Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Friday, July 8, 2016

The Impact Factor Ep. 62: Counter-Strike Gambling Offensive
Podcast
Welcome to the 62nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Bum Rush, EVO, Street Fighter V, Fig, E3, Pokemon GO, PS VR, Overwatch, System Shock, CSGO gambling, Clash Royale, Danganronpa 2 & much more!

Counter-Strike Global Offensive Underage Gambling Suit


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, July 5, 2016

Don’t Get Stranded: Death Stranding and Far Future Releases
Perspectives

Abstract: Hideo Kojima’s Death Stranding was one of the most discussed E3 2016 reveals. It’s fun to be excited about new games. What wasn’t made clear, however, was that Death Stranding is probably a 2019 release at the absolute earliest. Games should not be shown this early. The volatile and difficult nature of game development can mean that games revealed too soon can disappear, receive lengthy delays, or change entirely. Developers and publishers should consider what they announce more carefully, only showing off games that are at most 18 months away. Fans should be mindful of release windows, with a preference for specific dates. We need to come together on this.

At the year’s most impactful video game tradeshow, E3 2016, everything is fighting for attention. The three-day event showcases hundreds, if not thousands, of games. If your game isn’t attached to some long running franchise, it has to do something truly unique to leave a lasting impression. When you take a look at the games announced at E3 2016, I suppose it should come as no surprise that one of the most bizarre game trailers I’ve seen in quite some time was also one of the most talked about. That game is Death Stranding,

Death Stranding was announced on PlayStation’s E3 press conference stage. The game comes from lauded developer, and one of the most well known autuers of the games industry, Hideo Kojima. Kojima broke ground with Metal Gear Solid, leaving a legacy of games that embrace the strange while delivering an exceptional gameplay experience. Konami restructured, ousting Kojima. It wasn’t long before Sony swooped in to snatch him up, offering resources, support, and (one would assume) creative freedom in exchange for making his new title for PlayStation. No one could have guessed what Kojima had in mind.

The concept trailer for Death Stranding is something else. We see a fully modeled, and fully nude, Norman Reedus awake on a bleak gray beach. The water is black and oily. Giant whales and squids are beached upon the shore. As the teaser continues, we discover Reedus is attached via mechanical umbilical cord to a fetus. Reedus grabs that fetus only for it to fade away in his arms. The camera then pans down his torso, showing a scar across his stomach as if he had received a C-section. He then looks over the ocean to see five humanoid figures ominously floating in the sky. Finally, the title: Death Stranding.

Death Stranding's reveal was awesome. 
Sounds exciting, right? Or if not exciting, certainly unique. I got excited too. Who wouldn’t? Kojima, for better and worse, has a peerless artistic vision. Nothing has looked, or will look, like Death Stranding. Kojima’s new title promises to bring something gamers have never seen before. E3 2016 promised the moon with the reveal of Death Stranding. We didn’t just get a title, we didn’t just get concept art. We got a fully animated teaser trailer. Worth being excited for? Yes and no.

As it turns out, perhaps unsurprisingly for those of us who follow the industry more closely, none of what was shown in the Death Stranding teaser comes anywhere close to being “a game.” Kojima revealed that the trailer was assembled over the course of a few months, intended to set the stage for the game’s forthcoming development. As interviewers pried more, we got a look into just how far away we are from actually playing Death Stranding. Kojima Productions has not even decided on what engine they want to run the game on. That’s right. That teaser trailer we all know and love? It was made in one of the two engines the team is considering. Even worse, gameplay prototypes are currently being made on the other engine. This means that Death Stranding is in its earliest phases of pre-production. If we’re lucky, we’ll be able to have the game in our hands by the end of 2019. More realistically, however, I would not expect Death Stranding to come out before 2020. Death Stranding is a long, long way off.

