Showing posts with label Pokemon. Show all posts
Showing posts with label Pokemon. Show all posts

Monday, March 6, 2017

The Impact Factor Ep. 94: Heavily Statted Fish
Podcast
Welcome to the 94th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex ridin’ solo (ridin’ solo, ridin’ solo) to discuss Full Metal Furies, Shadowverse, Nintendo Switch, Hearthstone, the Crash Bandicoot N.Sane Trilogy, Danganronpa V3, and his review of Pokemon Moon!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 23, 2016

The Impact Factor Ep. 86: Dear Eugene, NOOOOOO!
Podcast
Welcome to the 86th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Pokemon Prism, the Suicide Squad game, Counter-Strike: GO eSports drama, Overwatch’s Winter Wonderland comic, Magic the Gathering, Final Fantasy XV, and how to introduce someone to gaming.


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 4, 2016

The Impact Factor Ep. 79: Flex Potatoes, Alex Gravy
Podcast
Welcome to the 79th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Titanfall 2, Pokemon Sun and Moon, Mafia III, Animal Crossing, the Wii U, Street Fighter V, PlayStation Experience, Plants vs. Zombies Heroes, Overwatch, and an argument that the ‘Fall’ as we know it no longer exists!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, September 23, 2016

The Impact Factor Ep. 73: Video Games Worth Living In
Podcast
Welcome to the 73rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Berserk, Persona 5, From Software, Armored Core, Pokemon, Clash Royale, our listeners’ shame games, 5 great games for newcomers, video game worlds we want to live in, Severed and much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, September 9, 2016

News & Views
8/27/16-9/2/16

Hey you! Yeah you. I hope you’re having a good day. If not, why not try hanging out here for a bit? I think you will feel a bit better after that. We love everyone here on The Impact Factor.

News & Views collects the week’s best writing about video games and puts it into one convenient place. Check out the links below for stories about Pokémon’s relationship with moral crises, how joy is more ‘adult’ than violence, gamedev in a world in which Super Mario Bros. exists, and an awesome story about how a group of dedicated gamers found (and unlocked) a super hidden secret boss.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Hbomberguy, YouTube

Worth Reading
Lana Polansky, VICE

Santana Mishra and Tim Dawson, GDC Vault

Ian Williams, VICE

Phillip Kollar, Polygon

Leigh Alexander, Gamasutra

Maddi Chilton, Kill Screen

Amr Al-Aaser, Paste

Nathan Altice, Gamasutra

Friday, August 5, 2016

The Impact Factor Ep. 66: Admitting You Play Games
Podcast
Welcome to the 66th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PS Vita hacks, Hearthstone, Overwatch, Pokemon Sun & Moon, Inside, Darkest Dungeon, 1 billion iPhones sold, PlayStation profits, I Am Setsuna, and how we talk about video games to people who don’t play.


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, July 19, 2016

Pokémon No Go
Review
Pokémon GO, Niantic (iOS)

Abstract: Pokémon GO by Niantic is one the most engaging mediocre games in recent memory. Behind the worldwide Pokémon GO sensation is an experience that’s riddled with problems. Pokémon GO is not a good game: it has scarce gameplay, unexplained mechanics, boring monotony and poor optimization. Pokémon GO is also not a good Pokémon game: terrible battles, frustrating candy systems, and a combat power rating that both obsoletes your catches and transforms Pokémon into lifeless numbers. Yet I can’t help but be excited when I find a Pokémon I’ve never seen before. Pokémon GO is something special. I just wish it were special AND good. It’s not.

Pokémon GO is a hit. A global sensation. In the span of only a few days it became one of the largest trending topics across old media and new. Its release was momentous. In one day, it skyrocketed Nintendo’s shares by 25%, the largest one-day increase since the release of the Famicom in 1983. An jump that increased Nintendo’s market capital by $9 billion. Data shows that Pokémon GO is likely earning over $2 million a day for Nintendo and developer Niantic. Just the other night, a Pokémon GO Twitter account tweeted that server issues were due to nearly 48 million users try to log on simultaneously. Regardless of what I write in this review, it won’t change those facts. Pokémon GO is a titan of a release, something to a degree we’ve never quite seen before. My duty, however, is to separate myself from Pokémon GO the cultural artifact and look at Pokémon GO the game. Unfortunately, that’s where everything begins to fall apart.

