Showing posts with label Polygon. Show all posts
Showing posts with label Polygon. Show all posts

Friday, October 14, 2016

News & Views
10/8/16-10/14/16

This dark, rainy Friday is a perfect endnote for a spooky October week. I’ve been plugging away at my Scare Fest 2016 list, now with over 10 movies seen and reviewed. Snuggle & Scream podcast made its Season 2 debut this week, in which Justine and I got to discuss Hush. We’re ever slowly creeping towards Halloween and I couldn’t be more excited.

News & Views collects the week’s best gaming and gamedev writing and puts it all into one convenient place. Check out the links below for stories about the geography of a MOBA battleground, how Thumper is a unique blend of rhythm with horror, the tale of a self-destructing game from the 1980’s, and a chronological look at the origin of Japanese role-playing games.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brian Crecente, Polygon

Worth Reading
Ethan Gach, Kotaku

Josh Calixto, The Meta

Ben Bertoli, Polygon

Gino Grieco, Giantbomb

Alex Wawro, Gamasutra

Patrick Klepek, VICE

Felipe Pepe, Gamasutra

Friday, September 30, 2016

News & Views
9/24/16-9/30/16

It’s almost October, my favorite month of the year! Fall arrives in full force, pumpkin spice is everywhere, and Halloween horror fills the air. I’m excited to jump into horror movies I have been putting off all year and play games off my growing backlog.

News & Views collects the week’s best writing about video games into one convenient place. Check out the links below for stories about how Dead Space is one of the best horror games ever made, why Far Cry 2 is one of the best games ever made, and one gamer who has spent nearly 400 hours trying (and failing) to beat his own Super Mario Maker level.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Julia Benson, Kotaku.uk

Worth Reading
Patrick Klepek, VICE

Frictional Games, Blog

Dave Meikleham, Gamesradar

Steven Messner, PC Gamer

Cam Shea, IGN

Brendan Chung, Blendo

Keith Stuart, Eurogamer

Patrick Klepek, VICE

Friday, September 23, 2016

News & Views
9/17/16-9/23/16

News & Views collects the week’s best writing about video games and puts them into one convenient place. Check the links below for stories about the limited scale

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Cameron Kunzelman, This Cage is Worms

Worth Reading
Owen S. Good, Polygon

David L. Craddock, VICE

Jeremy Parish, US Gamer

Justin Groot, The Meta

Patrick Klepek, VICE

Bryant Francis, Gamasutra

Chistopher Livingston, PC Gamer

Friday, September 16, 2016

News & Views
9/10/16-9/16/16

In honor of the BioShock Remastered collection releasing this week, would you kindly check out this News & Views?

News & Views collects the week’s best writing about video games and puts it all into convenient place. Check out the links below for stories about the quest to make new games run on very old computers, the crazy story how Microsoft sent out an Xbox One before it was even announced, and what UNDERTALE means one year later.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Ed Smith, VICE

Worth Reading
Phil Kollar, Polygon

Jason Schreier, Kotaku

Patrick Klepek, VICE

Jason Schreier, Kotaku

Bhernardo Viana, Kill Screen

Toby Fox, Undertale.tumblr

Peter Lido, Kill Screen

Richard Moss, RockPaperShotgun

Friday, September 2, 2016

News & Views
8/27/16-9/2/16

Happy Friday everyone! I hope all of you out there have plans for the holiday weekend. It’s hard to believe it’s September already. We’re less than a month away from Fall and I am more than ready for it. Let’s just hope I get some more experiments working to accompany my favorite time of the year.

