Friday, May 15, 2015

News & Views
5/9/15-5/15/15

Welcome back to The Impact Factor everyone! It’s time for another week of News & Views. I really hoped everyone enjoyed the first episode of our podcast, which you can find on SoundCloud or on our YouTube page. The second episode is up on both already! Here, though, I found a bunch of great editorial pieces to share with you all. From tales of poor gamers, to pessimism in video games, to arguments for sustained criticisms of games, this week’s News & Views has it all. A lot happened this week on the news front, too. Nintendo announced its World Championship for E3 2015, Ubisoft told the press it no longer planned to develop for the previous generation of consoles (PS3/360), Koji Igarashi had an incredibly successful Kickstarter, and much much more (Fliss and I talk about these at length in TIF Episode 2!). Until next time!

Spotlight
Christian Donlan, Eurogamer

Worth Reading
Kiva Bay, Critical Distance, KillScreen

Eugenia Hu, The Mary Sue

Heather Alexandra, Paste Magazine

Dana Goldstein, The Marshall Project

Taylor Bair, Gamasutra

Brad Williams, Game Chruch

And the rest!
Rob Fahey, GamesIndustry.biz
Steam Greenlight has been the source of a lot of controversy ever since its introduction. New, unfinished games flood the Steam storefront making it increasingly difficult for fans to find the best games and developers to get their game discovered. Fahey explores just some of the many troubling aspects of this Valve initiative.

Brian Crecente, Polygon
I love Spelunky. I know it may not be much to look at but please, if you love video games at all, do yourself a favor and pick this one up. It is deceptively deep, challenging, fun, frantic, and one of the best games of all time. This speedrun is just one of the zany, awesome things about Derek Yu’s fantastic roguelike.

Nick Robinson, Polygon
Oh P.T., how I wish I heard good news about you. P.T. has been steadily dying a digital death over the past two weeks. Now, not only has it been removed from the PSN so that new users cannot obtain it, but users who had previously gotten it can no longer re-download the game onto their PS4’s. (I have my digital copy installed on my hard drive, phew!) Robinson discusses how Konami, likely unintentionally, just made P.T. a phenomenon.

Edge Staff, Gamesradar
Lots of cool stuff about games I love this week. As you all (hopefully) read in my Final Fantasy Type-0 HD review, I am a big fan of the franchise. I recently finished up the FFXV: Episode Duscae demo and really enjoyed it. But, for now, Final Fantasy VI is by far my favorite. It was great reading through the rich history of this landmark game’s development.

Brian Crecente, Polygon
As a stalwart console gamer, I don’t agree with everything Crecente has to say in this opinion piece, but he certainly raises some interesting points. I would be all for a home console ‘box’ that is a service rather than what we have today. Nintendo would not be my guess for which company would be the first to initiate this change, however.

Johansen Quijano, Gamasutra
Quijano crafts a compelling argument for why he thinks game criticism, on a fundamental level, should be revisited. Quijano argues that the nature of games mandates more higher level, long-term criticism like what is seen with literature or art. I agree that this new direction could produce interesting discussions about important games, but I don’t know if I could be the one to write about a single game for several years.

Zac Gooch, OKgames
Gooch argues that the side quest filled tedium of Ubisoft’s many open world games are dulling the genre and creating a sense of stagnation. I completed Far Cry 4 a few months ago and really enjoyed it, but I don’t see myself playing more than two maybe three games like that it year. The collectathon, mini-map marker rich experience can be exhausting for completionists like myself.

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