News & Views
4/2/16-4/8/16
Phew, I’m
lucky to even be writing this post this week. Enter the Gungeon is finally out and I’m totally obsessed. What
game are you really into right now? I would love to know.
News &
Views is your weekly infusion of great gaming content! I scour the web each
week to find the articles, opinions, videos & more that are worth
consuming. Check out the links below for stories about a blind gamer who excels
at a highly competitive fighting game, how one pair of game developers are
nearly halfway to simulating existence, and the rise of young eSports pros for
a smartphone game.
And of
course please check out the brand new episode of The Impact Factor podcast that
was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Justin McElroy,
Polygon
Worth Reading
Wes Fenlon,
PC Gamer
Wesley
Yin-Poole, Eurogamer
Brandon
Sheffield, Gamasutra
Luke
Winkie, The Daily Dot
Thomas
Grip, GDC 2016 via GDCVault.com
With Comments
Heather Alexandra,
Giantbomb
Heather Alexandra writes a fantastic
piece about violence in games. The Division’s subject
matter continues to be divisive among professional game critics. She writes
that the game displays a recurring power fantasy of legitimized violence. The
Division not only allows you to wantonly
kill other survivors, it actively encourages you to do so. I might just have to
play this game at some point. The discussion surrounding it is just too
fascinating not to.
David
‘dacidbro’ Broweleit, The Pop Tart Diary
I always love reading about success
stories. More than that, I love reading about how people have used games to
over come obstacles, stave off criticism, and escape dark times. Dacidbro’s
story is a nice one and I’m glad he’s found his calling. His story reinforces
the idea that games can be more than just a diversion or escape. Games can
fundamentally change the core of your identity.
Caty
McCarthy, Kill Screen
Reading about games I have never
heard of continues to be great. Caty McCarthy spotlights the old Japanese title
Idolm@ster and its depiction of depression. McCarthy
applauds the game for not focusing on overcoming depression or finding a cure
as so many other titles (across all media) do. Instead Idolm@ster shows the past, present, and future of
depression and accepting it as just a part of life. The game is able to transport
the player to a world, a depression, that almost none of us will experience:
being a pop idol. Really cool story.
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