News & Views
2/13/16-2/19/16
It’s
finally here! I can’t believe I got to spend a couple evenings this week with Street Fighter V! The lab week has been
long, but all the rest has been pretty darn great. I hope you all have a great
weekend. Onto News & Views!
News &
Views compiles the week’s best video game stories, writing, opinions,
editorials, and everything in between! Check out the links below for great
writing about the eerie reality of commitment issues in Catherine, dealing with the death of a family member through Monkey Ball 2, and how Xbox Live Arcade
almost never happened!
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Phillip Kollar,
Polygon
Worth Reading
Michelle
Ehrhardt, Kill Screen
Kris Graft,
Gamasutra
Patrick
Klepek, Kotaku
Matthew
Kim, VICE
Alyssa Kai,
Medium
With Comments
Ed Smith,
alphr
Smith’s piece is a great one, and
one both a) I never expected to see and b) we need far more of about the
industry. The way games toy with history, cultural and sociological trends is
an interesting one. At times, it feels like video game developers are less
aware of how a game exists as part of the larger conversation about certain
issues. Smith writes about how in GTA: San Andreas the
rewriting of the LA riots is problematic. It distorts the truth, which could
potentially damage someone’s understanding of one of the most shameful events
in recent US history.
Richard Li,
Gamespot
Perhaps unsurprisingly, the tutorial
in Street Fighter V is not at all helpful. Capcom has been
doing a great job making guides and other resources for the community, but more
tips are never a bad thing! Li runs down nine things to think about while playing
SFV that aren’t as simple as what
buttons to press when.
Alex
Osborn, IGN
I don’t want to imagine a present,
or future, of gaming without the Xbox Live Arcade. I write without hesitation
that it indelibly shaped the gaming landscape. It changed what we think of as games released for general consumption, and it certainly contributed to the growth
and prominence of the indie game scene. I love reading stories like this, and I
think you will too.
Thomas
Bidaux, Gamasutra
We talk a lot about Kickstarter on The Impact Factor podcast. Is it a
net good, despite the many horror stories that come out of the service?
Thankfully, we have Thomas Bidaux to answer that question. Bidaux runs down the
entirety of 2015 Kickstarter games: the successes, the failures, and trends for
the future. Essential reading for those interested in where game development is
now, and where it is going.
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