accessory work. Polygon ran yet another piece about how the PC version of a new game (BioShock Remastered) is shoddy. But I did have something to be excited about. I had something to fuel the rest of my day. In fact, it’s something that is a constant source of energy from which I can draw, a font that never dries up—lifestyle games.

Because you see, Clash Royale was about to get a big update. Friday meant the announcement of a ton of quality of life changes. New chests were being added to the game that would give players better chances at Epic and Legendary cards. Special offers were being added to the shop to give big payouts for a small cost. Tournaments were about to be restructured entirely, giving players the chance to play whenever they want. Four new cards are slated for addition to the game, including the cool looking Mega Minion. While waiting for an experiment to finish I sat transfixed to Clash Royale’s subreddit, eager to learn as much as I could about this Monday 9/19 update. I was energized.

Clash Royale's update got me all kinds of excited.
Like they always do.
No, Clash Royale isn’t a new game. Far from it. I’ve been playing this smartphone title since it first launched in March. I have even taken the time to share my thoughts about the game in review form here on the blog. This competitive deck-based real time strategy tower defense game has joined a small suite of titles that accompany me through day-to-day life. Clash Royale, Hearthstone, and Overwatch are the three games that, despite new releases and new announcements, exist at the forefront of my gaming time. The three are also lifestyle games.

Lifestyle games are living products. Official release is only the beginning of their existence as a consumer good. Lifestyle games offer a constant but evolving play experience that’s designed to keep people like me playing for months, if not years. They receive regular updates that shake up the ways in which players engage. That can manifest in a couple different ways, but generally through the addition of new modes and new playable content (like cards in Hearthstone or heroes in Overwatch). Lifestyle games come in all shapes and sizes. Most MOBAs, like League of Legends or DOTA2, are lifestyle games. Digital card games like TES: Legends fit the description, too. Most smartphone games have at least some shades of lifestyle elements, like Puzzle and Dragons or Kingdom Hearts Unchained X. Regardless of the genre they come in, lifestyle games are tailor made to keep you invested.

If it talks like or walks like a lifestyle game, it probably is.
For me, lifestyle games must also provide enjoyment in relatively small bursts. Unlike an open-world RPG or a AAA narrative title, lifestyle games can be (satisfyingly) played in half an hour or less. In the case of Clash Royale or Hearthstone, sometimes even fewer than 10 minutes. The lifestyle games that have gripped me have done so through exemplary design and an addictive gameplay loop. They reward, and spotlight, progress as you invest more of your time into them. It has been fantastic seeing my Hearthstone card collection grow and my Clash Royale levels rise. Skill ranks in all three of my lifestyle games show me that my play hasn’t gone unnoticed and that I’ve made it high up the ladder. My lifestyle games give me something to do when I get a few moments to spare while simultaneously being compelling enough on their own to warrant long, dedicated play sessions.

Hearthstone and Overwatch and Clash Royale are far more than a time killer – they are fuel. The real reason I’ve become so enamored with lifestyle games isn’t the availability or the dynamism of play, it is the narrative of how they are changing over time. It is the stories behind additions or the retooling of the play experience. It is so satisfying to be deep into the strategies and issues facing these lifestyle games and watch how the developers steer the ship in the right direction. I love to be involved in conversations not just about gameplay, but about game design. My play experience in a lifestyle game in small part contributes to the future of the game for everyone. Abusing an overpowered character in Overwatch with others in the community can drive changes to their abilities. Discovering a deck that counters popular strategies in Clash Royale is me engaging with a much larger discussion. In a way it is like watching a game grow up, which is something I’ve never experienced before.
 
Simply playing Hearthstone or other lifestyle games involves me
 in the conversation about their development. That's super cool.
Lifestyle games also help to fill in the quiet times of an industry I love to follow. Whether it is the end of a week, the middle of summer, or the weeks between major trade shows, news about video games can dip quite a bit. It’s a cycle, and one that undulates pretty dramatically. My lifestyle games are constantly changing, which provides a near endless font of excitement to draw from. Just last month Hearthstone released the One Night In Karazhan expansion that brought with it a bevy of fun boss fights and over 40 new cards that have changed the way I play in all game modes (& will continue to in the weeks to come). Clash Royale just got a massive update yesterday and I still have four new cards to look forward to over the next six weeks. Overwatch just began its second competitive season that has me clamoring for Diamond rank. Before that, it was a blast playing the time-limited Rocket League­-esque Lucioball in the Summer Games, and my excitement is still high as Blizzard has been cryptically teasing the game’s next character, Sombra, for weeks now. Playing, but even just following, these lifestyle games provides a constant drip feed of new and exciting that makes every week in gaming feel like an adventure.

QiuƩn es Somba?

Whether it is playing, following or talking about them, I’m happy with my lifestyle game habit. Hearthstone, Clash Royale and Overwatch have all given me more than their fair share and there is no sign of them stopping anytime soon. Some habits are worth having. Goodbye doldrums.