These hands won't be playing Death Standing until 2019 at the absolute earliest.
So why even show it? I’m sure fans don’t want to hear that they will have to wait upwards of 4 years to play Death Stranding. Unfortunately, this is nothing new in the games industry, nonetheless at E3. On one hand, I can understand why developers and publishers want to announce games like Death Stranding to the world. They’re exciting. They’re new. They get people talking about your game over the course of months and years. They can lead into a nice marketing plan. I get it. I love to be excited about new games, and teasers like Death Stranding get me excited for the future. These hyper-early reveals can be insidious, though. They often do more harm than good. For starters, very few people who watch the Death Stranding trailer will release the game is incredibly early in development. Speaking anecdotally, I work with a pair of people who are relatively knowledgeable gamers and they had no idea that Death Stranding is so far out. They were horrified. I felt bad, because I turned a lot of their interest into disdain when they found out Death Stranding is at minimum 3 years away.

This problem has existed for nearly as long as I can remember. Last console generation (PS3/Xbox 360) in particular felt like it promised the moon each and every chance it got. It’s easy to forget that games like The Last Guardian and Final Fantasy XV (both releasing Fall 2016) were shown for the first time running on PS3. The games were shown to us nearly a decade ago. As a result, I’ve had a weird love/hate/sadness cycle of ‘will this game ever come out’ because I saw too much too soon. Showing off a game too early carries other risks. Sometimes games just don’t get made. Like the fetus in Death Stranding, sometimes these games just disappear never to be heard from again. Rockstar’s Agent or Bioshock Infinite Vita, for example, were both shown off and promised on the industry’s biggest stages – yet neither will see the light of day.

Don't hold your breath. We're probably never going to get Agent.
It’s easy to feel the hype for new releases, but don’t get stranded out at sea (or on the beach?) by games like Death Stranding. If anything, this current console generation (PS4/X1) has given enthusiasts all the more reason to be skeptical. Whereas last generation was all about games disappearing, this generation is all about delays. Uncharted 4, delayed. Horizon Zero Dawn, delayed. The Legend of Zelda: Breath of the Wild, delayed. Batman Arkham Knight, No Man’s Sky, The Division, The Order 1886 – all delayed. If Death Stranding follows the precedent set before it, a timely release seems unlikely.

Nathan Drake is looking down because he feels bad that
Uncharted 4 got delayed so many times.

The most important thing I want readers to take away from this is to always look for release information when you see a game that excites you. When done well, early game reveals will give the audience a tentative release window like Fall 2016, or Spring 2017. Specific dates are obviously preferred, though rare when a game is first shown off. Be wary of when a game just gives a year – this often means that the project is early in its production and is therefore more likely to receive a delay. And when you see no year, no window, no month, no day at all? Be hyper critical. The trailer you saw was most likely a rough sketch, a concept, and not an actual game (yet).

Perhaps Death Stranding is the exception. I’d love for it to be. If Kojima Productions could make a stellar game and get it out by early 2018 I would be ecstatic. Realistically, though, I cannot see that happening. Reveals like these especially bother me when some publishers/developers have proven that “late” reveal can work so well. Bethesda stunned the world at E3 2015 when they showed Fallout 4 for the first time, and that the game would be out in a matter of months. While the 6-month PR/marketing cycle cannot work for every game (Fallout is a megaton exception here), an 18-month one can. I urge publishers and developers to hold games back until they are at most a year and a half away from release. It keeps excitement high. It gives fans the time to engage and speculate and share their passion with others. And it prevents people from wondering three plus years later why they still can’t play Death Stranding.

Save your energy for games that are releasing sooner.
Don’t get stranded by far future releases. Death Stranding will be in our hands eventually. If you can, focus your energy on the titles you know are coming soon. Everyone will be better for it.

