Tuesday, June 23, 2015

E32015: Synthesis, Reflection and Game of the Show
Article, Part 1 of 3

In honor of E3, I wrote a special three-part article for you all in which I reflect upon what was shown and identify the narratives that emerged from the biggest players in gaming hardware: Microsoft, Sony and Nintendo. What do these takeaways mean for each company, and what do they mean for the next year in gaming? Check out below for all this and more, including my Game of the Show! Check The Impact Factor tomorrow for Part 2, and the day after for the third and final installment!


The Electronic Entertainment Expo (E3) has come and gone, leaving a wealth of video game news in its increasingly large wake. This industry trade show has grown and evolved with time, changing from more of a by-the-numbers preview of the year to come that’s targeted at investors, retail partners and games media, to the biggest and one of the most widely broadcasted events in video games. Though I’ve been a huge video game enthusiast my whole life, it was not until about six years ago or so that I started following E3 closely. Seeing the transformation of the event has been fascinating, and certainly speaks to the way the games are being discussed both in enthusiast communities and at large. E3 is one of the most exciting times of the year for me—even though I have never been able to attend, watching makes me feel like a part of an industry I care so much about and observe it with scrutiny. Each year I get more and more involved in taking in, and discussing, E3 news.

The past two years I live tweeted the big press conferences. This was mainly for my own benefit; something to look back at throughout the rest of the year to remind me of the great time I had being a part of the pomp and circumstance. 2015 I wanted to do even more. I began this blog in January 2015 because I felt like I had a viewpoint to share and a niche to fill in video game discussion. My training as a Ph.D. level biomedical scientist has affected the way I look at the world, and the way I think and talk about my oldest and biggest passion: video games. So as an extension of the writing I provide for you all here weekly, I buckled down and decided to cover E3 in my own way—and in the best way I could. To that extent, I live tweeted every press conference. That’s right, all eight of them this year. This skyrocketed my total tweet count, from 1400 to over 2100. For the mathematically inclined, that’s a 50% increase of my total tweets, and I’ve had a twitter for six years. Insane. But I wanted to do more. For the first three nights of E3 I sat down and talked through my thoughts on the press conferences, breaking them down and identifying the days’ biggest news. If you would like to check those out, you can find them here: Day 01 and 2. I also put together a piece talking about the games that made a biggest impact on me on E3’s final day, which can be found here.

Despite all the changes to E3 over the years, the biggest and most talked about stories are always the new games. 2015 was a gargantuan year for these kinds of stories. Titles like Fallout 4, The Last Guardian, Final Fantasy 7 Remake, Shenmue 3, Horizon: Zero Dawn, Star Wars: Battlefront and more are sure to gobble up the headlines in the news cycles to follow. I suppose rightfully so. I’m incredibly excited for all the titles I listed. One thing to always keep in mind when discussing E3 game reveals, however, is that what’s shown is emulative. That is, in nearly every instance, what’s revealed is merely indicative of what the developers hope to achieve in the final product; not what we as game enthusiasts should expect to have in our hands upon the games’ release. E3 exists to push your buttons and build up hype, not to perfectly represent final products. And I’m ok with that. I’ve found a balance where I can be excited for a new game but still maintain skepticism and a level head. Not pre-ordering a game helps to keep everyone honest, too. But I digress. The complicated nature of what is shown about the games themselves makes it hard to have one specific title a focal point for this synthesis and reflections piece. Too much is still up in the air, and so much can change during the course of development.

That is why I wanted to talk the narratives that emerged from this E3. As a scientist, I’m custom built to detect trends and draw conclusions from the evidence presented before me. So that is what I did here. E3 is a predominantly console-gaming focused event, so in this article, I reflected upon the three major players in the hardware space: Microsoft, Sony and Nintendo. I draw conclusions about what these companies’ message was to consumers, and what we should expect from them in the year to follow. So let’s take a slightly closer look at what each of these companies was trying to tell us.

Microsoft (Xbox)

Central Theme: Refining the gaming experience on XOne, bringing it to closer to ‘PC gaming’. Focus on big, immediate game releases.

Microsoft did an impressive job at painting a clear, and exciting, portrait of the future of Xbox One (XOne) gaming. Microsoft has once again vowed to focus on, and understand, PC gaming with the upcoming release of Windows 10. The XOne press conference was all about shortening the distance that traditionally exists between PC and console gamers, with regard to how we experience finding, buying, playing, and owning games. Big consumer friendly initiatives were the real star of Microsoft’s impressive press conference. The two initiatives I’ll dive into served as a two pronged approach to securing new owners of the XOne: one that is designed to appeal to last gen hanger-ons, and one that may grab the attention of those who have been ingrained in PC gaming for some time.

