Friday, January 29, 2016

News & Views
1/23/16-1/29/16

Welcome back everyone to another week of News & Views. Crazy to think that next time I’ll be posting here we’ll already be one month into 2016. Time sure does go fast! Got a lot of exciting things cooking both in and out of the science world, so I am feeling pretty swell. Anyway, onto the stories!

This week I found a heaping helping of video game writing goodness. Check out the authors’ work below for stories about the relationship between walking simulators and fun, avoiding the ‘tagalong’ trap in co-op games, and how some of the best new video games are about making video games.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jake Muncy, Wired

Worth Reading
Samuel Roberts, PC Gamer

Sarah Doukakos, Kill Screen

Catharina Bohler, Gamasutra

Alisha Karabinus, Not You Mama’s Gamer

Stephen Chiu, ESPN

With Comments
Lillian Chen, Lilichen
Lillian Chen writes a super interesting piece about her evolving thoughts on what can be done to make women in competitive gaming feel more comfortable. The author is a long time veteran of the pro Super Smash Bros. scene, having felt first hand what it is like to attend a tournament as a woman. This article is about more than just having an all female tournament or not, and is well worth a read for anyone with an interest in how to make eSports better.

Geoff Coates, CG Society
Reading through this list of scariest expressions in game dev reminds me so much of similar situations in biomedical sciences. Coates’s humorous piece covers ten of these fear-inducing phrases, using his distance from the traumatizing moments to great comedic effect. If I could also never hear “It’s whatever you want it to be” or “Huh, that’s weird” again I would be a happier scientist.

Gamesradar, YouTube
As a big fan of JRPG’s, this click-bait title got me good. Gamesradar does a great job with this short video. It not only spotlights some brutally punishing bosses, but also some great JRPGs you might have forgotten about. It certainly did not inspire any confidence in me to start up my copy of Suikoden II that I’ve been meaning to get to for a while, though. A certain final boss of that game may or may not have made this list. Uh oh.

Ben Kuchera, Polygon
Kuchera’s piece on Polygon covers more of what I can’t stop thinking / talking / arguing about Tharsis. Kuchera does a great job at articulating how, by embracing the highs and lows of randomness, you can look past Tharsis being too hard or too luck based to be fun. I maintain that strategy can trump bad luck, but the game does rely on randomness (and all the fun / unfun that goes with it). Both Kuchera and I agree that gambling is an underutilized (and poorly implemented) mechanic in modern games, and Tharsis gives some hope that more can be done with it in the future.

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