More Than ‘Kinda’ Great: How ‘Kinda Funny’ gets
video game discussion right
Article
Abstract: Kinda Funny is a team of tremendously talented and hardworking
individuals who have nailed how to talk about video games. A concerted effort
to hone in on what works in, and what was missing from, video game discussions
has produced stellar content. I am excited for what Kinda Funny does next and
highly recommend checking them out.
When I started following Kinda Funny's video game coverage, I honestly had no idea what to expect. I had
followed Greg and Colin's work pretty closely during their time at IGN: from
reviews to editorials to their excellent Podcast Beyond. Leaving IGN meant the Kinda
Funny crew could finally talk about video games—but what they would do with
that new freedom puzzled me. Twitch and YouTube talking heads generally have a
certain method for discussing games. A method of which I’m not too fond. A
method in which level-headed discussions and authenticity rarely come across. Part
of the nature of the beast that is making a living through Twitch/YouTube is
appealing to an audience. Generally speaking, the larger the audience the more
comfortable a living. This creates a certain drive for content creators to work
to endear themselves to the largest possible audience; to give the people what
they want. I feared the worst and hoped for the best as the Kinda Funny crew
started their new endeavor.
Over the course of a couple
weeks, my fears were assuaged. It became immediately apparent that the team behind
Kinda Funny had a clear vision for how video game discussion could, and should,
be handled. Kinda Funny initiated Colin & Greg Live and the Kinda Funny
Gamescast with complete confidence. This innovative daily talk show and podcast
from seasoned experts bring something new and something refined, respectively,
to how we as a community think and talk about games. A lot of what makes Kinda
Funny’s video game coverage so great are the intangibles: the clear friendship
between the crew, the feeling of warmth and inclusion, and more. But it is
clear, to me at least, that concerted efforts were made by the crew to create a
more productive space in which video games are discussed. I’ve narrowed these
efforts down to the four ways Kinda Funny gets video game discussion so right.
What makes me excited about the future of their work. Let’s get into it.
Putting
the News in Perspective
The tide of video game news
is faster now than it has ever been. Every week, every day, news about one project or another is breaking. You’ve got
tidal waves of news that come from press events or conferences, and then you’ve
got the gradually rising waters of stories that take shape over time. Keeping
up with all video game news is practically impossible. The news items you do
consume hardly have any time to digest before the next big thing comes around.
Sorting through this sea of news, and making sense of all of it in the context
of the larger industry, was a missing piece in the video game discussion puzzle.
Kinda Funny figured that out.
Colin & Greg Live fills
this niche perfectly. Every weekday at 11amPST the two hop onto Twitch to go
through the previous days’ biggest and most impactful news stories. Given in
the format of a daily sports talk show, Colin & Greg Live is not only able
to keep you up to date on what’s happening in video games, but also give perspective
on what everything means. For starters, their approach to discussion of each
news item is highly synthetic. Colin & Greg Live weaves stories into the
larger narrative of the state of video games and the industry itself. The news
is elevated to more than just face-value bullet points. The existence of Colin
& Greg Live itself also helps to show the scale by which video game news is
released. The fact that there are enough stories to fill out a full show every
single day is telling. Colin & Greg Live shows just how fast an industry I
love is moving. Kinda Funny works hard to report on every corner of the
industry, too. No news item is exempt from discussion. As long as it will make
an impact moving forward, the topic is discussed. The end result is a show that
takes respect and knowledge of video games and combines them into something we
have never quite seen before, and something desperately needed.
Passion
without Pandering
As I mentioned briefly in my
introduction, I understand there is great temptation within this sphere to try
to appeal yourself to the largest audience possible. Doing so could result in
increased followers, subscribers, etc. That’s not the case with Kinda Funny.
Everything, and everyone, feels authentic. The personalities of Greg, Colin,
Tim and Nick feel true to themselves. They feel genuine, not designed or
carefully crafted to appeal to a certain group of people. Their passion for
video games is real, and their reaction to news and games isn’t a façade.
It’s easy to be passionate
about video games, and Kinda Funny has that in spades. What it has, the others
lack, is proper checks and balances that work to contextualize and understand
the excitement. The Kinda Funny crew does an excellent job, as I described
above, of understanding what news is exciting and why they are excited. Each
member keeps the others honest, looking at the same announcement or game from
their own unique perspective. The discussions they have help to move away from
the hype machine we see so often in video games coverage and discussion, and
move towards a place where a piece of news does not have a singular impact.
