Friday, June 5, 2015

News & Views
5/30/15-6/5/15

So much is going on, and I love it! For any of you who haven’t seen it yet, please check out the fifth episode of my podcast, The Impact Factor. If you finished it you’ll know that that next week will be a very special episode of the show: an E3 prediction super-cast! My co-host Charles Fliss and I will sit down and go through each press conference and make our guesses: the expected, the bold, and the crazy! For those of you who haven’t seen already, I have been streaming Spelunky on my Twitch, and later uploading them to my YouTube!

All right, enough self-promotion. Let’s get into this week’s News & Views! Honestly, I probably found too many great things for you all this week. Since I’m clearly terrible at editing, you get them all! I found some amazing writing about bullying and the enforcement of ‘normal’, how a game uses boredom as a strength, the convergence of dress up and Final Fantasy, and a lot about Splatoon. All of this and more below! See you all soon for an exciting next two weeks.


Spotlight
Tauriq Moosa, Polygon

Worth Reading
Chad Sapieha, Financial Post

Maddy Myers, Metroidpolitan

Sophie Sampson, KillScreen

Bryant Francis, Gamasutra

Anthony John Agnello, Engadget

Asher Einhorn, Gamasutra

And the rest!
Daniel Starkey, Wired
Starkey provides an interesting take on an often highly controversial topic. I’ll freely admit seeing sex in video games is a little… bizarre. Something something uncanny valley something. But if that’s the point, as Starkey argues, mission accomplished!

Leigh Harrison, Haywire Magazine
I really enjoyed this piece from Harrison in Haywire Magazine. As any of you devout followers of The Impact Factor know, I loved my time with Valiant Hearts. You can check out my review here. I commented a little how the game can be ‘too easy’ or ‘boring,’ and it’s great to see in writing why I, and Harrison, was ok with that.

Holly Nielsen, The Guardian
Not much to say here. The representation of women in games has been bad pretty much since video games were made. I would love to see the diversity of representations male characters get applied to the female ones as well.

Patrick Klepek, Kotaku
Ever since I have wanted to use female avatars / toons / characters / whatever you want to call them in games, I have noticed what Klepek points out in his article. Essentially every game sets the default gender to male. Splatoon and Nintendo have taken some great steps to appealing to everyone: whether it is having a female character featured most prominently on the box art, or this. Cool.

Wesley Yin-Poole, Eurogamer
Yin-Poole sits down to interview a fascinating Final Fantasy fan that spent five years retranslating this classic game. For anyone who has played FF7, you’ll remember just how bad the original translation was. Sheesh. Not as bad as ‘All your base are belong to us’ but it got close at times. I appreciate the effort this fan put into retranslating the game. Too bad it sounds physically, emotionally, and mentally draining to have done so.

Pokemon TCG
This story really caught my attention. I love card games. Played the Pokemon TCG casually when I was a kid. I have always heard playing competitive Pokemon is kind of like the wild west, where everything goes. So when I read about the first time a new(ish) card was banner in over 10 years, that’s crazy. After reading it’s effect, I can see why. Designers have to be so careful when introducing powerful effects like the one on this card.

Patrick Klepek, Kotaku
What a nightmare scenario. Ever since I started writing this blog I have worked on a couple game ideas. No real progress has been made, though. But to have worked on something for a year only to find another, similar, game is coming out from some real high profile people must have been soul crushing. I applaud the Blind team for fighting through it and continuing work on their new title. I’ll have my eye out for it.

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