News & Views
7/18/15-7/24/15
Hello and
happy Friday everyone! I hope you’re staying cool and taking some time to
relax. Lab is crazy today, so I’ll keep this brief! News & Views, as
always, is about compiling some of the best video game writing from around the
web each week. I found a bunch of great stuff to share with you all here. Check
out below for stories about how a sex abuse survivor finds comfort in games,
the paradox of indie game devs that don’t have time to play, a huge divide in
the fighting game community, and reactions to a woman’s voice in first person
shooters.
And, of
course, please be sure to check out the brand new episode of The Impact Factor
podcast that was posted today! You can subscribe to the podcast on iTunes or if you prefer other methods,
check out our SoundCloud
as well. We’re on YouTube
too!
Spotlight
Patrick Klepek, Kotaku
Worth Reading
Ben Kuchera, Polygon
Dina Bass, Bloomberg
Wai Yen Tang, Gamasutra
Jessica Conditt, engadget
Maxwell Neely-Cohen, Offworld
With Comments
Austin Walker, Giantbomb
Walker has a great piece dissecting the core
fault of the latter Batman
Arkham games: it’s hard to care about a
hero and a city when there are no civilians around. For as great as the games
are mechanically, world building can fall apart when it’s filled with empty
spaces. It doesn’t stop me from loving Batman Arkham Knight, but I certainly would have liked to see a
more vibrant and alive Gotham.
Mike Minotti, Venture Beat
I could listen to Killian talk for hours and
hours. The man knows what he’s talking about, with overflowing passion that
seeps into his every word. As a huge fighting game fan, I’m excited for the
promises Killian lays out for Rising Thunder. Utilizing the
advantages of separate screen online play for mechanics is brilliant. The
interview also highlights the Mobius strip-like nature of games, too. Fighting
games clearly inspired the MOBA / hero brawler / hero shooter genre, and it’s
neat to see how that genre is making it’s way back to influence future fighting
games.
Sarah Nyberg, Offworld
I can still remember Final Fantasy 7’s crossdressing scene vividly, even though I played the game nearly a
decade and a half ago. Viewed in a contemporary context, it’s hard to know how
to talk about the scene in question. Nyberg has a great piece on Offworld
discussing this in detail.
Callum Leslie, The Daily Dot
Oh eSports. Even if I get what the tournament
organizers were going for… really?! This is supposed to be a Hearthstone
tournament, not a beauty pageant.
Vince Ingenito, IGN
I love Igenito’s writing and reporting. Even
though Smash has been at EVO for three years, there still exists a significant
divide between the FGC and Smashers. Ingenito explores this separation, and
proposes some ideas for working towards a more unified future. I want fighting
games to continue to grow as an eSport and bridging this gap can only help.
Rachel Presser, Gamasutra
Presser writes a fascinating piece about the
importance of time time to play games as an indie developer, even in the face
of an overwhelming mountain of work. Not that it’s at all the same, but even
just writing this blog and doing my podcast can make it tough to fit gaming
time in. Can’t imagine how tough it is for indie devs!
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