TIF’s 2014 Game of the Year Awards: Day 1
Article
Abstract: In this special week of articles, I will cover my top five games
of 2014. One game a day, Monday-Friday. 2014 has been an interesting year for
games. I began the year with high hopes that this new batch of consoles would
deliver on the promise of “next generation” games and experiences told to me
during E3. What I got was a largely transitional year. Quality games were
released across all platforms, but the PS4/XONE still fail to be must-have
purchases at year’s end. Despite being a year marred by broken and buggy AAA
releases, with even more games delayed into 2015, we received some truly great
games in 2014. My top five list contains games that span console generations,
span multiple platforms and genres, and many came as a surprise to me. In the
end, 2014 provided a foundation for the next couple years to come and, with
some learning from the lessons of the year, should make for a better future.
Honorable Mentions: Far Cry 4, Infamous: Second Son, The Wolf
Among Us, Child of Light, Towerfall Ascension, The Swapper
FIVE
The Walking Dead: Season Two: Telltale Games (PS3)
(SPOILERS for TWD:S1)
I was a little late to the
Telltale party: I bought The Walking Dead season 1 after all episodes had been
released. What. A. Game. The Walking Dead season 1 irrefutably deserved its
2013 VGA’s Game of the Year. Telltale had simplified the adventure game formula
and brought it to such a wide audience. Gone were the archaic and often
rage-inducing puzzles from adventure games of yesteryear, and in their place
were excellent characters and a gripping story. Telltale’s foray into Robert
Kirkman’s zombie world is the best I’ve experienced: including Kirkman’s comics
themselves. Lee and Clementine are some of the best new characters of last
generation. The depth of each character, coupled with their expertly handled
protector-protectee dynamic, made me far more emotionally invested in the two
than I had ever expected. At the end of season 1 I was craving more, and oh boy
did season 2 (S2) deliver. I’ll keep this blurb brief because The Walking Dead
is a game that needs to be played to be understood, and the more I describe the
game the more surprise I strip from this phenomenal experience.
The end of season one, even
with the 400 Days DLC, left the sequel’s story very much in limbo. When it was
announced that Clementine would be the protagonist, I couldn’t have been
happier. The dynamic of being a child, albeit one as battle-hardened as she,
lent itself to interesting new narrative freedom. What would it be like to NOT
be in charge? Would people respect your opinions, and if so, why?
Clementine has a lot to deal with this time around. |
S2 is a darker, bleaker game
than its predecessor. And, to avoid spoilers, let me just say: it works. Clementine
was thrust out of her protective sphere and into the hell-on-earth that is the
post-apocalyptic U.S. South. Where S2 really succeeds is in putting you in
Clem’s shoes. Your choices matter, significantly so, and the game does a clever
way of demonstrating Clem’s importance to the game world, while at the same
time balancing being a kid. The choices often perfectly reflected how I would
react in the situations, and it felt good to shape Clem into the badass I
wanted her to be. Without going into S2 spoilers, Clem’s journey it one of
maturation: learning who she is without Lee, what she needs to do to survive,
how to protect those she cares about, and, ultimately, be an authority who is
respected by others (including those stubborn ass “adults” she so often finds
herself surrounded by). The heart-wrenching finale is not one I am soon to
forget and leaves me even more baffled (and excited) about the upcoming season.
The game is not without it’s
faults: the story is more muted/slow than S1, and many of your companions are
even more insufferable than the first time around. Telltale’s engine still
worked like crap on the PS3. These faults hardly detract from the final product
and the experience you have playing it, though. Reading other game of the year
lists, I barely saw S2 mentioned (i.e. not at all). I suspect this comes from
S2 not surprising in the same way S1 did: it was, for the most part, a known
entity. Everything S1 did, S2 did just as well. And since S1 was such an
exceptional game, one of the best from the previous generation, I’m more than
happy to slot this in as my number five. If you haven’t played either S1 or S2,
go and correct that. Now. Preferably on PS4 where the games run better.
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See you back here tomorrow for my number four game of the year!
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See you back here tomorrow for my number four game of the year!
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