I wanted to like Pokémon GO. No, more than that. I wanted to love Pokémon GO. Like most children of the 90’s, I grew up catching Pokémon. My nostalgia runs deep. Pokémon Blue is among the first games I can remember playing start to finish. I sat diligently plugging away at my translucent Gameboy Pocket, Pokémon Blue cartridge in tow, catching them all and defeating gym leaders. It was one of the first games I got really deep into. I remember writing up prospective team compositions, moves I wanted my favorites to learn, and strategies to tackle the Elite 4. It wasn’t a passing phase for me either. I have played every Pokémon generation to date: Blue to Silver to Ruby to Diamond to White to X. If Pokémon GO could deliver an experience even a fraction of what I enjoyed before, I would be happy. After playing, I’m not very happy.

If only Pokémon GO were a little more like this.
Let’s first get into what Pokémon GO is. Pokémon GO is a location-based Pokémon catching game that mixes traditional elements of the monster collecting franchise with augmented reality. Like all Pokémon games, you start by selecting your trainer, speaking with a professor, and catching your starter Pokémon. Catching is done by swiping your finger upwards, throwing a Pokéball that must collide the Pokémon. Using the camera, you can have the monster appear “in the real world” right in front of you—sitting on your coffee table or at your work desk or at the park. Seeing the nicely rendered 3D models of classic Pokémon appear in the real world is great. It’s fun to whip your phone around to see where the little critter is hiding. Even 20+ hours in, I still get joy out of seeing a Zubat hovering on top of my stove or outside my lab’s window. Catching and collecting isn’t great, though. Thrown Pokéballs don’t always follow the trajectory of your swipe, resulting in wasted throws. Unlike in the Pokémon games themselves, there is no real strategy to catching wild Pokémon. You just throw the ball and see if the Pokémon decides to stay in or not. There is a timing mechanic, in which you are asked to throw the ball in the middle of a colored circle that expands and shrinks, but at best this marginally affects capture rate.

It's fun to see a Pidgey behind my laptop
at work, even 20+ hours in.
After collecting your starter, you’re off to the real world. There is where Pokémon GO shines the brightest. Following the model of its spiritual predecessor Ingress, Pokémon GO plops you down on a simplified map based on your current location. Pulling from Google Maps data, you can see the buildings and streets and rivers nearby. Certain real world landmarks play important roles in Pokémon GO. Some locations are Pokéstops, places where you can check-in to receive in-game items like extra Pokéballs or potions/revives. Other locations are gyms, places where you can do battle with other players (kind of). Everything else is open space in which to hunt Pokémon. Pokémon spawn in real world locations. A menu shows Pokémon with the closest proximity to the player. Some will be right next to you, others further away as denoted by 1 to 3 footprint symbols under their picture. You can then run, walk, bike, drive, whatever, to get close enough to the Pokémon to capture them. There are common and rare spawns, each lasting for an undisclosed but fixed period of time. The location-based nature of Pokémon GO is fantastic. I love checking in on where I am in the world and seeing what creatures are lurking nearby. Pokémon GO has fun design choices too, like water type Pokémon appearing more often near real world bodies of water, or rock type Pokémon appearing by mountains or deserts. Pokémon GO does a great job at encouraging people to get up and moving, to explore new parts of their city, and to chase their next catch.

Exploring the real world in a Pokémon GO
lens is by far the game's best feature.
As much as I like Pokémon GO’s premise, it fails in so many fundamental ways as a video game. From a gameplay perspective, there is little to nothing to actually do while playing. You walk around in the real world, see a Pokémon, throw a couple balls at it, it gets caught or it doesn’t, and then you rinse & repeat. Collection, Pokémon GO’s central mechanic, is nothing but luck and persistence. The game requires no skill whatsoever, so that even the rarest captures can feel unrewarding. When not catching Pokémon you have a precious few things to do. Candies can be used to evolve your Pokémon. You receive three of that species’ candy with each capture, and one from transferring (deleting) that Pokémon away. To evolve a Pidgey into a Pidgeotto, for example, you need to catch 4 separate Pidgeys. You can also power up Pokémon using candies and Stardust—a resource that’s gained with each capture. Powering up a Pokémon increases its Combat Power, or CP, but I’ll get to that more in a bit. The moment to moment gameplay in Pokémon GO is deeply repetitive. It’s a slow, relatively unrewarding slog.

