Friday, May 29, 2015

News & Views
5/23/15-5/29/15

Let’s end this cold foggy week on a high note with another edition of The Impact Factor’s News & Views! The clock is ticking ever closer to the Christmas of video game news, E3. This week was a slower one on the news front: a couple new independent games were announced, Capcom talked from Street Fighter, and The Witcher had some great sales. So what I’ve got for you all this week is a bunch of great perspective pieces I found this week. The articles ranged from talking about women in games being exhausted (and not for the reason you think), how ‘big indie’ Kickstarters may be damaging ‘actual’ indies, discussions about how slasher films are now finally being translated into games, and much much more.

Later today the new episode of The Impact Factor will be posted on my SoundCloud, so check there to hear Charles Fliss and I talk games! (sorry for the slight delay!) This week I also began streaming and recording some of my Spelunky Daily Challenges, which you can find on my YouTube. The podcast will be posted there later this weekend, too! So, until Tuesday folks, have a great weekend!

Spotlight
Leigh Alexander, Offworld

Worth Reading
Jamie Madigan, Gamasutra

Chris Priestman, Killscreen

Katie Chironis, Polygon

Mark R Johnson, Ultima Ratio Regum

Sidney Fussell, Paste

And the rest!
Mike Williams, US Gamer
As many of you probably know, horror is my favorite film genre. When they are good they’re good, and when they’re bad they are still (usually) fun. I love that such a big genre in movies, the slasher, is finally making its way into games. One title in which I am particularly interested is Until Dawn, where you play as a group of teenagers in a cabin in the woods struggling to survive against a seemingly superhuman murderer. Could be great fun.

Lance Hood, Shoryuken
I’ve gone into length before about my love of fighting games. It sometimes makes me sad when people discredit the depth of fighting game mechanics, or the skill that goes into being a top player. No offense to any MOBA, but it’s crazy to me that DOTA2 and LoL viewer numbers blow fighting game viewership out of the water. Still, Hood writes a nice piece about just how hard it can be to play a fighting game at the highest level. Blocking is so important, and doing so can be pretty though when, you know, the human body can only move so fast.

Adrian Chmielarz, The Astronauts
Chmielarz provides his perspective on making games and his experience with the kind of feedback and communications he receives from the community. While his piece comes off pretty mean spirited and a little too much like “I am the almighty creator,” there are some good points in there. If you have an idea for a game, just make it. If you want to enter the games industry, just make a game. His sentiments echo a lot of what I knew and a lot of what I have found out during my own career exploration. He might have been able to say it a bit nicer, though.

Ben Kuchera, Polygon
Camera controls are such an endemic problem in video games. Always has been, and still is to this day. Seeing what takes place is, obviously, so critical to the play experience. So why is the camera usually so bad? Even some of my favorite games of all time, Dark Souls and Shadow of the Colossus, could have used a better camera. Kuchera explores this phenomenon a little here.

Jorge Munoz, Gamasutra
Munoz posed a short question to the Gamasutra community: why aren’t IPs bought and sold? It’s a good question, and one I have thought about quite a bit. It really doesn’t make any sense that publishers continue to hold onto dead IPs for no clear reason. If you have developers and creators excited to do something new with an old IP, I say let them. Munoz brings up some good food for thought, at the very least.

Cam Shea, IGN
Shea talked to a bunch of ‘professional’ Hearthstone players about the impact the 31 new cards from Blackrock Mountain has had on the game. I gave my own predictions here on The Impact Factor, which can be found here. Boy was I wrong. So were a lot of the pros. The new cards have made very little impact on the meta as a whole, at most making arguably one or maybe two new decks viable. Regardless, it was interesting to read a bunch of the pros’ thoughts on various Hearthstone issues.

Brian Crecente, Polygon
The ESA has made a big move, announcing upwards of four to five thousand ‘prosumers’ will be allowed into the E3 event this year. Traditionally, E3 is an industry only event (just devs, publishers, media, exhibitors). These tickets aren’t completely open to the public, but rather given to exhibiting ESA partner companies to give out to their employees. It makes me wonder if this already gigantic event wants to be even bigger. With nightmarish stories coming from all members of the media (several hour long lines for every game demo) it also makes me wonder if this is a good decision. That said, I would still love to go to E3. Anybody got one of them prosumer tickets they want to give me? Hit me up on twitter @alexsamocha

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