Just a
Bit More
Review
Race the Sun, Flippfly (PSVITA)
Abstract: Race the Sun, from Flippfly, is an
endless runner embodied by the phrase “just a bit more.” At its best, Race the Sun is a thrilling
high-velocity struggle that pits the player against the looming inevitability
of nightfall. Frustrations endemic to the endless runner genre are still at
play in Race the Sun, unfortunately.
A play experience that stagnates quickly, a notable lack of compelling powerups
and progression, and an aesthetic that is at times dauntingly bland detract
from the final experience. If you’re looking for a pick up and play game, Race the Sun fits the bill, though there
might be better options out there.
Race the
Sun, from developer Flippfly, is a game that constantly made me say to
myself, “Just a bit more” in a number of different contexts—some good, some
bad—that I will detail in this review. Race
the Sun is a game that I picked up for free with my PlayStation Plus
subscription. As I am always in need of a nice pick up and play game, Race the Sun looked to fit the bill
perfectly. The game released originally to some pretty positive reviews, and
with a solid recommendation from someone whose opinion I trust. So I snagged my
digital copy, downloaded onto my VITA and got it going.
Race the
Sun is an endless runner with a couple unique twists. You play as a solar
powered craft chasing the setting sun in an effort to go as far as you can
before your solar batteries drain and your craft eventually stops and explodes.
This fits the basic ‘endless runner’ premise: each time you boot up a new run
you are sent towards an unreachable goal, as every run ends in failure. The
point is to go as far as you can, and collect as high as a score you can,
before your session expires. The endless runner genre has seen some
extraordinary success in the mobile gaming sphere, with titles like Temple Run and Jetpack Joyride. And it makes sense. Endless runners are perfect
pick up and play games, as no one attempt takes more than a couple of minutes to
complete. But back to Race the Sun,
specifically. You must navigate through a gray and polygonal world in Race the Sun as you chasing the rapidly
descending light. Along the way there are a number of obstacles you must dodge,
score boosting ‘Tris’ nodes to collect, and various boosts and powerups. The
player moves from region to region, avoiding certain death by collision,
collecting the score multiplying Tris, and hitting boost points to propel you
closer to the sun, briefly delaying the inevitable nightfall.
Similar to the other endless runners I mentioned, Race the Sun is about gradually getting further and further the more
you play. This comes as a result of two things. First: understanding the
obstacles you must dodge. Finding the right path through the dense and
treacherous regions in Race the Sun
the sun takes finesse—one that you will gain after your first couple sessions
with the game. The second is the gradual unlocks and progression the game has
to offer. Each time you boot up the game Race
the Sun gives you a set of three tasks to accomplish. These range from
simple tasks like “collect 15 Tris”, to harder ones like “clear 2 perfect
regions,” to some crazy ones like “move only left through 3 regions in a row.” Fulfilling
these requests with level up the player and reward them with unlocks. Unlocks
usually take the form of small powerups: like a magnet that allows you to
collect Tris from further away, or a higher storage capacity for jumps.
Therefore the more you play, the more you unlock, the better your futuristic
solar craft gets, the further you can go. Rinse and repeat. Race the Sun nails this initial sense of
progression and feels at home among the best endless runners. The genre,
however, is not without its ingrained faults, many of which are still
problematic here. But I’ll get into that in a bit.
When thinking about Race the Sun
within the context of the endless runner, I come to the first instance of “just
a bit more.” And it’s a good one! In a number of different ways, Race the Sun takes the endless runner
genre and adds just a bit more game-y-ness to it. Race the Sun acknowledges that a lot of other endless runners are
pretty barebones, and works to make that not that case here. You have a lot
more to do in your standard Race the Sun
run than you would in most endless runners. A session involves managing a
number of factors: dodging a wide variety of obstacles, maintaining a high
enough speed so that the sun doesn’t set, avoiding the shadows cast by
obstacles (since staying in the dark too long will sap all energy from your
craft), and looking for a wide variety of powerup items. Before you even enter
your run, Race the Sun tasks the
player with gauging their play style and balancing the usefulness of the ship
modifications you unlock. For example, is having the storage for two jump
powerups more useful than a battery on your vehicle that can work for longer
without daylight? A lot of small decisions are at play both before, and during,
your run. Race the Sun also concretely
rewards the player for more play and better skill, giving them access to better
ability unlocks that come at a pace determined by the combination of the two.
