Showing posts with label FGC. Show all posts
Showing posts with label FGC. Show all posts

Monday, February 22, 2016

TIF Plays: Week of 2/15-2/19
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream every Tuesday at 5:30pm PST and Thursday at 6:30pm PST. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!





Friday, February 12, 2016

Da
News & Views
2/6/16-2/12/16

Happy weekend and happy soon-to-be Valentine’s Day to all! I know I’m ready to kick back, relax, and enjoy the extra long off time with my fiancée. And the right after the weekend is the long awaited release of Street Fighter V!

As a Valentine’s Day gift you to, News & Views is back and better than (mostly the same as) ever! This week’s News & Views has great stories about short vs. long term progression in game design, labor issues facing the gaming industry, how gaming experiences about isolated protagonists helped one writer’s depression, and much more!

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Chris Baker, Gamasutra

Worth Reading
Michelle Ehrhardt, Kill Screen

Ian Williams, Giant Bomb

Josh Bycer, Gamasutra

Olivia White, Paste

Mitch Dyer, IGN

With Comments
Mary Kish, Gamespot
I love that game difficulty has such a dynamic range in the modern marketplace. There was a period during which games, AAAs especially, were too afraid to alienate the player (& buyer) by being too hard. That’s not the case today. We have tons of brutally challenging games like Darkest Dungeon, Crypt of the Necrodancer, and Bloodborne. I’m also a big fan of games eschewing difficulty altogether, like the interactive narrative experiences we see in Oxenfree and Firewatch. It is a great time to be into video games.

Megan Condis, Unwinnable
Ugh. This annoying debate. Condis does a great job at explaining why we should not focus so strongly on the ‘games’ part of ‘video games,’ but this is honestly a piece that should never have to be written. Does That Dragon, Cancer offer interactibility while running via computer processors? Then it is a video game. There are no two sides to this debate.

Michael Martin, Playboy
I have followed the fighting game community (FGC) for quite some time and it has been great to follow Rickie Ortiz’s career. She is among the best of the best at Ultra Street Fighter IV. The FGC is often seen as insular and bigoted, but Ortiz’s story is one that gives me some hope. Playing Street Fighter well earns you respect, regardless of how you identify. Very cool stuff.

Michael Martin, RedBull
The FGC’s evolution as an eSport has been a fascinating one. So many other games were quick to adopt the boring self-seriousness of ‘real sports’ with suit-jacketed commentators that offer little fanfare to their play calling. Not the FGC. It fought against the moniker of ‘eSports’ up until it was an unwinnable battle, and to this day retains so much unique charm and personality other eSports lack. Paul “BlaqSkillz” DeCuir is a great example of said personality. This player / commentator mixes comedy and performance art together to be one of the most striking (& likeable) figures in the SoCal Street Fighter scene. Martin’s piece about BlaqSkillz is well worth your time.

Reid McCarter, Paste
My fiancée Justine and I have found our niche in consuming young adult (YA) media together. It’s been a blast to watch Degrassi and play Life is Strange with her. But YA games are not just for us and, as McCarter argues, are important to the gaming industry as a whole. I agree. And I cannot wait to play through Oxenfree with Justine. 

Friday, January 29, 2016

The Impact Factor Ep. 39: Zangief Pikachu
Podcast

Welcome to the 39th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about EVO 2016, Pokken Tournament, Street Fighter V, Song of the Deep, Destiny, Mighty No. 9, ‘must play’ games, Star Wars Battlefront, PvZ GW2, Ni no Kuni, baking, wrestling and much more!

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/