News & Views
4/16/16-4/22/16
Another
week, another News & Views. As always I keep an eye out for the best gaming
writing, stories and opinions! This week was a doozy. Check out the links below
for stories about an interactive Twilight
Zone movie coming from Bioshock’s
creator, why defending crunch isn’t leadership, and how the mundane can be
exceptional in Indigo Prophecy.
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Jason Schreier, Kotaku
Worth Reading
David
Chandler, Kill Screen
Tim W.,
Gamasutra
Ian
Williams, Giantbomb
Amilia St.
John, Medium
Patrick
Klepek, Kotaku
With Comments
Chris
Kohler, Wired
Ken Levine is an amazing artistic
talent and I have no doubts his next gaming project will be incredible. This Twilight Zone news took me by surprise. Levine is attempting some synthetic media
experience that incorporates interactivity with film? I’m on board. Let’s just
hope this project doesn’t get lost in the twilight zone along the way.
Gareth
Damian Martin, Kill Screen
Shadow of
the Colossus is a game that has shaped me
more profoundly than any other title I have played. It’s beautiful, it’s rich,
it’s fantastic. Martin writes about returning to the hollow but stunning open
world of this 2005 PS2 classic and the memories that came flooding back when he
did. I play SoTC once every two or three years, and each time it’s a warm trip
of remembrance. That game is incredible.
Anthony
Panecasio, Gamasutra
The Souls games have always
elegantly incorporated tutorial sections into the experience. Dark Souls 3 in particular does a fantastic job at teaching the basic mechanics,
exploration, finding the path of least resistance, fighting human-like bosses,
fighting monstrous bosses, checkpoints, and so much more all wrapped into one
wordless but effortlessly descriptive package. Panecasio does a great job at
laying out why exactly the tutorial is so great in his piece on Gamasutra.
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