Dodge, jump, collect Tris, manage powerups and more. There's a lot to think about each Race the Sun run. |
Race the
Sun feels like a serious game
too, which is accomplished by a lot of smart aesthetic choices made by the team
at Flippfly. Your solar-powered craft feels fast, giving a great sense of speed, and tension when you approach
the deadly obstacles, that feels lacking in other endless runners. This is hard
to put into words, but Race the Sun
just feel a bit more fleshed out than its peers. Race the Sun also features daily procedural generation of regions
so that every day you play you have a new environment to explore. I appreciated
the effort here to keep the experience varied, though “just a bit more” applies
in a bad way here, too. There simply aren’t enough blocks in the Race the Sun seed library to make a
region noticeably different. Though it technically changes the region layout,
it always feels very much the same due same kinds of geography and obstacles
you will see. I would have liked to see a lot more variety with this
randomization, especially if the goal of its implementation was to keep each
new day with Race the Sun fresh.
When looking at the total package Race
the Sun provides, I liked that there was “just a bit more” things you could
do within the game itself. Race the Sun
features a notable amount of content for the player to explore. Design elements
are incorporated that are sure to appeal to the more devoted gaming enthusiasts
that pick up the title. Outside of the standard ‘race the sun’ mode, Flippfly
included a special ‘Apocalypse’ mode to the game. Within this bonus mode,
players are tasked to take on crazy and brutally challenging regions as a test
of your highest skills. I’m a pretty competent endless runner guy, but man that
mode is tough. And I liked that! Apocalypse added a great way to freshen up the
experience. Further, Race the Sun
gives the player a number of ways to dive deeper into their experience. One
way, that I have already covered briefly, are the ship modifications. But there
are many others. Regions will sometimes have hidden warp gates that allow
exploration of an aesthetically distinct and interesting bonus zone. Exploring
a region can also reveal portals that teleport you to the end of your current
region, providing interesting risk-reward decisions. Warp to avoid a
particularly tough area to make sure you survive? Even if that means giving up
a lot of the score boosting Tris? I really enjoyed these choices, and wish
there were more of them in-game.
I loved the hidden bonus zone, but I just wish more areas had a different aesthetic like this one. Race the Sun can be oppressively grey. |
Unfortunately, not all my “just a bit more” thoughts for Race the Sun are positive. In so many
different ways, I wish Race the Sun
did just a bit more to deal with stagnation of the play experience. This is the
ingrained endless runner fault I mentioned earlier: historically, the genre
does a horrible job at maintaining player engagement over long periods. This is
sadly true for Race the Sun as well. I
found myself only able to play Race the
Sun for 15-20 minutes at a time before I got bored with it and had to put
the game down. The powerups I mentioned previously help, but they come slowly
and really only marginally affect the play experience. The gray sameness of
each region reinforces the feeling of repetition while playing, which acts
synergistically with other elements to sap enjoyment fast. Compelling in-game
challenges for leveling up & unlocks would have been one way to spice up
each new session, but that is not the case here. Level-up challenges are pretty
basic, boring tasks. Like I wrote earlier, they are things like ‘Do X jumps’ or
‘Collect X’ Tris. The only interesting challenges, like ‘Only move left through
2 regions’ are often too difficult to pull off. Some sort of middle ground
would have been great: interesting tasks that aren’t too hard to accomplish.
For example, geography specific tasks would have been perfect, like “Crash into
the windmill obstacle” or “Race through 2 tunnels in one run”. Or something.
Anything would have been more interesting. Finally, “just a bit more” content, maps,
and substantive powerups could have gone a long way to removing the often
frustrating repetition of Race the Sun.
“Just a bit more” polishing of the final product would have been great,
too. I enjoyed the minimalistic aesthetic in some ways, but it wears on the
player the more time you spend with the game. The grey, overly simplistic
textures and the one song present in-game compound the blandness that sets in
while playing. A poorly optimized game engine adds a little frustration to the
mix, too. Load times while getting into the game are long on the PSVITA. From
boot-up to play takes far too long, and detracts from the pick up and play
experience you would want from Race the
Sun. Once everything is loaded, there is minimal load time between deaths
& restarts, which is great. I just wish some of that initial time could
have been cut down.
Race the
Sun is like all score chaser games, where I constantly had the feeling that
“just a bit more” could lead to my new high score. I enjoyed my time with the
game. Race the Sun is a fun,
competent take on the endless runner genre that infuses some more serious game
design elements to the mix, but falls victims to many of the genre’s faults as
well. Race the Sun is good at what it
tries to be, but doesn’t offer much else. If you find yourself in the market
for a VITA endless runner, Race the Sun
is a good choice. It just unfortunately doesn’t do enough new or fresh to
recommend highly.
Race the
Sun
3/5
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