News
& Views
4/25/15-5/1/15
Another week down, another week closer to E3! News continues to spill
out about the biggest event in video games, with yet another press conference
announced. There was a bunch of high impact news this week: Silent Hills seems to be completely dead, Batman: Arkham Knight has a crazy expensive DLC season pass, and
Valve removed paid mods. I found some great editorial pieces too, from how
fashion designers made Deus Ex better,
to the dehumanization of online harassment being used as a gameplay mechanic.
This week I’ve also been working on a super secret project that I hope to share
with you all soon. Until then, see you next week!
Spotlight
Brian Crecente,
Polygon
Worth
Reading
Jeff Cork,
Game Informer
Hugo Bille,
Gamasutra
Luke
McMillan, Gamasutra
Jess Joho,
KillScreen
Ashley
Reed, Games Radar
And the
rest!
Ant,
Retroactive Fiction
What an amazing story. It’s crazy to
me that video games have been around for over forty years now. This story was a
reminder that with some big ideas and innovation, we’ve gone from a simple text
adventure game to high fidelity cinematic, artistic and powerful interactive
experiences.
Matt
Porter, IGN
Sad news indeed. This news coincided
with the amazing P.T.
being pulled from the PlayStation store
this week. P.T. was one of the
scariest games I’ve ever played, and it makes me sad I’ll never see the
expansion of these ideas take the form of Silent Hills. Poor Guillermo can never catch a break in
the video game world.
Dave Smith,
Business Insider
A sobering reminder of the power of
an angry mob. I don’t think charging for mods is inherently bad; in fact, if
done right, it could be great for modders and the community at large. Valve’s
poorly thought out implementation and greedily portioned share of the profits
made for a huge misstep that, as the title implies, cost the company seven
figures in a matter of two or three days.
Matt Akins,
Medium
The mobile market is a horrid place.
Greedy, shoddily made pieces of junk are released daily. The in sea of free,
and the sea of clones, it’s hard to get your name out there. Akins’ story is
probably one so many mobile devs have experienced.
Dan
Stapleton, IGN
I love the Arkham series’ from
Rocksteady. I can say without question they are the best comic book superhero
games I have ever played. But this DLC season pass situation is just
ridiculous. Charging $40 seems steep for any
amount of post-release content, but WB is refusing to even elucidate what
exactly is included in the package. Buyers beware.
Andy Chalk,
PC Gamer
This makes, what, 8 press
conferences at E3? It is increasingly hard to keep up with the faced pace
nature of video game news, and the sheer number of press conferences at E3 is
certainly reflective of that fact. I’m interested to see what exactly will be
shown at this one. It’s still a big question mark.
David
Chandler, KillScreen
You didn’t think I would stop
finding great Bloodborne
content, did you? I love Chandler’s
writing. Makes me a little jealous. Chadler explores Bloodborne’s unique synthesis of Stoker and
Lovecraftian horror present in the exceptional From Software title. For my
review of Bloodborne, see here.
Patrick Klepek,
Kotaku
Boy do I wish there were a good Jurassic Park game. It’s something I’ve wanted since I was 3 or 4. Alas, never have I
been so lucky. I really tried to get into Jurassic Park Builder (now Jurassic World?), but it was your standard freemium wait-or-pay garbage. Looks like
this new game is a big miss, too. I’m still holding out out hope for LEGO
Jurassic World!
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