Friday, June 19, 2015

News & Views
6/13/15-6/19/15

E3 2015 has come and gone! I feel pretty comfortable declaring that this year was one of the best I’ve ever seen. There were huge game announcements that at times almost felt like fan fiction. As always, Charles Fliss and I (@alexsamocha) sat down to talk about the stories with the biggest impact on our podcast. You can kind it on our SoundCloud or on iTunes!

I’ve talked a lot about this extraordinary E3. You can find my Day 0, 1 and 2 wrap-ups right here on the blog. I also wrote about a handful of games I thought had the biggest impact.

Expect more E3 2015 talk here on The Impact Factor as I have some time to sit back, reflect, and synthesize some of the bigger themes that emerged from this colossal industry event. Seeking trends and drawing conclusions is what I do every day as a biomedical scientist after all! But even though E3 was in full swing this week, we still were graced with a bunch of great written pieces from around the web. I found excellent articles discussing difficulty curves, a lack of originality in Sci-Fi and fantasy games, a simple suggestion to make E3 more enjoyable, and a story detailing The Last Guardian’s eight-year journey to the PlayStation 4. That’s right, did I forget to say that The Last (freakin’) Guardian was re-announced for PS4 and given a 2016 release year? These are crazy times folks.

Spotlight
Alexander Freed, Gamasutra

Worth Reading
Max Battcher, WorldMaker

Richard Cobbett, Rock, Paper, Shotgun

Felipe Pepe, Gamasutra

Ethan Gach, KillScreen

Samit Sarkar, Polygon

Dave Baggett, Quora

And the rest!
Ashley Barry, Not Your Mama’s Gamer
The announcement of The Last Guardian is a perfect lead up to Barry’s excellent piece. Silence can be used as a powerful, and evocative, tool for world and character building. The silence of the protagonists and stillness of the surrounding world gives Journey and Shadow of the Colossus extraordinary game feel. I wonder if The Last Guardian will use silence in the same way?

Patricia Hernandez, Kotaku
I’m not ashamed to admit I spent of a lot of my E3-watching time tuned into the Capcom Fighters Twitch stream. More than a little excited about Street Fighter V. Justin Wong is a huge figure in the fighting game community, kicking butt and taking names at nearly every tournament and in nearly every game. I love that he put a bounty on his head in Marvel at EVO, the biggest fighting game tournament in the world. I know I’ll be watching closely.

David Rudin, KillScreen
I thought this year’s E3 was fantastic. That said, there is always room for improvement. Having not watched many (read: any) NFL drafts, I can’t say if this style of new game announcements and demoes would be more engaging, but I do sometimes wish I could pause the press conferences to talk about an announcement RIGHT as it was made. If KillScreen is suggesting this, will they make it a reality? Seems tough given Twitter exploding with each new announcement as they are shown.

Michael McWhertor, Polygon
I had to include this. I was a bit skeptical at first, since Dark Souls 3 marks the third Souls game in as many years. Usually when a franchise gets annualized, the quality tends to suffer and innovation gets severely diminished. Looking at you, Call of Duty and Assassin’s Creed. But everything I heard from E3 assuaged my Dark Souls 3 fears. First, it will be the last in the Dark Souls saga, which is great, I don’t want From to be trapped in Lordran too long. Second, Miyazaki is at the helm. Third, it looks like they’re doing a lot to change up gameplay and make Dark Souls 3 it’s own game. Cool. See you early 2016.

David Rudin, KillScreen
Menswear at E3 is always something that makes me laugh and shake my head. Most presenters wear the “gamer business suit” which is a game-branded t-shirt, jeans, and a blazer. Lame. Often times you get people that look like they just rolled out of bed. And this is supposed to be a professional event? And then you get some suits. I’m not sure what balance people should strike, as video games are just a more casually dressed industry, but it would be fun if presenters experimented a bit more!

Brain Crecente, Polygon
It sucks that in 2015 you still have to worry about a female lead impacting game sales. Like, honestly, who are the people that are bothered by using a female character? You know you’re playing a game, right? I’m so glad Guerrilla and Sony stuck to their guns to give us Horizon: Zero Dawn’s awesome main character. I’m so excited to learn more about the game.

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