Friday, July 3, 2015

News & Views
6/27/15-7/3/15

Darn. Vacations always go by way too fast. I am pretty such I could be a beach bum for another couple weeks, easily. Ah, well. As promised, The Impact Factor never takes a break! I’m back here as always with your weekly dose of video game news & views! Check out below for great pieces about Japan’s culture of fear, what games can learn from kid’s books, how to deal with a highly toxic online community, and why everyone should stop writing rape scenes.

One quick note, for all of you who don’t follow me on Twitter, my vacation will delay the podcast. But only slightly. Instead of Friday (its usual release day) the episode will be up on Sunday! Keep an eye out on my twitter (@alexsamocha) and the places it gets posted each week: SoundCloud, iTunes, and YouTube!

Spotlight
Peter Brown, Gamespot

Worth Reading
Keith Burgun, Polygon

Sidney Fussell, Offworld

Anna Anthropy, Offworld

Alex Hern, The Guardian

Philpp Zupke, Gamasutra

And the rest!
Laura Hudson, Wired
Hudson’s piece about rape is fantastic. Stop including rape scenes. Please. They’re problematic through and through and, as Hudson brilliantly argues, are lazy writing to boot.

David Scammell, Videogamer
It’s sad that this is good news, but good news it is. Battlefield 4 launched with catastrophic problems, functionally broken for a huge percentage of the playerbase. With such a tight deadline for Battlefront’s release (one would assume it needs to be out before the movie in December), it’s good to know EA (at least in word) isn’t going to release a broken game. We’ll just have to wait and see if they deliver on their promises.

Patrick Klepek, Kotaku
At first, I didn’t think I could be all that excited for Dark Souls 3. It marks the third Souls game in as many years. Well, I guess I was wrong. Klepek goes through what he thinks we can expect from the story/world in this ‘final’ installment. Now, I’m back on the hype train. Thanks a lot, Patrick Klepek!

Maddy Myers, Paste
I’ve moved away from more traditional online multiplayer games recently, but I can remember how toxic and verbally abusive online competitive communities can be. It’s not fun. I am so glad games like Hearthstone don’t allow any player-to-player communication. Heroes of the Storm allows one-click muting. I stand by Nintendo not implementing voice chat in Splatoon.

Jamie Madigan, Psychology of Games
What great idea of a website and podcast. Give this episode, Toxic Behavior, a listen. Madigan talks to a community manage for League of Legends, a game known to have one of the most toxic communities out there.

Chris Morris, Fortune
It’s good to see Nintendo finally talk about the Wii U’s failure. After E3 2015 especially, it’s as clear as ever that the console is dead in the water. Miyamoto shares his insights on why he thinks the console did so poorly. I think he’s right, but there are so many other reasons why the console bombed. No big first party games, too high price point and, in my opinion, a confusing and terrible name.

Jamie Madigan, Gamasutra
This is something I’ve been wondering for quite a while. I really enjoyed my time with the Mass Effect series. Mass Effect 2 was phenomenal. Mass Effect 3 was a great game too, ending aside. In some sense I ‘get it’: the whole franchise had been building up to this climax and, in a series where player choices are supposed to have such a substantial impact, discovering the sum of your actions came down to one of three bizarre choices was a bummer. Still. There’s a lot to love about Mass Effect and I’m tentatively excited for the new one.  

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