To make matters worse, Pokémon GO never explains its gameplay nuances to players. From capture experience to differences in a Pokémon’s base stats to gym battles, nothing is told to players. Perhaps this was intentional, designed to get players socializing, but it comes across poorly. Speaking of socializing, for a game that encourages players to interact with one another, Pokémon GO has absolutely no social features built in. No friends lists, no messaging, no leaderboards, no trading. Some of these are allegedly coming in an update, but the launch version of Pokémon GO is devoid of any such feature. Moreover, Pokémon GO feels so poorly coded. Server issues aside (which are maybe excusable due to the gargantuan demand), Pokémon GO just doesn’t run well. I need to hard close the app after nearly every use. I get stuck on loading screens constantly. Sometimes I’ll catch a Pokémon only to have it never appear in my box. The location services are finicky at best. My avatar will pop around a map as it searches, or I’ll be greeted with a giant red bar stating ‘GPS signal not found.’ Trying to actually play Pokémon GO is frustrating, and when the game you’re treated to once everything loads is astonishingly lackluster, it makes the experience all the worse.

Yay it's working! For now. And only kind of.
The issues don’t stop there. Pokémon GO is not only a poorly designed video game, it’s also a bad Pokémon game. Strategy, a centerpiece of the franchise, is replaced with luck and persistence in all facets of Pokémon GO. The candy-based evolution and powerup systems work against the core of what Pokémon games accomplished: forming a connection between you and your monsters. I can still remember by Pokémon Blue team. The Blastoise I raised from the beginning, the Aerodactyl I got from a fossil, the Moltres I found on Victory Road. But in Pokémon GO, every new catch is a checkbox. You need to catch 4 Pidgeys to get one Pidgeotto, and then another 17 to evolve Pidgeotto into Pidgeot. The trademark line of Pokémon is “Gotta Catch ‘Em All,” not “Gotta Catch Several Dozen Of The Same Boring Ones You Already Have.” New catches become numbers on a screen, losing the life and personality of the distinct Pokémon.

You can't see the bottom of this list, but trust
me, it's all Pidgey's and Zubats.
Battling is by far the worst part of Pokémon GO. For starters, battling in Pokémon GO can only happen at gyms. After claiming a gym for the first time, Pokémon GO players can choose one of their Pokémon to stay and guard it. Other players can then come in and do battle against the incumbent gym leaders. Battles are asynchronous, meaning that the Pokémon and trainers you’re fighting against are controlled by A.I and not players. The tried and true turn based battles are replaced instead by real time tap fests. Tapping the screen causes your Pokémon to use its basic attack, swiping can (sort of) be used to dodge attacks, and once your power meter fills, holding down on the screen for a second or two unleashes your big attack. But really, and I’ve seen this in person too, it’s just tapping on your screen as fast as possible hoping to do enough damage before your Pokémon is knocked out. (I should mention, none of this is explained to players, you’re just dropped in). Battling requires no skill, no thought. It is unfun in the worst possible way. What determines victory more often than not is a Pokémon's Combat Power (CP) rating. Perhaps unsurprisingly by this point in the review, CP is another thing I took issue with.

Battling your Pokémon is irredeemably awful.
Each Pokémon you catch has a set CP number. This number can be increased by powering them up with candies and Stardust, or by evolving them. As I just mentioned, aside from exploiting type weaknesses, CP is the biggest determinate in which Pokémon will win a fight. Finding high CP critters is critical. The issues with CP are multifaceted. First, the lifelessness and disconnect you feel with your team is compounded by always looking for the Pokémon with the highest CP. As your profile levels up, you start to find higher CP Pokémon in the wild. That means that those Pokémon you spent candies and Stardust on just the other day quickly become obsolete. Pokémon GO discourages you from evolving Pokémon until your account is a very high level, but that unfortunately means there is even less to do while playing. Pokémon GO has you in the role of a Pokémon catcher, not a Pokémon trainer. I got excited the first time I caught a leveled up a 230 CP Pinsir (a rare find), only to be bummed two days later when I caught a 279 Clefairy and a 240 Pidgey. CP also makes it so that only the most devoted players can control gyms. I’ve tried exploiting type weaknesses and specifically tailoring a team to take out a nearby gym, only to get soundly defeated because the gym’s leader had a 1300 CP Lapras that annihilated my 540 CP Jolteon. Battling is a steep uphill climb I don’t want to make.

