Friday, June 26, 2015

News & Views
6/20/15-6/26/15

What an amazing week for US news! Maybe less so for video game stuff. Welcome to this week’s News & Views! As always, I put together a selection of the best and most interesting written pieces I found this week from the world of video games. For a more long form discussion about the week’s most impactful news, look no further than The Impact Factor podcast! You can find it on our SoundCloud or on iTunes! If you would like to hear more thoughts from your intrepid podcast hosts, you can find us on twitter: Charles Fliss and me, @alexsamocha.

Onto the pieces! This week we have great articles talking about the shallowness of the mobile games market, what scientists think video games do to our brains, who won the E3 2015 media battle, and public funding for video games! Until next week!

Spotlight
Chris Ware, The New Yorker

Worth Reading
Sergey Galyonkin, Medium

Tom Chivers, BuzzFeed

Paul Tassi, Forbes

Austin Walker, Giantbomb

Devin Raposo, KillScreen

And the rest!
Patrick Klepek, Kotaku
The Uncharted 4 demo at E3 2015 was a bit of a snafu. Upon the completion of the intro cutscene, Nathan Drake was left standing still for nearly 30 seconds. After a start over, the demo went smoothly. It was a moment of endearing earnestness from the team at Naughty Dog, clearly trying to live demo an unfinished game on the world’s biggest video game news stage. Klepek gives everyone the inside scoop on what really happened!

DaTeHaCKs, YouTube
The Dark Souls community keeps giving and giving. As I said in a perspectives piece a while back, bosses are one of the best parts of the Souls games. Dark Souls in particular has my top three favorite bosses from the series. So how cool is it that modders have made the bosses playable? The PC community continues to impress.

Erik Kain, Forbes
This was unfortunately the biggest news story that emerged this week. Batman Arkham Knight was met with immense critical praise. The PC version released with numerous issues so terrible that, in many cases, they made the game unplayable. This needs to stop happening. Released unfinished, buggy, broken AAA games should not, and cannot, continue.

Liam Robertson, Nintendo Life
This news bummed me out and gave me hope at the same time. While I’m certainly not the biggest F-Zero fan out there, I spent dozens of hours playing F-Zero on Gameboy Advance and F-Zero GX on the Gamecube. The games are fun, crazy, fast and totally unlike anything else in Nintendo’s IP wheelhouse. So it’s a bummer that it has been about a decade since we’ve gotten a new one. F-Zero on the Wii U from the guys that made Burnout would have been amazing. Oh well. At least we know Nintendo kind of cares about F-Zero, so maybe it will pop up on the NX!

Thomas Bidaux, Gamasutra
Bidaux does an excellent job pulling a bunch of statistics from E3 2015 media coverage. A lot of the figures are surprising. For example, Sony only had a slight increase in the number of stories about them compared to last year, despite the trifecta of fan favorite announcements with The Last Guardian, Final Fantasy 7 Remake, and Shenmue 3. As a scientist, I love looking at data. Cool to see some work is being done in this regard towards video games. Check this piece out for sure.

PBS Game / Show, YouTube
PBS Game / Show is quickly becoming my favorite video game content creator of YouTube. For obvious reasons this video oversimplifies what it describes, the delicate balance of positioning and attacking in Street Fighter, but it still does an excellent job of describing these concepts in a way non fighting game enthusiasts can understand. For everyone else, let me describe it this way. A game of Street Fighter is a chess match where people punch each other. I love Street Fighter. EVO2015 is soon, everyone. Don’t miss it. I don’t think you’ll be disappointed.

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