News
& Views
12/26/15-1/1/16
Happy New Year! 2015 is done and gone, leaving some pretty big changes
in its wake. The year had its up and downs, but I think I can say I came out of
pretty happy. I got engaged, started and maintained The Impact Factor,
reconnected with old friends, make good progress & have direction for my
thesis project, and more. Here’s to hoping 2016 is even better! I know that the
gaming side is already looking pretty darn great, even if only half of the
announced games actually get released.
News & Views is here for you as always here on TIF. There’s no
better place (probably) to find the week’s best video game writing, be they
editorial, opinion, essay or otherwise! The holiday meant not a whole lot of
new stuff, but still check out below for stories about uncovering the heart of
one of my favorite games this year (Undertale),
how The Witcher 3 understands war,
and how the first 15 minutes of SOMA
set up its phenomenal experience.
And of course you can check out the brand new episode of The Impact
Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if
you prefer other methods, check out our SoundCloud. We’re
on YouTube too!
Spotlight
Patrick Miller, Medium
Worth
Reading
Richard
Cobbett, Eurogamer
Alexa Ray
Corriea, Gamespot
Matthew
Gault, War Is Boring
Christopher
Grant, Polygon
[game
array], YouTube
With
Comments
Sarah
Kessler, Fast Company
This piece was too good not to
include, though not strictly (or really at all) about gaming. I’ve always
wondered about the people who work for these app companies. The people on the
ground making this modern, connected, app-filled service-filled life so
complete. Perhaps unsurprisingly, but still tragically, life is hard for the
employees of this gig economy. The expectation of cheap labor is a serious
problem in the US. I wish the best for everyone trying to make a living in the
gig economy in 2016 and hope things can improve on the whole.
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