Friday, July 31, 2015

News & Views
7/25/15-7/31/15

Welcome back everyone to another week of News & Views! As always, I’ve compiled a heaping helping of great video game writing and stories from around the web. This week I’m spotlighting an amazing article from Richard Lawson, where he shares his thoughts about his recent trip to VidCon and the business of social media celebrity. Though not directly about video games, YouTube is hugely important for the games space and Lawson gives a genuine and minimally judgmental take on the whole culture of YouTube content creators. I’ve also found some great pieces about why every Final Fantasy game is the best and worst of the series, speculations about Nintendo’s future, and how Android: Netrunner is working to make card games cool again.

And, of course, please be sure to check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
            Richard Lawson, Vanity Fair
Worth Reading
Chris Baker, Gamasutra

Drew Toal, A.V. Club

Heidi Kemps, Gamesradar

Kim Nguyen, Offworld

Matthew Codd, Shindig

With Comments
Christian Nutt, Gamasutra
Nutt’s brilliant article highlights the many struggles in designing a new Street Fighter game in the current games space. All competitive games have issues in maintaining a good balance, so that nothing is too powerful or too weak. SFV’s EVO panel seemed to indicate a paradigm shift for the company, and games in general, when they said focus will be more on making everything powerful and less about nerfing. All of this combined with Capcom’s decision to brand SFV as a service and incorporate F2P-like currency systems could make for a very interesting future.

Maddy Myers, Paste
I feel you, Myers. For Heroes of the Storm and Hearthstone before it, logging in every day has just become something I do. I cannot really stop myself either. Miss too many days and you’ll lose out on hundreds of gold, putting you further and further away from that new legendary card or hero purchase. Blizzard’s F2P loop is addicting.

Chloi Rad, Kill Screen
This is something I’ve been noticing for a while, and is eloquently written about in Rad’s KillScreen article. The players the crowd gets behind have routinely made strong showings—potentially highlighting the importance of nerves in competitive gaming. As we move forward with eSports, more and more considerations for the crowd are going to have to be made. They often play a powerful and interesting role in the competition.

Daniel Friedman, Polygon
I wish I didn’t have to share this with you all, but I felt compelled. Friedman hits the nail (mostly) on the head about the current state of Hearthstone. Around GvG’s release, I would have recommended anyone check out the game. Now, not so much. Getting a set of playable cards as a beginner has become prohibitively expensive. With The Grand Tournament’s infusion of another 132, I fear for new players. Blizzard needs to make not alienating newer and F2P players priority #1 moving forward. Friedman offers a few suggestions for what the company can do to address this issue.

Patrick Klepek, Kotaku
Rocket League is amazing. Just watch some of the gifs in this thread after playing for a bit. You’ll know just how impressive this all is. It’s crazy. Glad I haven’t matched against any of these players. Yet.

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