News & Views
7/2/16-7/8/16
Happy
Friday everyone! As I wrap up my vacation, I’m bringing you all one last brief
News & Views. It’s going to be a real kick in the pants to go back to lab,
but I’m excited to have more time to spend on The Impact Factor stuff, too!
News &
Views collects the week’s best video game writing and puts it all into one
convenient place. Check out the links below for stories about how gaming can
make impatience worth billions, how the underplayed Battleborn is all about kickass women, and what the reality TV show
Survivor can teach us about emergent
game design.
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Matt Perez, Kill Screen
Worth Reading
Yussef Cole, Medium
Bryant Francis, Gamasutra
Ryan Hamann, Fanpup
Brian Crecente, Polygon
Richard Cobbett, Eurogamer
Holly Green, Paste
With Comments
Cecilia D’Anastasio, Kotaku
Zarya is awesome.
Casey Johnston, The New
Yorker
Even I, as a seasoned and skeptical lifelong
gamer, have been seriously tempted to spend money on Clash Royale.
Whereas spending money on Hearthstone
feels like a value (akin to buying cards in real life) spending money on Clash
Royale would feel way to much like
funding impatience. I hold steadfast. For now.
Kaitlin Tremblay, VICE
What a bummer. Battleborn
was a huge flop. Gearbox is one of the best big game devs in the business that
focus on having strong women, LGBTQ characters and minorities featured
prominently in the games. I’m glad to see Battleborn continues that trend. If only it were a better game, too. Still, well
worth commending.
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