Friday, May 22, 2015

News & Views
5/16/15-5/22/15

This week was quite an adventure for me! I got to meet with someone I deeply admire and respect, read a lot of great pieces, and record the third episode of The Impact Factor podcast, up now on SoundCloud! But let’s get into this week’s News & Views. It’s overflowing with great stuff! Check out the links below for some great editorial pieces, spanning topics from research into gaming, mortality in games, and how one decision can destroy a console’s hope for success. Even though E3 is only three weeks away, we’re still getting a ton of big news. This week saw stories about Nintendo’s World Championship plans, Oculus pricing/release/tech specs, Street Fighter character reveals, and more. See you all here again soon!

Spotlight
Charlie Hall, Polygon

Worth Reading
Keith Stuart, The Guardian

Ben Lewis-Evans, Gamasutra

Kevin Ohannessian, KillScreen

Blake Reynold, Dinofarm games

Joe Bernardi, Hopes and Fears

And the rest!
Jane Wakefield, BBC News
Wakefield takes a look into the ever-expanding culture of Minecraft YouTube content. It’s insane; there are just so many people producing videos for the game. And it’s all hugely popular. Parts of the article come off as alarmist, and I certainly don’t think the popularity of Minecraft videos is something to be worried about.

Patrick Klepek, Kotaku
I can’t not post these Bloodborne stories, folks. I’m sorry. Klepek discovered and linked an intense, exhausting fight between two highly devoted players. To think a fight could last more than ten minutes is crazy, but two hours?! The video is definitely worth checking out.

Leigh Alexander, Offworld
This is an editorial piece Fliss and I discussed in episode three of The Impact Factor! Alexander makes some great points about the separation of writers from the rest of the development team, how writers should view game writing, and thoughts about how to move forward. Check it out!

Justin Pottle, arstechnica
I love watching competitive fighting games. For the past three or four years I have tuned into Evo, the biggest fighting game tournament in the world. Smash has recently come into its own as a more widely accepted, and widely viewed, fighting game. However, huge arguments about what game the community wants to rally behind has created a damaging rift and splintered an already unstable community. That said, I understand the debate. I’m still not sure if I would prefer watching Melee or Smash for WiiU. Probably the former.

Colin Campbell, Polygon
Campbell has an interview with the legendary Tim Schafer, getting his perspective on Broken Age, self-publishing, having a big hit, and more. Campbell draws conclusions a little further than I would like from Schafer’s quotes themselves, but it’s always interesting to get into the mind of the guy behind the amazing Grim Fandango, Psychonauts, and Costume Quest.

Miguel Penabella, Haywire Magazine
SPOILERS! The Last of Us is a phenomenal experience. I played the game when it first came out and I am still thinking about it. Penabella uses TLOU as a platform to discuss cinematic elements in gaming, think about TLOU’s episodic-like structure, and draw parallels between the game and John Ford’s 1956 film The Searchers.

Vince Ingenito, IGN
You all know how much I love me some Hearthstone. Ingenito goes into a little detail as to why he thinks the card minigame included in The Witcher: Wild Hunt is better than Hearthstone, or even Magic: The Gathering! A lot of his arguments boil down to not liking the draw mechanic of card games, nor board clearing effects (i.e. doesn’t like to lose when it looks like he is ahead). At this point, from what I’ve seen and read, Gwent looks fun, but certainly can’t be compared to the more fully fleshed out and complex Hearthstone or MTG. Regardless, it’s exciting to hear how much Ingenito loved the Gwent card game, and makes me even more excited to pick up The Witcher: Wild Hunt.

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