Showing posts with label perspectives. Show all posts
Showing posts with label perspectives. Show all posts

Friday, April 1, 2016

News & Views
3/26/16-4/1/16

It’s no April Fools’ joke: The Impact Factor is here as always to keep you up to date on everything that’s happening in games.

News & Views collects the week’s best writing about video games. Check the links below for stories about manipulation in game design, addressing the walking problem in virtual reality, and a musical analysis of one of 2015’s best soundtracks.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Gino Grieco, Giantbomb

Worth Reading
Jason Rubin, PC Gamer

Lewis Gordon, Kill Screen

Robert Yang, radiator Design Blog

Dan Nagler, GDC, Gamasutra

Colin Campbell, Polygon

With Comments
Jason Yu, Music, Melee, Miscellaneous
Jason Yu provides an in-depth music theory analysis on one of 2015’s best game soundtracks: UNDERTALE. Yu specifically takes a look at the game’s leitmotif, which can be found as early as the introductory sequence. This is a fascinating piece that really dissects how music affects mood and vise versa. Well worth your time.

Nick Dinicola, Pop Matters
UNDERTALE continues to inspire great gaming writing. One of the game’s selling points was that the narrative unfurled over the span of multiple playthroughs and through multiple ways of playing the game. A pacifist approach, many players’ second playthrough, sheds light on many of the mysteries left hanging after completing a ‘neutral’ run. Nick Dinicola uncovers a dark side to this seemingly peaceful approach to playing and writes about it here.

Jody Macgregor, PC Gamer
PC gamers continue to fascinate me. Jody Macgregor spotlights one player who has made it his quest to take the biggest, most beautiful PC games and reduce them to their lowest possible level of graphic fidelity. If nothing else, this article is worth checking out to see just how low polygon count The Wither 3 can get.

Heather Alexandra, ZAM
My favorite game of the year (so far) continues to fuel amazing discussions about video games. If you check out my review, you’ll find that many of Heather Alexandra’s thoughts echo my own. Firewatch is a game made by adults, featuring adults, for adults. The subtle, human story of two people trying to escape the tumult of real life is phenomenal. I urge other developers to follow Campo Santo’s lead and to be unafraid to make narrative games that are nuanced, difficult or even unresolved. The industry, the art, will be better for it.

Friday, March 4, 2016

The Impact Factor Ep. 44: Gaming Nuclei
Podcast
Welcome to the 44th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Xbox One, Hololens, DOTA2 eSports drama, Battlefield 5, Mass Effect Andromeda, Pokemon, Nintendo NX,  No Man’s Sky, Siegefall, Slashy Souls, Stack, That Dragon Cancer and much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Friday, February 26, 2016

News & Views
2/20/16-2/26/16

I know this isn’t video game related, but it’s Oscars weekend! Who do you think will win? This is the first year in the past few that I feel like I have only seen a small handful of the nominated films. Oh well. Awards shows are always fun to have on in the background!

Now onto News & Views, a weekly curation of the best video game writing, stories, opinions and more! Check out the links below for the trails of a female eSports champion, how Firewatch calls back to dating during the early internet, undressing Kratos, and how no one really know what games cost.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Richard Hooper, BBC

Worth Reading
Zack Hage, Medium

Graham Smith, Rock Paper Shotgun

Oli Welsh, Eurogamer

Janine Hawkins, Giantbomb

Christian Nutt, Gamasutra

G. Christopher Willamas, popmatters

With Comments
Nicholas Deleon, VICE
The middle class is disappearing in nearly all aspects of gaming. The gamedev middle class disappeared midway through the last console generation with the loss of studios like THQ. Just last week we saw the closure of GameTrailers, the middle class of mainstream / old-school games media. And now, as Nicholas Deleon writes, YouTube is losing its gaming middle class too. It’s sad.

