Showing posts with label scientist. Show all posts
Showing posts with label scientist. Show all posts

Monday, March 6, 2017

The Impact Factor Ep. 95: Is Zelda - Breath Of The Wild The Best Game Of All Time?
Podcast
Welcome to the 95th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, PSVR sales, Middle-Earth: Shadow of War, Avatar, Hearthstone, the Nintendo Switch, Unreal Engine, Overwatch, Shadowverse, Chrono Trigger, and whether Sony has already (or forever) won the console war.

“The Exclusive Gap Between PS4 and Xbox One Has Become A Canyon” by Paul Tassi


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, February 17, 2017

The Impact Factor Ep. 93: Did Dark Souls Invent A New Genre?
Podcast
Welcome to the 93rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Steam Direct, Zelda Breath of the Wild DLC, the Freedom Humble Bundle, Twitch, Hearthstone, Shadowverse, Let It Die, and whether or not Nioh proves that Dark Souls invented a new video game genre!

“Nioh Suggests That Dark Souls Actually Invented a New Genre” by Patrick Klepek, Waypoint


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, January 27, 2017

The Impact Factor Ep. 90: It's Mahvel Baby
Podcast
Welcome to the 90th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about the Marvel & Square Enix partnership, EVO 2017, Apocalypse Now the game, Xbox Project Scorpio, Mass Effect Andromeda, Prey, Ni No Kuni 2, Tekken 7, Shadowverse, Watch_Dogs 2, and what makes a great horror game.

“On Horror, Games, Death, and Immersion” by Alex Samocha


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, January 20, 2017

The Impact Factor Ep. 89: Let's Dish On The Switch
Podcast
Welcome to the 89th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Perception, Fire Emblem Heroes, Darkest Dungeon, Playdead, Scalebound, the Game of Thrones board game, Actual Sunlight, Shadowverse, My Name is Mayo, and we utterly destroy the Nintendo Switch.


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, January 9, 2017

The Impact Factor Ep. 88: 2016's Game of the Year!
Podcast
Welcome to the 88th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss are joined by special guest co-host Patrick to discuss our 2016 Games of the Year, listener 2016 GOTY lists, Total War: Warhammer, Final Fantasy Type 0, Hearthstone, Hidden My Game by Mom!, 2016’s Top 100 sellers on Steam, Ariana Grande in Brave Exvius and so much more!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 30, 2016

The Impact Factor Ep. 87: Rogue One Debate & Xmas Boxes
Podcast
Welcome to the 87th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Super Mario Run, I Am Setsuna, Tokyo RPG Factory, Project Re Fantasy, Frog Fractions 2, Chameleon Run, Final Fantasy XV, the Game of Thrones board game, Star Wars Rogue One, and our gaming Christmas boxes!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 9, 2016

The Impact Factor Ep. 84: Laser Trains and Dinosoldiers
Podcast
Welcome to the 84th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex by the ever amazing Justine to discuss The Game Awards, PlayStation Experience, Mads Mikkelsen, Death Stranding, Overwatch, Uncharted: The Lost Legacy, Marvel vs. Capcom Infinite, Parappa the Rapper, Crash Bandicoot N Sane Trilogy, Ni No Kuni 2, The Last of Us Part II, and our experience from the PSX show floor!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, December 5, 2016

TIF Plays: Week of 11/28
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, December 2, 2016

The Impact Factor Ep. 83: AAA Games Are Dying?
Podcast
Welcome to the 83rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Marvel vs. Capcom 4, Steam Spy, 2016’s weak sales numbers, Ubisoft VR crossplay, No Man’s Sky, Stardew Valley, Battlefield, Black Friday shopping, SMITE, and what “AAA+” games mean for the future of the industry.

“Weak AAA launches are a precursor to an industry transition” by Rob Fahey


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 11, 2016

The Impact Factor Ep. 80: Band On The Titanic
Podcast
Welcome to the 80th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Blizzcon 2016, Overwatch, Sombra, Heroes of the Storm, Hearthstone’s Mean Streets of Gadgetzan, Diablo, Mass Effect Andromeda, Neko Atsume, Plants vs. Zombies Heroes, and using games to escape dark times.

