News & Views
5/28/16-6/3/16
This week
went by in an instant. I had a great time relaxing with my fiancée, got some
nice experiments done in lab, and of course I played the hell out of Overwatch. It has been years since I got
this sucked into a multiplayer shooter.
News &
Views collects the week’s best video game writing. Check out the links below
for stories about how Rocket League strategies
have made it clear that the game is more than just soccer with cars, how Final Fantasy IX handles the
inevitability of death, and why crafting that perfect ending to your game might
not be worth it.
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Gino Grieco, Giant
Bomb
Worth Reading
Bhernardo
Viana, Kill Screen
Jake
Parmley, Gamasutra
Nico Deyo,
Paste
John
Macone, Eventhubs
Greg
Kasavin, PC Gamer
With Comments
Angus
Morrison, PC Gamer
Blizzard came out early and
aggressively against Overwatch cheaters. In fact, they promised to
permanently ban a player after their first
offense. Little did we know how serious Blizzard was. I’ve copied an anecdote
from the article that summarizes it perfectly: You cheat, you lose. Period.
"Got banned one day after the official release,"
one enemy of fair play recounts. "Thought I got detected for using RPM
tools, because the game was crashing for it at that time.
"Bought the game again... didn't hack on it at all,
just wanted to enjoy the game a bit. Two days later—banned again.
"Bought the game... again. But before doing that, I
deleted Overwatch and launcher completely. Enjoyed it again without cheating only
for a day."
On his fourth attempt, he purged his
PC, changing hard drive IDs, MAC address, BiosDate and buying a VPN to throw
Blizzard's anticheat off. It didn't work.
Evan
Narcisse, Kotaku
When the term “ludonarrative
dissonance” was common parlance in the greater games discussion, Uncharted was always the first title named. People weren’t wrong for naming it,
either. How can Nathan Drake be a loveable rogue when he literally kills
hundreds of people each and every game? Part of what I touched upon in my
review, but it written much better by Evan Narcisse over at Kotaku, is how Uncharted
4 leans into this dissonance – co-opting
it to serve as the narrative foundation. Beware spoilers, but thoroughly worth
reading.
Matt Sayer,
Unwinnable
It astounds me how few game owners finish
the games they buy. Since the advent of trophies / achievements, it has been possible
to ascertain completion percentage on a game-to-game basis. As Matt Sayer
writes, laughably few players manage to finish games. Even when a game is just
a few hours long the completion percentage remains sub 50%. It’s insane. Maybe
it’s not so important to have that perfect ending to your narrative game.
Chances are no more than 30% of players will even get to it.
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