Kevin Roose, Fusion.net
I enjoy watching Hafu stream. She really knows what she’s talking about when it comes to Hearthstone’s arena mode. I cannot even begin to imagine all of the harassment she has had to deal with over her many years as a known professional gamer. Though Roose’s interview dwelled too long on the negative, Hafu eloquently paints a horrific picture of being a female eSports champion.

Katerine Cross, Gamasutra
Cross writes an fascinating piece describing the relationship at the core of Firewatch’s experience. It’s about two people who’ve never met, never seen each other, trying to feel each other out through sparse vocal interactions. I never really participated in a romantic relationship in the early internet, but the comparison seems apt. Firewatch continues to provide great platforms for discussion. I love it.

Jason Schreier, Kotaku
The Impact Factor is talking about a sports game? You bet I am! This story is hilarious. Steph Curry’s real life NBA performance cannot be replicated in NBA 2K. That’s insane. He’s too good to be properly simulated in a video game. I think it works to reinforce what I’ve heard from the sports media world: Steph Curry is redefining the NBA. The parallel with that sentiment and video games is awesome. 
The Impact Factor Ep. 43: Tatsumaking Me Angry
Podcast
Welcome to the 43rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about The Division, Destiny, HTC Vive, VR, Twitch chat, Battleborn, Bethesda, Uncharted 4, Crypt of the NecroDancer, Street Fighter V, Survivor & much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Friday, February 5, 2016

Da
News & Views
1/30/16-2/5/16

Happy February to all you Impact Factors! Heh, I like that. January might have been a bit slow for new releases, but February is no slouch! With Crypt of the Necrodancer this week, Firewatch the next, and Street Fighter V after that, there’s no shortage of awesome gaming goodness coming our way. Keep up with the blog or follow me on Twitter to stay on top of it!

Onto News & Views! As always, this Friday feature compiles my favorite video game writing, stories, videos and more. I found some really good ones this week. From how the PC port of Final Fantasy VI is secretly good for modding, how to talk about games if you’re blind, and a report on the state of game development in central Africa, this week has it all. Let me know which stories you found the most resonant!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Robert Kingett, Kill Screen

Worth Reading
Jonathan Epstein, Gamasutra

Patrick Klepek, Kotaku

Tauriq Moosa, Polygon

Richard Moss, Gamasutra

Wes Fenlon, PC Gamer

With Comments
Chris Park, Arcen Games
Chris Park of Arcen Games shares a truly tragic story of the risk, sacrifice, and harsh reality of being an independent game developer. Despite the hard work of the team and a well-reviewed final product, the financial realities of the fledgling studio meant that a large number of employees had to be let go. Game development at all levels is difficult, but these vignettes about indie development should serve as a warning sign for both young and old: it ain’t easy. I hope everyone let go can land on their feet somewhere else.

Anna Moore, The Guardian
Not the kind of story I usually share with you all here on the blog, but one I felt I needed to. Online gaming isn’t all fun and games. My heart goes out to this family. Especially for those of you with young children, but still important for those without, be vigilant about your online activity. There are some bad people out there. Further, this story reinforces a stance I’ve had for quite a while—law enforcement needs to take these situations more seriously. Whether it be better tools to seek out offenders or protections for potential victims. Just something more.

Zack Hage, Medium
Rev3Games was a big part of my video game media consumption a few years ago. They produced thoughtful, quality content that wasn’t ashamed of being different from other gaming news or op/ed sites. Rev3Games gave one of my favorite games pundits, Adam Sessler, a vehicle to share his uninhibited self with the world. It was great, until it was just…gone. Sessler’s departure was the beginning of a very rapid end. As a footnote to the article, one of Rev3Games’s alums Max Scoville took to Reddit to clarify (and refute) some of the topics the author discussed. “Max: The people most responsible for its creation were Zac Minor and Anthony Carboni.  Everyone left for different reasons. I won't go into those (partially because it'd be unprofessional, partially because it's tedious boring business stuff) but it wasn't just as simple as the thumbnails not being flashy enough, or headlines not being stupid enough.”