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how parents thought the Super Nintendo was a scam, how one analyst used a Sci-Fi MMO to predict the Great Recession, and how the scariest enemy in all of gaming is time.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Chris Kohler, Wired

Worth Reading
Nathan Ditum, Eurogamer

NakeyJakey, YouTube

Heather Alexandra, Kotaku

Staff, Kill Screen

Ramin Shokrizade, Gamasutra

Jake Muncy, Wired

Anita Sarkeesian, Tropes Vs. Women YouTube
Allegra Frank, Polygon

Simon Parkin, Gamasutra

Chris Schilling, VICE

Friday, July 1, 2016

News & Views
6/25/16-7/1/16

Hey everyone, I’m vacationing this week so I’ll keep this brief. News & Views collects the week’s best video game writing and puts it into one convenient place. Check out the links below for stories about the man behind the infamous Sonic the Hedgehog Twitter, how the fighting game community might handle top-down management, and why visibility is not enough for underrepresented grounds in video games.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Rafeal Montero, Mammon Machine

Worth Reading
Heather Alexandra, Giantbomb

Bob Mackey, US Gamer

Andrew Webster, The Verge

Marcus Garrett, Top Shelf Gaming

Luis Baez, Shoryuken

Tyler Wilde, PC Gamer

Kwame Opman, The Verge

Friday, June 24, 2016

News & Views
6/18/16-6/24/16

I'm so excited for this week to be finally ending! It was my first full week back at lab after E3 and it felt like it. On top of all that, next week I'll be heading out to vacation so working on my experiments felt even longer! I know what you're thinking -- don't worry! The Impact Factor never skips a beat. We'll have TIF Plays on Monday, a new article on Tuesday, and a brand new episode of the podcast on Friday. Please be excited.

News & Views compiles the week's best video game writing into one convenient place. Check out the links below for stories about how millennial gamers may be shaping Las Vegas, Konami's living death at E3 2016, and how DOTA2 eSports might be nearing its Moneyball moment.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Keza MacDonald, Kotaku UK
Worth Reading
Guest Post, Unwinnable

Ian Bogost, Gamasutra

Allegra Frank, Polygon

Patrick Klepek, Kotaku

Kyle Orland, ars technica

Jordan Minor, Geek

With Comments
Richard Leadbetter, Eurogamer
E3 2016 brought about the first official announcement of this next (new?) console generation. Microsoft bragged about Project Scorpio and how it will deliver 4K visuals for both movies and games alike. Rumored specs for the PlayStation Neo suggest it too will be going into 4K. Richard Leadbetter of Eurogamer argues that maybe pushing for 4K isn’t the best use of the power in these machines. I know I don’t really care so much about 4K, especially if it is at the expense of running games at 60FPS. I guess we’ll see in the year to come.

Will Partin, Kill Screen
I love this. I loved what Oakland did to make the A’s relevant all those years back, and it’s fascinating to see the same ideas take shape in DOTA eSports. The notion that you could assemble a statistically strong squad, just going by in-game performance and role filling, and have that team be exceptional? So cool. I’ll be keeping my eye on the DOTA scene, looking for that Moneyball moment.

Brian Crecente, Polygon
Crecente’s piece must have taken courage to write. In it, he suggests guns' depictions in video games may not be as innocuous as we’ve been led to believe. The argument is a complex one with no real answer. Many studies have been done showing no link between playing video games and real life gun violence, but nothing de rigeur has been performed. I strongly believe there is no correlation, but the guns in games could have any number of other effects. For example, I can tell the difference between a FAMAS and a UMP-45 and a M4A1 just by looking, and that’s insane. Why should I know anything about these deadly weapons? As games continue to get bigger, maybe we’ll get a better view into the bigger picture. Until then, just game responsibly and be actively engaged in what your children are playing. It couldn’t hurt.

Friday, June 17, 2016

News & Views
6/11/16-6/17/16

E3 2016 has come and gone! It’s been an insane week full of great video game news. E3 is changing, but it still gets my blood pumping and fuels my excitement for the upcoming year in video games. If you haven’t already, please check out my in-the-moment reactions video to each and every press conference.

News & Views collects the week’s best video game writing and puts it into one convenient place. An unfortunate downside of E3 is the reduction in new op-ed/essay-styled video game writing, but there’s still plenty of great stuff the made its way to webpages this week. Check out the links below for stories about the evolution of E3, developing a game while dealing with a debilitating heart condition, and how game devs are dealing with an all out fan revolt.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brian Crecente, Polygon

Worth Reading
Pixel by Pixel, VICE

Gareth Damian Martin, Kill Screen

Matt Sayer, Unwinnable

Chris Kerr, Gamasutra

Kris Graft, Gamasutra

Stephen Totilo, Kotaku

Friday, April 15, 2016

News & Views
4/9/16-4/15/16

News & Views collects the week’s best gaming writing. Check out below for stories about the environmental storytelling of corpses, when is the right time to show off your eSport strategy, how Final Fantasy XV has a good message about toxic masculinity, and how Spelunky makes perfect maps. Apologies for not having comments this week- today is a whirlwind!