“Neko Atsume was my bridge to a better life” by Allegra Frank


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 4, 2016

The Impact Factor Ep. 79: Flex Potatoes, Alex Gravy
Podcast
Welcome to the 79th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Titanfall 2, Pokemon Sun and Moon, Mafia III, Animal Crossing, the Wii U, Street Fighter V, PlayStation Experience, Plants vs. Zombies Heroes, Overwatch, and an argument that the ‘Fall’ as we know it no longer exists!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, October 28, 2016

The Impact Factor Ep. 78: Game Dev Trick or Treat
Podcast
Welcome to the 78th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Bethesda ending early review copies, Battlefield 1, Evolve, Red Dead Redemption 2, Nintendo Switch, Kingdom Hearts I.5 & II.5, Final Fantasy XV, Halloween, the World Series, and our game dev tricks and treats!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, October 21, 2016

The Impact Factor Ep. 77: Nintendo Switch, Creepy Mario
Podcast
Welcome to the 77th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Nintendo Switch, Red Dead Redemption 2, The Legend of Zelda Breath of the Wild, PSVR, Sony smartphone games, the SAG-AFTRA strike, Friday the 13th the game, Hearthstone, Overwatch, Darkest Dungeon, Halloween, and why it is so dang hard to make a video game.

“Why It’s So Hard to Make a Video Game” by Tina Amini


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
News & Views
10/15/16-10/21/16

News & Views collects the week’s best writing about video games and compiles them into one convenient place. Check out the links below for stories about a level that took 300 hours to make, how consoles are compromising their ‘play now’ identity, a core failure of military shooter video games, and why is it is difficult to make a video game.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Tina Amini, Waypoint

Worth Reading
Mark Brown, Boss Keys

Jim Trinca, Waypoint

Jeffrey Matulef, Eurogamer

Matthew Walden, Rolling Stone

Jim Sterling, The Jimquisition

Steven Messner, PC Gamer

Dan Hill, Kill Screen

Ryan Bradley, Longreads

Monday, October 17, 2016

TIF Plays: Week of 10/10
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, October 14, 2016

The Impact Factor Ep. 76: Asynchronous Spacewarp
Podcast
Welcome to the 76th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PlayStation VR, Oculus Connect, NYCC, Persona 5, Cuphead, Below, free games, Overwatch Halloween Terror, Darkest Dungeon, and why we should play “bad” games.

“Breaking With the Consensus, and Being OK With That” by Jeremy Parish
“In Defense of Playing Bad Video Games” by Patrick Klepek


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Wednesday, October 12, 2016

TIF’s Snuggle & Scream Ep. 04: Hush
Podcast
Snuggle and Scream as you listen to this podcast about horror films! In Season 2 of this special seasonal spin-off of The Impact Factor, Alex is joined by his co-host, fiancee and fellow (begrudging) horror movie watcher Justine to discuss some scary movies! Each episode we’ll talk about a new horror movie we’ve seen together and give our thoughts.

This week Justine and I discuss 2016's Hush.

Send questions & comments to: impactfactorpodcast@gmail.com
Alex is on Twitter @alexsamocha
Follow all things TIF: http://www.theimpactfactor.blogspot.com

Intro: ‘Horror TV’ by FoolBoyMedia, freesound.org. Attribution Noncommercial License.

Friday, October 7, 2016

The Impact Factor Ep. 75: Prime Time for PSVR?
Podcast
Welcome to the 75th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Twitch Prime, PlayStation VR, Skyrim Remastered, Gravity Rush 2, Beyond Good and Evil 2, Nidhogg 2, For Honor, Overwatch, Deus Ex: Mankind Divided, trying to separate art from its artist, and much more!