Kaitlin Tremblay, VICE
Video games haven’t always (read: ever) been a source of the most dynamic character relationships. If it’s some big budget AAA game and there a few guys and a few girls, odds are two or more of them are in a romantic relationship with each other. Tremblay writes both specifically and generally about why games need more ‘just good friends’ relationships, citing Tales from the Borderlands as a recent success. Agreed. We need more Rhys & Fiona.

Friday, January 29, 2016

News & Views
1/23/16-1/29/16

Welcome back everyone to another week of News & Views. Crazy to think that next time I’ll be posting here we’ll already be one month into 2016. Time sure does go fast! Got a lot of exciting things cooking both in and out of the science world, so I am feeling pretty swell. Anyway, onto the stories!

This week I found a heaping helping of video game writing goodness. Check out the authors’ work below for stories about the relationship between walking simulators and fun, avoiding the ‘tagalong’ trap in co-op games, and how some of the best new video games are about making video games.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jake Muncy, Wired

Worth Reading
Samuel Roberts, PC Gamer

Sarah Doukakos, Kill Screen

Catharina Bohler, Gamasutra

Alisha Karabinus, Not You Mama’s Gamer

Stephen Chiu, ESPN

With Comments
Lillian Chen, Lilichen
Lillian Chen writes a super interesting piece about her evolving thoughts on what can be done to make women in competitive gaming feel more comfortable. The author is a long time veteran of the pro Super Smash Bros. scene, having felt first hand what it is like to attend a tournament as a woman. This article is about more than just having an all female tournament or not, and is well worth a read for anyone with an interest in how to make eSports better.

Geoff Coates, CG Society
Reading through this list of scariest expressions in game dev reminds me so much of similar situations in biomedical sciences. Coates’s humorous piece covers ten of these fear-inducing phrases, using his distance from the traumatizing moments to great comedic effect. If I could also never hear “It’s whatever you want it to be” or “Huh, that’s weird” again I would be a happier scientist.

Gamesradar, YouTube
As a big fan of JRPG’s, this click-bait title got me good. Gamesradar does a great job with this short video. It not only spotlights some brutally punishing bosses, but also some great JRPGs you might have forgotten about. It certainly did not inspire any confidence in me to start up my copy of Suikoden II that I’ve been meaning to get to for a while, though. A certain final boss of that game may or may not have made this list. Uh oh.

Ben Kuchera, Polygon
Kuchera’s piece on Polygon covers more of what I can’t stop thinking / talking / arguing about Tharsis. Kuchera does a great job at articulating how, by embracing the highs and lows of randomness, you can look past Tharsis being too hard or too luck based to be fun. I maintain that strategy can trump bad luck, but the game does rely on randomness (and all the fun / unfun that goes with it). Both Kuchera and I agree that gambling is an underutilized (and poorly implemented) mechanic in modern games, and Tharsis gives some hope that more can be done with it in the future.
The Impact Factor Ep. 39: Zangief Pikachu
Podcast

Welcome to the 39th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about EVO 2016, Pokken Tournament, Street Fighter V, Song of the Deep, Destiny, Mighty No. 9, ‘must play’ games, Star Wars Battlefront, PvZ GW2, Ni no Kuni, baking, wrestling and much more!

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Friday, January 22, 2016


News & Views
1/16/16-1/22/16

Let The Impact Factor keep you cozy on this cold, dark and rainy (at least in the Bay Area) Friday. This week was a pretty good one, though I’m more than ready for the weekend. So many great games to play!