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Clive Thompson, The New York Times Magazine

Worth Reading
Natalie Rachel, FemHype

Ben Kuchera, Polygon

Harry Mackin, Paste

Patrick Klepek, Kotaku

Richard Procter, Polygon

David Graham, Redbull

Owen S. Good, Polygon

Bruno Dias, Giantbomb

Katherine Cross, Gamasutra

Patrick Klepek, Kotaku

Friday, December 4, 2015

News & Views
11/28/15-12/4/15

Who would have thought that early December could be such an exciting time for gaming? I remember so many years of nothing! Last night we got some cool news from The Game Awards, like Psychonauts 2 getting announced! And tomorrow I’ll head off with the finacee to the PlayStation Experience. Two solid days of gaming demos, panels, my first heads-on with VR, and lots of cool goodies. I can’t wait to tell you all more about it! Expect a special article on Tuesday and lots of PlayStation Experience talk on the podcast.

But News & Views is all about spotlighting some of the truly great gaming writing out there. Each and every week I look for cool stories, insights into developers’ minds & more. This week I have articles about developer sanctioned ‘god mode’ in Fallout 4, how to reduce anti-social behavior through game design, why discussing tiny changes to a beta is important for Street Fighter V, and much more!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Edeline Wrigh, Kill Screen

Worth Reading
Rachel Catlett, Kill Screen

Ben Lewis-Evans, Gamasutra, GDC

Emanuel Maiberg, Motherboard

Danny Lewis, Smithsonian

Jason Durso, MeleeItOnMe

With Comments
John Guerrero, EventHubs
Guerrero gives his take on why we need to talk Street Fighter V beta minutia. The gaming populous is so used to not having their voice heard, or having it heard years down the line. With Street Fighter V, though, Capcom is listening to people in a substantive and powerful way. This 4-part beta is an excellent experiment in game development. Even with my minimal contribution, I feel like I’m shaping the future of a game I’m really excited for. Very cool.

Justin McElroy, Polygon
I have mixed feelings about McElroy’s conclusion. On one hand, I absolutely adore how Souls games are so confident in their design, so committed, that they are able to deliver DLC in a unique way. On the other, this style of accessing DLC content can be a real bummer. It’s one of the chief reasons I didn’t buy/play Dark Souls 2’s DLC (I was already in NG+++ for the platinum trophy). I have a similar issue here. I’m in NG+ on my one and only account, so now I have to either start a new character or tackle already brutally tough content that’s been made even harder because I’m on New Game Plus. Oh well. I’m still so excited to jump into The Old Hunters DLC.

Aevee Bee, Medium
Destiny’s flavor text is better than the game’s main story. Bee’s tongue-in-cheek piece goes through some of the game’s more interesting weapon/armor text. Worth a read for anyone who has played Destiny.

Rich Stanton, ars technica
Stealth in Bethesda Softworks games has always been ‘god mode,’ and it never gets old. At times I feel like it’s almost a nod to longtime fans of their work. You know that, if you spec correctly, you’re essentially an invisible, invincible, killing machine. It isn’t some immersion breaking thing for me. Fallout 4 never took me into a real world: it took me into a fictional one. A world in which I could easily carry 315lbs of desk fans while using my laser musket to kill a giant mutated mole rat.

Zorine Te, Gamespo

I love reading what Schafer has to say. He has such a passion for games, and it comes across so clearly. Psychonauts 2 was just announced last night at The Game Awards and I couldn’t be more excited. I LOVE Psychonauts. If you looking to read some great insights into the industry from someone who has been doing, and innovating upon, it for quite some time, please read this interview. It’s worth your time.