The passion that emanates
from the Kinda Funny crew clearly comes from a place of knowledge. I believe
Colin’s excitement for Shovel Knight
and Bloodstained because of his
tremendous experience with, and appreciation for, Megaman and Castlevania.
Greg’s deep knowledge of Metal Gear Solid
helps to frame his excitement for Metal
Gear Solid 5: The Phantom Pain. Tim’s love for all things Nintendo comes
from his long history with their franchises, as well as an awareness of the
missteps the company has made in recent years. I trust the passion of the Kinda
Funny crew because it’s deeply rooted in who each of them are, and they make
sure this comes across in their discussions.
Letting
Developers (and Games) Speak for Themselves
As a longtime video game
enthusiast, perhaps my favorite aspect of Kinda Funny’s video game coverage is
their decision to let games and their developers speak for themselves. This
solves two important and very separate problems. First, video games are an
entertainment industry. Because of this, a lot of their coverage can come off
like advertisements. Instead of trying to tell me about a game, more often than
not I feel like I’m being sold the game. Being told exactly what consumer
studies have discovered I ‘want’ to hear. This approach is disingenuous and
often neglects to disclose the information I truly need to hear to determine a
purchasing decision. The second problem is that games are released at a nearly
unfathomable rate these days. It’s hard enough to keep track of the games being
released on one console ecosystem, let alone following those released across
all the various platforms. To cut through all the noise, and get their game
known about, developers need their voices heard. Not only are they the foremost
experts on their game (duh), but initiating a relationship between a developer
and their potential playerbase is the best way to put a game on peoples’ radar.
Kinda Funny has worked to
provide that direct connection between fans and the developers. During GDC, Kinda
Funny devoted the bulk of their coverage to speaking with developers about
their new games. Kinda Funny impresses upon developers to be themselves and to
have fun, not just to sell their product. While talking with developers like
Mike Bithell and Ryan Payton, it was less about saying the right things to get
me to buy Volume or République, respectively, and more about
a conversation between friends. In a short amount of time I felt like I got to know
who Bithell and Payton are as people, and how they incorporated their
experiences with the industry to create their new games. The coverage gave me
enough information to put the game on my radar, while giving me ample tools and
information to decide for myself whether to pursue the game further. As an
extension of this direct connection between fans and the games, Kinda Funny
produces a lot of extended play sessions with freshly released games. Now, this
is a pretty standard practice with YouTubers/Twitch streamers. Let’s Plays
generally help in making purchasing decisions, as long as the whole exuberant
personality-driven nature of video game talking heads doesn’t get in the way
(which, for me, is often a problem with others’ content). But an initiative Kinda
Funny took recently that I hope they will continue with is doing these Let’s
Plays with unreleased games. The team recently did one for the upcoming Guitar Hero game. This style of preview
coverage takes some power away from marketing/PR bullet points, and again puts
the power in the players’ hands to decide what they think.
Building
a Positive Community
‘If you listen to us, you’re
a best friend, not a fan.’ This is a point that is reinforced over and over
again at Kinda Funny. They’re not there to sell you games. They’re not there to
put on a mask for you to laugh or get angry at. Kinda Funny creates a community
that synthesizes everything positive I’ve written about them so far: it is
thoughtful, it is genuine, and it respects those within it. The crew invites
you into their homes, into their lives, to join in a conversation with them.
Everything they do is about cultivating a discussion, including the voices of
their best friends. Kinda Funny devotes effort to building a community that
values unique opinions, and is supportive of the diversity within the group.
Feedback is welcomed and incorporated, as the crew always works to be better.
The way Kinda Funny
approaches their community is the best I have seen in games. It’s more
important to Kinda Funny to cultivate a community of best friends, who care
about each other and talk freely, than it is to grow a massive fan base for
increased page views or ad revenue. Kinda Funny keeps things fun, but grounds
their work in authenticity. Watching or listening to Kinda Funny’s video game
content is an inclusionary experience—it’s the closest I’ve felt to when I used
to sit down with my core group of friends and talk games. Or how I feel doing
my new podcast, The Impact Factor. Kinda Funny works to be a place you want to
be, and I’m excited to see how the team moves forward in the months to come.
You should, too. Be a best friend.
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