Friday, July 10, 2015

News & Views
7/4/15-7/10/15

Hello and happy Friday! Welcome to The Impact Factor everyone. I know I haven’t written it much here, but I really appreciate every single one of you who comes to check out my blog. It means a lot. This week has been huge for The Impact Factor, too, as I hit a major milestone in the podcast: 10 episodes! That’s right, I’ve been doing a podcast with my good friend and fellow scientist Charles Fliss for two and a half months now! We talk the week’s most impactful video game news. Check us out on SoundCloud and iTunes!

Got a lot of great stuff on this week’s edition of News & Views. In video game writing this week, I found pieces chronicling the life and work of Shigeru Miyamoto, a love of ambiguous video game endings, video games as cultural agents, and how Batman despite his code does in fact kill people. For all of that and more, check out the stories below!

Spotlight
Cassidee Moser, KillScreen

Worth Reading
Raph Koster, RaphKoster.com

Phill Cameron, Gamasutra

David Sheff, Rolling Stone

Catt Small, Offworld

Rowan Kaiser, Unwinnable

And the rest!
Patrick Klepek, Kotaku
Klepek is a writer whose work is pretty often featured here. I like the guy. Found myself nodding in agreement all throughout this piece. I appreciate ambiguous endings in all kinds of entertainment media, certainly including video games. Sometimes wrapping up a story into a neat little package isn’t the best move, creatively.

Ben Kuchera, Polygon
Kuchera is another repeat guest of The Impact Factor’s News & Views. So sue me. (Please don’t). The relationship between Lee, Kenny and Clementine evokes such powerful emotions. Perhaps none so powerful as the role a parent takes in raising, protecting, and understanding your child. Kuchera touches on how Telltale taps into his emotional core—something those games really excel at. Do yourself a favor: read this article, then play some Telltale games.

Laura Hudson, Slate
I think the summary at the top of Hudson’s scathing review puts it best: ‘Ernest Cline’s Armada is everything wrong with gaming culture wrapped up in one soon-to-be-best-selling novel.’ Listening to members of the games media RAVE about his previous novel ‘Ready Player One’ convinced me to pick up a copy and read it. While certainly a page-turner, Cline’s writing lacked substance and pandered to a nostalgia-fueled “gamer” audience that felt nauseating at times. For those of you who don’t know, I am disgusted with how much nostalgia plays into the games space (discussions, games, etc). ‘Armada’ looks to double down. Blech. Hudon’s review is great. Please read it.

Patrick Klepek, Kotaku
You all know I love the Souls games. I’ve written quite a lot about them: a review for Bloodborne, my top 10 favorite Souls bosses, and I ranked all four Souls games here (Day 1) and here (Day 2). It’s kind of crazy to read that Vaati could be plagiarizing, as he is one of the most prominent figures in the Souls YouTube community. Hard to draw any concrete conclusions, but the evidence is certainly compelling.

Ben Kuchera, Polygon
I’ve been noticing this all throughout the Batman Arkham games, but in Knight it happens all the time. Pretty clear that Batman’s actions are causing people to die, though as Kuchera states, it all happens off screen. This hyper violent Batman doesn’t bother me, but it’s something interesting to think about.

Sam Coster, Gamasutra
Getting through Steam Greelight, from all accounts, is a nightmare. Coster gives an interesting perspective on how, just maybe, their zany and memorable trailer helped them to fight their way through Greenlight in a remarkably short period of time. His game, Crashlands is a game made out of suffering and is probably worth a look. Or two.

No comments:

Post a Comment