News
& Views
6/18/16-6/24/16
I'm so excited for this week to be finally ending! It was my first full week back at lab after E3 and it felt like it. On top of all that, next week I'll be heading out to vacation so working on my experiments felt even longer! I know what you're thinking -- don't worry! The Impact Factor never skips a beat. We'll have TIF Plays on Monday, a new article on Tuesday, and a brand new episode of the podcast on Friday. Please be excited.
News & Views compiles the week's best video game writing into one convenient place. Check out the links below for stories about how millennial gamers may be shaping Las Vegas, Konami's living death at E3 2016, and how DOTA2 eSports might be nearing its Moneyball moment.
And of course please check out the brand new episode of The Impact
Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if
you prefer other methods, check out our SoundCloud. We’re
on YouTube too!
Spotlight
Keza MacDonald, Kotaku
UK
Worth
Reading
Guest Post,
Unwinnable
Ian Bogost,
Gamasutra
Allegra
Frank, Polygon
Patrick
Klepek, Kotaku
Kyle
Orland, ars technica
Jordan
Minor, Geek
With
Comments
Richard
Leadbetter, Eurogamer
E3 2016 brought about the first
official announcement of this next (new?) console generation. Microsoft bragged
about Project Scorpio and how it will deliver 4K visuals for both movies and
games alike. Rumored specs for the PlayStation Neo suggest it too will be going
into 4K. Richard Leadbetter of Eurogamer argues that maybe pushing for 4K isn’t
the best use of the power in these machines. I know I don’t really care so much
about 4K, especially if it is at the expense of running games at 60FPS. I guess
we’ll see in the year to come.
Will
Partin, Kill Screen
I love this. I loved what Oakland
did to make the A’s relevant all those years back, and it’s fascinating to see
the same ideas take shape in DOTA eSports. The
notion that you could assemble a statistically strong squad, just going by
in-game performance and role filling, and have that team be exceptional? So
cool. I’ll be keeping my eye on the DOTA scene, looking for that Moneyball moment.
Brian
Crecente, Polygon
Crecente’s piece must have taken
courage to write. In it, he suggests guns' depictions in video games may
not be as innocuous as we’ve been led to believe. The argument is a complex one
with no real answer. Many studies have been done showing no link between
playing video games and real life gun violence, but nothing de rigeur has been
performed. I strongly believe there is no correlation, but the guns
in games could have any number of other effects. For example, I can tell the difference between a FAMAS and a UMP-45 and a M4A1 just by looking, and that’s
insane. Why should I know anything about these deadly weapons? As
games continue to get bigger, maybe we’ll get a better view into the bigger
picture. Until then, just game responsibly and be actively engaged in what your
children are playing. It couldn’t hurt.
No comments:
Post a Comment