News
& Views
7/11/15-7/17/15
Hello everyone. It was a sad week in the gaming world, as we learned
about the tragic passing of the brilliant, talented, passionate and impactful
Satoru Iwada. He will be sorely missed. Check out the two spotlight articles
this week, as they reflect on Iwada: his history, his accomplishments, and his
legacy. Rest in peace.
I’ve also found a ton of
great written pieces from around the world of gaming. From how hip hop can
teach you to code, the horror of perception, and how video game foreplay
strengthens romantic bonds, you’ll find a bit of everything this week. So sit
down, open a few links, and give these articles some of your time! I don’t
think you’ll be disappointed.
And, of course, please be sure to check out the brand new episode of The
Impact Factor podcast that was posted today! You can subscribe to the podcast
on iTunes, or if
you prefer other methods, check out our SoundCloud as well. We’re
on YouTube
too!
Spotlight
Dave Tach, Polygon
Christian Nutt,
Gamasutra
Worth
Reading
Luke
Karmali, IGN
Alec Meer,
Rock, Paper, Shotgun
Miellyn
Fitzwater Barrows, Vice
Shareef
Jackson, Offworld
Keith
Stuart, The Guardian
With
Comments
Fraser
Brown, PCGamesN
Brown makes several good points
about the current state of open world games. My recent experiences have often
left me feeling overwhelmed. There’s just so damn much to do that I end up
getting totally distracted. I get a little bit done on everything but no substantial
progress made (except for the main story). A recent release, Batman Arkham Knight, does a great job mitigating some of these
issues. Devs, take note.
Susana
Polo, Polygon
Movie studios need to get with the
times. Polo argues, as has been argued for the past several years, that con
exclusive trailers do no one any good. Seriously. They always get leaked. I’m not even sure what gating off these trailers
accomplishes. People will still attend comic con. I promise you. Movies could
take some inspiration from video games and live stream these panels. Viewership
would be huge.
Jody
Macgregor, PC Gamer
If there’s one thing that irks me
about people who write off Telltale games, it’s this. The decisions you make in
game aren’t supposed to radically change the flow of the plot—that’s never been
the point. The decisions you make help you gain a bond with the characters you
control, allowing you to perceive and react to the story on a personal level. I
love me some Telltale games—Game of Thrones episode
5 out next Tuesday! Whoo!
Reid
McCarter, Kill Screen
As a huge fan of the horror genre, I
really appreciate when games / movies / literature can create a terrifying
world, not just terrifying monsters or jump scares. Imagination has always been
the scariest thing out there. Hearing that SOMA taps into
this primal fear, in which the game ‘undermin[es] the trust we place in our
ability to accurately perceive the world around us’ sounds rad. The E3 demo
already looked great, so I’m 100% on board.
Zach
Budgor, Kill Screen
It Follows is probably the second best movie I’ve seen
all year. I love horror (see above). But perhaps one of the most effective
aspects of the movie was the chilling, mood-setting and thematic soundtrack.
Disasterpiece killed it. I still listen to it while working in
lab, haha. Budgor has a great interview with Disasterpiece over at Kill Screen.
No comments:
Post a Comment