Friday, February 5, 2016

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News & Views
1/30/16-2/5/16

Happy February to all you Impact Factors! Heh, I like that. January might have been a bit slow for new releases, but February is no slouch! With Crypt of the Necrodancer this week, Firewatch the next, and Street Fighter V after that, there’s no shortage of awesome gaming goodness coming our way. Keep up with the blog or follow me on Twitter to stay on top of it!

Onto News & Views! As always, this Friday feature compiles my favorite video game writing, stories, videos and more. I found some really good ones this week. From how the PC port of Final Fantasy VI is secretly good for modding, how to talk about games if you’re blind, and a report on the state of game development in central Africa, this week has it all. Let me know which stories you found the most resonant!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Robert Kingett, Kill Screen

Worth Reading
Jonathan Epstein, Gamasutra

Patrick Klepek, Kotaku

Tauriq Moosa, Polygon

Richard Moss, Gamasutra

Wes Fenlon, PC Gamer

With Comments
Chris Park, Arcen Games
Chris Park of Arcen Games shares a truly tragic story of the risk, sacrifice, and harsh reality of being an independent game developer. Despite the hard work of the team and a well-reviewed final product, the financial realities of the fledgling studio meant that a large number of employees had to be let go. Game development at all levels is difficult, but these vignettes about indie development should serve as a warning sign for both young and old: it ain’t easy. I hope everyone let go can land on their feet somewhere else.

Anna Moore, The Guardian
Not the kind of story I usually share with you all here on the blog, but one I felt I needed to. Online gaming isn’t all fun and games. My heart goes out to this family. Especially for those of you with young children, but still important for those without, be vigilant about your online activity. There are some bad people out there. Further, this story reinforces a stance I’ve had for quite a while—law enforcement needs to take these situations more seriously. Whether it be better tools to seek out offenders or protections for potential victims. Just something more.

Zack Hage, Medium
Rev3Games was a big part of my video game media consumption a few years ago. They produced thoughtful, quality content that wasn’t ashamed of being different from other gaming news or op/ed sites. Rev3Games gave one of my favorite games pundits, Adam Sessler, a vehicle to share his uninhibited self with the world. It was great, until it was just…gone. Sessler’s departure was the beginning of a very rapid end. As a footnote to the article, one of Rev3Games’s alums Max Scoville took to Reddit to clarify (and refute) some of the topics the author discussed. “Max: The people most responsible for its creation were Zac Minor and Anthony Carboni.  Everyone left for different reasons. I won't go into those (partially because it'd be unprofessional, partially because it's tedious boring business stuff) but it wasn't just as simple as the thumbnails not being flashy enough, or headlines not being stupid enough.”

Kaitlin Tremblay, VICE
Video games haven’t always (read: ever) been a source of the most dynamic character relationships. If it’s some big budget AAA game and there a few guys and a few girls, odds are two or more of them are in a romantic relationship with each other. Tremblay writes both specifically and generally about why games need more ‘just good friends’ relationships, citing Tales from the Borderlands as a recent success. Agreed. We need more Rhys & Fiona.

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