Tuesday, June 21, 2016

E3 2016: Reflection, Games With The Biggest Impact, and Game of the Show
Perspectives

In the weeks leading up to E3 2016 all you could see online was doom and gloom, espousing the forthcoming death of the video game industry’s biggest trade show. E3 2016 was a year of dramatic changes well before the event even got underway. EA pulled out, opting to do their own separate event for press and fans alike called EA Play. Activision and Disney Interactive decided not to show any of their games on the convention floor. World of Tanks, infamous for their lavish play area, also decided not to come to the show.

But E3 2016 was here to prove that E3 still provides something unique and, while certainly in the process of evolving, isn’t going anyway. This year brought a bevy of gargantuan game announcements like God of War and Prey and Dead Rising 4.  E3 2016 was the place where Xbox announced that they seek to “end console generations...to move beyond them” with Xbox One Project Scorpio. Sony made the internet erupt in happiness with the reveal of Crash Bandicoot’s long awaited return. And Nintendo proved it can still get people excited as The Legend of Zelda: Breath of the Wild was the most talked about game on social media around the world.

The way the industry shares its new games has been turned upside down over the past year or two. More fans than ever are turning to “influencers” for their gaming news – like popular YouTubers or Twitch streamers. The number of gaming conventions has risen astronomically, as Penny Arcade Expos (PAX) continue to draw thousands of fans into their halls. Publishers, even hardware manufacturers, have begun to realize that they no longer need to communicate with their audience through old media like gaming websites (IGN, Gamespot) or print media (USA Today). Video game makers can communicate directly, or through influencers, and have their message received loud and clear.

Further, E3 2016’s attendance went down for the first time in several years. As giants like EA and Sony continue to have success with open to the pubic events like EA Play and PlayStation Experience, the spectacle of E3 may continue to die down. Perhaps the show floor will continue to shrink. Perhaps we see less new game announcements at the marquee press briefings. But what won’t change is the spirit of E3. The excitement so many of us feel in the days and weeks leading up to the show. No other show elicits the kind of Christmas-morning-excitement like E3 does. No other show gets people talking and sharing in the love of great games like E3 does. We know that E3 will be around for at least another three years and that makes me so happy.

In the end E3 2016, and all E3’s really, is about the games shown. From surprise reveals to breathtaking gameplay demos for titles that have only been teased. In honor of the spirit of E3, I have chosen 10 games that made the biggest impact and one Game of the Show. These are all titles that made me excited for the months and years to come. Without further ado, here are The Impact Factor’s E3 2016 games with the biggest impact and Game of the Show!

Absolver
(by Sloclap)


Revealed just a few days before E3 2016, Absolver is a game that took me completely by surprise. The game involves a smart combination of so many disparate game elements that work in harmony. The team over at Sloclap have adapted the methodical, thinking-man’s combat mechanics from Souls games and applied it to martial arts. Absolver is an action RPG in which planning your attacks, against AI or human alike, involves a deliberate dance of parries, feints, custom combos and more. On top of all that, Absolver features a card-based customization system that gets me even more excited. This a game to keep your eye on.

Bound
(by Plastic Demo)


I was fortunate enough to have the opportunity to play Bound at PlayStation Experience last year. This small game from Polish developer Plastic Demo continues to impress. The fluidity of the ballerina’s movements set in stark contrast (and surprising harmony) with the game’s colorful polygonal world is fantastic. It is abundantly clear from the moment you first lay eyes on Bound that the developers have a unique vision for the game. Thankfully I won’t have to wait much longer to try the game for myself as it launches on PS4 August 2nd.

Detroit: Become Human
(by Quantic Dream)


Quantic Dream and David Cage continue to create innovative gaming experiences you cannot find anywhere else. I absolutely adored Heavy Rain and unlike most others, I quite enjoyed my time with Beyond: Two Souls too. Detroit: Become Human appears to be a return to form for Cage and team, however, as its E3 trailer was one of the best at the show. Detroit: Become Human looks to feature those same nerve-wracking split second decisions that can indelibly alter the story you experience while playing. Set in a real city and dealing with fascinating philosophical questions like “what makes someone human,” Detroit: Become Human is a game I cannot wait to get my hands on.