Xbox backwards compatibility is the former. Backwards compatibility remains one of the most impactful announcements coming out of E3 2015. It certainly set the Internet ablaze when Phil Spencer dropped the information early in the press conference. As someone who knows many last gen holdouts personally, the lack of backwards compatibility that currently exists for both lead consoles (PS4 and XOne) is bewildering to them and acts as an intractable pill to swallow. The previous generation of consoles lasted so long (we’re talking a decade+ now), that gamers have amassed massive back catalogues. Purchasing a new console would mean one of two things: either you have to leave both systems plugged in, taking up power and space, or give up on completing all of those games ‘you were going to get to eventually.’ While the XOne backwards compatibility is certainly not perfect—members of the preview program have reported only 10 total games work currently—the promise is unquestionably enticing. From how Microsoft has talked about it, backwards compatibility functions through emulation software built into a system update for the XOne, so that the only thing that would prevent games from being ‘workable’ would be licensing issues and / or requiring USB peripherals to play. That could mean in 100s of Xbox360 games could work on the XOne in the months to come. That’s huge news for so many people. I can easily see this converting stalwart holdouts, particularly those who were deeply ingrained in Microsoft’s previous console. This is a move that also brings gaming on a Microsoft console closer to what its like on PC, where there are no generations and, assuming you can configure things correctly, you can endless play all the games you previously purchased. Xbox backwards compatibility, if it works as advertised, is a huge consumer win, and promising news for the future of gaming.

Xbox Games Preview is the latter initiative I mentioned above. PC gamers have had early access to games for months and months now. Steam, through programs like Steam Greenlight and Early Access play, have enabled PC gamers to try out titles that are early in development. This is a boon for video game enthusiasts. For titles you are excited for, early access allows you to jump in and play sometimes nearly a year in advance of the game’s final launch. It also allows users to meaningfully contribute to a living, breathing organism. Constructive feedback from early access players gives devs insight into what works, what’s broken, what can be done to improve the experience and what features fans want incorporated. It creates this whole new space of collaborative development that excites me. But early access, up to this point, has been entirely sequestered to PC gaming. That’s where the Xbox Games Preview comes in. The program is early access, but on XOne. Microsoft is keenly aware of some of the headaches and regret that are a part of buying into unfinished experiences, so they have incorporated a trial period built into the initiative. This is another consumer-win, as you can try out any early access game without having to spend money. Xbox Games Preview is another way that Microsoft is trying to close the gap between the gaming experience on a PC and on a console and even if it doesn’t work as it’s described, is still another step in the right direction.

Perhaps the most future-looking part of Microsoft’s press conference was the HoloLens AR demo. One thing to quickly note: this was not an actual demo, but a simulation of what it would be like to wear one. Currently the field of view (FOV) is restricted to a small square in the center of the devices, and does not allow for AR objects to appear in the remainder of your FOV. Regardless, though, this tech demo was impressive. Being able to create virtual objects in physical spaces feels like the future of tech, much more so than shutting out reality for the VR experiences that dominate the ‘future of gaming’ talk. AR and HoloLens isn’t a technology I expect to have in my hands even within the next five years, but I think if R&D remains well funded, we could be looking forward to a very exciting future. The HoloLens demo made me excited for that future. It will be interesting to see whether HoloLens and AR can refine the gaming experience, as the narrative of the press conference would suggest, or rather just add a different dimension to it. Look, a pun!

Finally, though I won’t be talking the games themselves, Microsoft’s messaging was clear: If you want a console that is going to have big, bombastic exclusive titles in 2015, XOne is where you need to be. Five huge console-exclusives are making their way to XOne this Fall / Winter: Fable Legends, Halo 5: Guardians, Gears of War Remaster, Forza 6 and Rise of the Tomb Raider. Their choice to showcase current games, and the future of experiencing games, was an interesting one. With the announcement that Microsoft will be talking Scalebound, Quantum Break and Crackdown 3 at Gamescom, we can expect to hear about their future titles there. Microsoft’s 2015 claim is unchallenged upon E3’s completion. Neither Sony nor Nintendo come close in compelling exclusives this year.

Overall, Microsoft delivered an exciting mix of upcoming games and initiatives that create a better space to game within.

Check back tomorrow, June 24th for Part 2 to read about my takeaways from Sony and Nintendo!

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