Exploiting type weaknesses won't matter - I have no
chance to win. At my level, I can't even get a 1000+ CP Pokémon.
So if Pokémon GO is neither a good game nor a good Pokémon game, why am I still playing? Why did I feel a rush of excitement today when I came across my first Vulpix on my morning walk to lab? Pokémon GO has an indefinable appeal. I want to collect ‘em all. I want to see my trainer be a gym leader for a day or two. Gameplay, design, and coding missteps aside, Pokémon GO offers something so unique and clever I can’t help but suffer through it (for the time being). Pokémon GO is one of the most engaging mediocre, bordering on bad, games I’ve ever played. At times my frustration overrides the novelty and I doubt I’ll still be playing a few weeks from now, but for the moment, I’ll keep going. I wanna be the very best, after all.

Pokémon GO
2/5

Friday, July 15, 2016

The Impact Factor Ep. 63: Pokemon GO Is A No Go
Podcast
Welcome to the 63rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Pokemon GO, Overwatch, Nintendo, Evolve, Valve, Chex Quest, the best games of 2016 so far, The Last Guardian, Gamescom, EVO, Furi, The Purge and much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, July 8, 2016

The Impact Factor Ep. 62: Counter-Strike Gambling Offensive
Podcast
Welcome to the 62nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Bum Rush, EVO, Street Fighter V, Fig, E3, Pokemon GO, PS VR, Overwatch, System Shock, CSGO gambling, Clash Royale, Danganronpa 2 & much more!

Counter-Strike Global Offensive Underage Gambling Suit


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, June 3, 2016

The Impact Factor Ep. 57: The Cockroach Apocalypse
Podcast
Welcome to the 57th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Overwatch, DOOM, Pokemon, Absolver, E3 2016, Xbox One Slim, Skylanders Imaginators, Battlecast, The Division, eSports, cockroaches, injuries and much more!

Smash Bros.’s Hand Health Epidemic by John Macone, Eventhubs


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, January 29, 2016

The Impact Factor Ep. 39: Zangief Pikachu
Podcast

Welcome to the 39th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about EVO 2016, Pokken Tournament, Street Fighter V, Song of the Deep, Destiny, Mighty No. 9, ‘must play’ games, Star Wars Battlefront, PvZ GW2, Ni no Kuni, baking, wrestling and much more!

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Saturday, January 16, 2016

The Impact Factor Ep. 37: A Glitch In The Matrix
Podcast

Welcome to the 37th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Amazon Prime, FIFA, Pokemon, Final Fantasy XV, Hitman, For Honor, VR, Life is Strange, Rocket League, Monument Valley, Dr. Langeskev & much more!

“‘Life is Strange’ passes the Spielberg test for video game as artform,” Christopher Byrd

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Friday, January 8, 2016

News & Views
1/2/16-1/8/16

Welcome everyone to a very abridged News & Views! I apologize for the brevity—it’s been a busy week getting readjusted to lab work in the new year. That, and I assume a lot of video game writers are getting adjusted to working again too: not too many articles beating down my door this week.

Check out below for some great stories about the dualism of Golden Sun, a tale of a man who brought an IP back from the dead, and an argument that all stories in all media are the same.

If you follow me on Twitter you would know that this week’s The Impact Factor podcast will be delayed by a couple days. But that’s because my co-host Charles Fliss is joining me in person to do our Game of the Year 2015 discussion! So keep checking out the usual places to see when the episode drops: iTunes, SoundCloud & YouTube

Spotlight
John Yorke, The Atlantic

Worth Reading
Jake Lear, Polygon

Eddie Makuch, Gamespot

Jason Schreier, Kotaku

Willie Clark, Kill Screen

Andi Hamilton, Vice