Join The Impact Factor’s Discord Channel: discord.gg/ptH8t6a
Add Alex on Discord: MegalodonPhD#3166
Add Fliss on Discord: FlissoftheNorthStar#9940


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, October 4, 2016

The Upside Down: The Feeling Of An Empty Plate
Perspectives


Traveling to the Upside Down is something I typically like to avoid. It’s cold there, dark. Unsettling. Spores float in a pitch-black sky, wood creaks like an explosion in its silent canvas. It is a scary place, sure, but the most terrifying thing is the listlessness. The timelessness. I’m in a void with no direction and I only want to get out. A new game is my ticket to escape.

The Upside Down is the place I’m transported when I’ve got nothing on the docket, no game I am working towards completing. Games are huge part of my day-to-day life. They fall into a pair of categories. Lifestyle games fill in short moments or during travel. They don’t stave off being pulled into the Upside Down. The second are my sit-down experiences, console and PC games that I play from start to finish. AAA or indie, these are the games that load up my gaming plate. These are the titles that keep my tethered to this side of the board. They keep me in the light.

Beware the Upside Down. 
I’m a task oriented person and have been for as long as I can remember. My preferred form of organization is a bulleted list, and I’m a several sticky note a day scientist. Try as I might to ingest video games at a leisurely pace or without a goal in mind, I always fall victim to my habits. A new sit-down game always, always becomes a box that needs to be checked off. Or more often, a series of boxes that cry out to be x’d in. While consuming, my inclination towards tasks doesn’t hinder my enjoyment of the sum experience of a game – I’m able to lose my self in the world, gameplay or story. Where the problem lies is in the space between games. The Upside Down.

Stranger Things, aside from being the year’s best show, has finally offered a graphical depiction of how I feel when not ‘working’ on a sit-down game. Because you see, not having a game on my plate makes the world around me change. It’s my world, the one I typically live in, but darker and more listless. There is a permeating sense of “off.” It’s not malicious. The closest I can compare it to is when you’re sleepy and put creamer in your cereal instead of milk, or getting winded 10 minutes into a 30-minute run. Like the Upside Down in Stranger Things, my in-between space imperfectly mirrors my normal day to day just enough to be unsettling. The danger isn’t being there, it’s being there too long.

It's like my world, but off. Dark, quiet, listless.
It is a feeling I like to avoid, for obvious reasons. The Upside Down isn’t the most pleasant place. But I found myself exploring its dark woods a couple weeks ago after I completed Severed on the PS Vita. My “now playing” section of my living games document went blank. The games remaining in my backlog were all a couple years overripe – still worth playing, but not anything that called out to me. Being on a graduate student budget doesn’t always allow for me to stay on top of all the new releases either. But as the days began to add up, I felt myself slipping deeper into the Upside Down. Ranked games of Overwatch here, legend ladder in Clash Royale there, nothing could stop the quiet from becoming louder and louder. So I reached out.

I texted a good friend about a game I had been indecisive about, Deus Ex: Mankind Divided. It was a title I knew I would like to play at some point as I enjoyed the prequel, Human Revolution, but whether to get it while it was ‘new’ was another question entirely. I heard the Demogorgon coming, though, so I had to act. His glowing review for Mankind Divided sured up my decision and parted the cold vines in the Upside Down, revealing my way out. I had something to put on my plate. I defeated the Demogorgon. I jumped into Mankind Divided and haven’t looked back.

Deus Ex: Mankind Divided is no paradise, but I'll take it if it
means escaping the Upside Down.
Usually as I get towards the end of a game I can see portals to the Upside Down begin to open. That’s why I take it upon myself to always have a game or two, or three, lined up as next. Because having an empty plate is like a dinner bell to the Demogoron and no array of Christmas lights are going to be there to warn me of danger.

Uh oh. Time to find a new game. Fast.

I’m out of the Upside Down and relieved to be back in the light. I already have three games lined up after Deus Ex: Mankind Divided – Psychonauts, Darkest Dungeon, and Inside. My escapes from the Upside Down feature a dystopian near future, a macabre adventure of psychological horror, and the struggle of a young boy against totalitarian forces. Bleak, but I’ll take it. I don’t plan on returning to the Upside Down anytime soon. I intend to keep myself quite occupied.