Friday, February 12, 2016

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News & Views
2/6/16-2/12/16

Happy weekend and happy soon-to-be Valentine’s Day to all! I know I’m ready to kick back, relax, and enjoy the extra long off time with my fiancée. And the right after the weekend is the long awaited release of Street Fighter V!

As a Valentine’s Day gift you to, News & Views is back and better than (mostly the same as) ever! This week’s News & Views has great stories about short vs. long term progression in game design, labor issues facing the gaming industry, how gaming experiences about isolated protagonists helped one writer’s depression, and much more!

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Chris Baker, Gamasutra

Worth Reading
Michelle Ehrhardt, Kill Screen

Ian Williams, Giant Bomb

Josh Bycer, Gamasutra

Olivia White, Paste

Mitch Dyer, IGN

With Comments
Mary Kish, Gamespot
I love that game difficulty has such a dynamic range in the modern marketplace. There was a period during which games, AAAs especially, were too afraid to alienate the player (& buyer) by being too hard. That’s not the case today. We have tons of brutally challenging games like Darkest Dungeon, Crypt of the Necrodancer, and Bloodborne. I’m also a big fan of games eschewing difficulty altogether, like the interactive narrative experiences we see in Oxenfree and Firewatch. It is a great time to be into video games.

Megan Condis, Unwinnable
Ugh. This annoying debate. Condis does a great job at explaining why we should not focus so strongly on the ‘games’ part of ‘video games,’ but this is honestly a piece that should never have to be written. Does That Dragon, Cancer offer interactibility while running via computer processors? Then it is a video game. There are no two sides to this debate.

Michael Martin, Playboy
I have followed the fighting game community (FGC) for quite some time and it has been great to follow Rickie Ortiz’s career. She is among the best of the best at Ultra Street Fighter IV. The FGC is often seen as insular and bigoted, but Ortiz’s story is one that gives me some hope. Playing Street Fighter well earns you respect, regardless of how you identify. Very cool stuff.

Michael Martin, RedBull
The FGC’s evolution as an eSport has been a fascinating one. So many other games were quick to adopt the boring self-seriousness of ‘real sports’ with suit-jacketed commentators that offer little fanfare to their play calling. Not the FGC. It fought against the moniker of ‘eSports’ up until it was an unwinnable battle, and to this day retains so much unique charm and personality other eSports lack. Paul “BlaqSkillz” DeCuir is a great example of said personality. This player / commentator mixes comedy and performance art together to be one of the most striking (& likeable) figures in the SoCal Street Fighter scene. Martin’s piece about BlaqSkillz is well worth your time.

Reid McCarter, Paste
My fiancée Justine and I have found our niche in consuming young adult (YA) media together. It’s been a blast to watch Degrassi and play Life is Strange with her. But YA games are not just for us and, as McCarter argues, are important to the gaming industry as a whole. I agree. And I cannot wait to play through Oxenfree with Justine. 

2 comments:

  1. Hey Alex, Paul DeCuir pointed this post out to me. Thanks for checking out his and Ricki Ortiz' story and blogging about them and other folks work. :)

    -Michael Martin

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    Replies
    1. Of course! I'm constantly in awe of the awesome writer done by others. The more people that see the pieces the better! Keep up the great work!

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