News & Views compiles the best and most interesting gaming stories from around the web each week. Check out the links below for cool writing about the PhD’s who are changing games, the math of Hearthstone, making roguelike randomness visible in Tharsis, and how emulation is good for more than just archival.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Patrick Stafford, Polygon

Worth Reading
Jamin Warren, Kill Screen

Michael Shalyt, Gamasutra

Patrick Klepek, Kotaku

Chris Priestman, Kill Screen

Maxime Beaudoin, Gingear Studio

With Comments
Will Partin, Kill Screen
Tharsis is a game I’ve been having a good time with this past week or so. Now that I’ve put it down (likely for good), I was curious what others were saying. Much to my surprise, so many people loathe the game. Huh. While reading through all the negativity I found this, a piece by Will Partin praising the ‘bad’ game design of Tharsis. His take is an interesting one. His thesis essentially boils down to how the punishing and random nature of Tharsis is emblematic of the unseen forces of the universe, and how reality is impartial towards human life. The inevitability of death is a constant. I liked what Partin had to say.

Roy Graham, Gamasutra
More Tharsis talk. Sorry, this game (& even more so the discussion around it) has really sucked me in. Roy Graham writes about the randomness of Tharsis and how, at times, progression is more about gambling than it is about strategy. I agree. I wish the article had talked about the dichotomy between randomness and strategy, which is the issue at the heart of the game’s detractors. A good read regardless.

Dan Silver, Eurogamer
Dan Silver has a great interview with Naughty Dog’s Neil Druckmann about the end of Uncharted, one of last generation’s best IPs. I’ll be sad to see it go, but Druckmann has me convinced it’s the right move. Really excited for what they have coming next.

Jeff Gerstmann, Giantbomb
Gertsmann writes a great little piece about how emulating old games can go far, far beyond archival. One of most salient points is about how contemporary emulation allows old games to be dissected, and inspected, in ways that were never possible before. Looking at, and playing with, the code of old titles gives insight into game design (the hows & whys of its existence), and discovering the many secrets hidden below the player interface. We live in an exciting time.
The Impact Factor Ep. 38: Cannibalism, In Space!
Podcast

Welcome to the 38th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Minecraft: Education Edition, Oregon Trail, game dev, eSports, Heroes of the Storm, ESPN, Mortal Kombat XL, Star War Battlefront, Tharsis, Lifeline, comic books and more!

'Rise of the Tomb Raider, and the dubious benefit of a console exclusive' by Bo Moore, Gamasutra

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Tuesday, January 19, 2016

One Impactful Year: A Thank You
Perspectives

Hello everyone, Alex here. I wanted to take the opportunity this week to write a special little perspectives for The Impact Factor. This won’t be about games. This will be about me. This will be about the blog. This will be about you. I hope you don’t mind me getting sappy for a bit. If the idea of a short retrospective and ‘thank you’ post isn’t for you, that’s cool. Just check back here this Friday as the normal video game posts continue. Now onto the reminiscing.

One year ago today The Impact Factor posted it’s first real video game content. Aside from a short pair of introductory posts earlier in the month, it was on this day, January 19th, that The Impact Factor had its first article. I started it off in the only way I knew was right, talking about 2014's best games. From there I went on to discuss how EA spent 2014 trying to rebuild their image, why mobile game ads at the Superbowl are here to stay, and a review of Spec Ops: The Line. It only kept going from there. Now one full year in, The Impact Factor has 191 posts, including this one, with nearly 10,000 page views.
 
