News & Views
7/9/16-7/15/16
As a
surprise to absolutely no one, it turns out a full Ph.D. student lab workweek
after a tropical vacation feels absolutely awful. But I made it through. I
guess? Anyway, onto the goods.
News &
Views collects the week’s best video game writing and puts it all into one
convenient place. Check out the links below for tons of Pokemon GO think pieces, what creators need to think about when
designing narrative in VR, and a spotlight on one of the world’s earliest MMOs.
And of course
please check out the brand new episode of The Impact Factor podcast that was
posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Andrew Marantz, The
New Yorker
Worth Reading
Matt Sayer,
Kill Screen
Justin
Groot, Kill Screen
Andrzej
Mazur, Gamsutra
Colin
Lecher, The Verge
Glen
Weldon, NPR
With Comments
Austin
Walker, VICE
Walker puts into words a lot of what
I’ve been thinking. Pokemon
GO isn’t very good. That’s not to say it
is a bad game, but it certainly isn’t
a good one. Nor the game I think it could have been. But that’s all irrelevant.
Pokemon GO has taken the world by
storm in a way I never thought possible. As a game, Pokemon GO falls flat. As a cultural phenomenon, it’s
deeply fascinating.
Andrew
Webster, The Verge
A “no duh” article, but one that was
worth writing. If you listen to the podcast, you’ll already know how I feel
about Nintendo – they should stop making hardware and just release their games
on other platforms. Pokemon
GO shows that this would be more than
financially viable for the company. People clearly don’t care about Nintendo
hardware anymore (see the New 3DS or the Wii U), but people are absolutely
crazy about their IP. It’s time to move on, Nintendo.
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