No, of course I don't obsessively check my numbers. Pfft.
From the outset, and if I’m being truthful from the present as well, The Impact Factor has never been about finding an audience or being the next big name in games punditry. The Impact Factor was about dealing with a difficult time in my life. As you all know, I’m a Ph.D. student in biomedical sciences. As I write this post, it’s from the relative comfort of a 4th year graduate student. I have an outline for my thesis project. I have a roadmap for the experiments I need to run for the next six plus months. Should things go well (a dangerous phrase in experimental science), I hope to have a manuscript together by summer, which once accepted, will mark the beginning of the end for my Ph.D. training. A year ago, this was absolutely not the case. Third year is infamous among biomedical science Ph.D. students as the ‘dark times.’ You have just finished your qualifying exam (a test that serves as the make or break to continue working towards your Ph.D.) and are thrown back into lab to make headway on your project. You’re filled with tons of ideas and now have nothing in your way from doing experiment after experiment. The thing is, at this time you’re trying to figure out what works and what’s actually worth pursuing. The process can be absolutely demoralizing. You can struggle for weeks or months at a time trying to get one thing to work, which ends up never quite right. You bounce around trying everything, most of which bear no fruit. At least for me, around January of last year, I felt like I had made no progress whatsoever in the months since 3rd year started. I felt like a failure who was going nowhere in his life. It was terrible.
Visualization of my third year. Biomedical sciences Ph.D. training has its rough patches.
A career development program I started taking in my 3rd year suggested trying out new things. Exploring new avenues. This sounded perfect. I wanted to do everything in my power to keep my mind off lab stuff when out of the lab. From the process of trying to better understand myself, and what would make me happy, came The Impact Factor. I’ve always loved games. About midway through high school and onward, I became increasingly interested (and knowledgeable) about the video game industry, new releases, genres, trends, gameplay, etc. My now fiancĂ©e Justine couldn’t get me to shut up about them. My free time not spent doing stuff with her is monopolized by games. So I wanted to take that energy I spent playing games and try to make it into something concrete. That’s The Impact Factor.

I’ve tried to make things better and better as I continued with this process. From formatting my articles better, to strengthening my writing, to redesigning the site, I wanted The Impact Factor to reflect my goal of moving forward. This meant that I also wanted to branch off into doing more than just writing. In May I started something I had wanted to do for years: a video game podcast. That same month I also started streaming some of my gameplay to Twitch, though it wasn’t until September that I started streaming regularly each week. Throughout the year I went to video game related events in the bay area and shared my experience here. So pardon me the brief indulgence, I’d like to give a timeline of some of the year’s biggest events:

January 16: First News & Views
January 19: GOTY 2014
January 27: First article
February 3: First review
June 23: E3 Synthesis
January 12: TIF Blog 2015 GOTY

Phew, that was even more than expected. A year really is quite a long time.
 
My organization of TIF content is a little neurotic. Just a little.
The Impact Factor has been more than just a destresser or creative outlet, though. It’s been something that is constant in my life. It’s also been measuring stick for me. At the beginning of 2015 I set out to accomplish one big goal: to never miss a week of content on the blog. That meant every Tuesday would be a new review/article/perspective/parallels, and every Friday would be a News & Views. Come May, it also meant recording, editing, and posting a new podcast every week. Come September, it meant sticking to a regular stream schedule each week. It’s hard to say it without sounding corny, but it meant a lot for me not to miss my goal. To fulfill the promise I made to myself. And… I did it. I never missed a week. Sickness, vacation, busy week in lab, it didn’t matter. I accomplished my goal. It feels good.

I’m writing here to today to say, more than numbers or links or what it’s like to be a graduate student: thank you. Thank you to everyone who has consumed my content. Thank you to those of you who have been here since the beginning. Thank you to those of you who came in the later months. Thank you for the people who pop in-and-out, checking out the content that appeals the most to them. I’m not delusional: I know The Impact Factor is, and never will be, some internet sensation. But The Impact Factor has a community. A family. This goes out to everyone who is reading this post: you mean a lot to me. You really do. I hope you’ll stick with me throughout 2016.

As this year goes on I hope to keep making The Impact Factor something worth checking out. Articles, reviews, podcasts, streams—all of it will continue in 2016. Thank you again to everyone who has joined me on this journey.  It’s meant more to me than you can know.

Saturday, January 16, 2016

The Impact Factor Ep. 37: A Glitch In The Matrix
Podcast

Welcome to the 37th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Amazon Prime, FIFA, Pokemon, Final Fantasy XV, Hitman, For Honor, VR, Life is Strange, Rocket League, Monument Valley, Dr. Langeskev & much more!

“‘Life is Strange’ passes the Spielberg test for video game as artform,” Christopher Byrd

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/