Dishonored 2
(by Arkane Studios)


Dishonored 2 is not a game I expected to impress me. I’ve never played the first game and I cannot say that I’m the biggest fan of stealth. But here we are, and here Dishonored 2 is as one of my top ten games from the show. Arkane Studios looks to be taking everything that people liked from the first game and improving upon it in every way. The strategic use of powers, the fluidity of movement, the interruptible narrative scenes, and the list goes on. Dishonored 2’s showing was so good, it got me anxious to boot up my PS3 to play the original Dishonored. That’s pretty impressive. 

Eagle Flight
(by Ubisoft)


Virtual reality has me excited. I’m chomping at the bit to purchase my PlayStation VR headset. VR is nothing without fantastic games at & around launch, and Eagle Flight has risen to the top of what I’m excited to try out in my new tech. Ubisoft has expanded upon the game’s first reveal meaningfully, building a world that looks both fun to explore in tranquility and a blast to zip through in competitive capture the flag-like matches. While not the most groundbreaking VR game, every time I saw Eagle Flight demoed I got a big smile on my face. It just looks like so much fun.

God of War
(by Sony Santa Monica Studio)


Wow. Just wow. It’s hard to (concisely) put into words what was shown on Sony’s E3 stage. God of War is a franchise I’ve always enjoyed, but never really felt any closeness to. Kratos is a jerk, and the gameplay wasn’t much more than gorey, fast, arcade fun. The reboot that Sony showed off, however, looks tonally (nearly totally) different. The relationship between Kratos and his son, the Norse setting, the more deliberate combat, the open-zones with exploration, and the serious The Last of Us vibes all told me this new God of War is something we’ve never seen before from Santa Monica Studios. I cannot wait to learn more. I cannot believe I’m this excited for a God of War game.

Horizon Zero Dawn
(by Guerrilla Games)


Horizon Zero Dawn was my E3 2015 Game of the Show. E3 2016 further solidified my choice. Guerrilla continues to impress with its new gameplay snapshot while simultaneously bumming me out that I will have to wait until 2017 to finally play this great looking open world action RPG. The world is beautiful. The relationship Aloy has with the robotic dinosaur-like creatures is fascinating. It’s clear for the first time that we’ll be taken on an epic journey to uncover the mysteries of this far future Earth. Horizon Zero Dawn looks to be the next big thing, you can quote me on that. The only reason Horizon Zero Dawn did not win The Impact Factor’s Game of the Show for 2016 is because it won last year, thus making it ineligible. Horizon Zero Dawn is a game tailor made for me and I’m thrilled to finally know a bit more.

Pyre
(by Supergiant Games)


Supergiant Games is making its weirdest and most ambitious game yet with Pyre. First revealed at a recent PAX, Pyre is a beautiful synthesis of RPG systems with fluid and strategic combat, a cast of colorful characters, and Supergiant’s signature aesthetic. Bastion and Transistor are both spectacular, and I am sure Pyre will be no different. I’m excited to see how Supergiant once again creates a spectacular world as I journey through purgatory with my group of exiles.

The Legend of Zelda: Breath of the Wild
(by Nintendo)


Saying that Nintendo has had a rough past few years would be an understatement. The Wii U has severely underperformed, Nintendo has lost all third-party support, and even their console exclusives haven’t seemed to drum up a lot of hype. The Legend of Zelda: Breath of the Wild could be the turning point in their fate, however. What a gorgeous, impressive experience Nintendo showed off. For the first time in a long time, Breath of the Wild reimagines what a Zelda game can be. The game is open world, with resource gathering, crafting, side-quests, jumping, climbing, subtle narrative, and a story you can finish without even completing all quests. On top of that, Breath of the Wild repurposes aesthetic elements from other games I love, like Wind Waker and Shadow of the Colossus, delivering a Zelda game I would have never expected. I’ll wait for the NX version, but oh man does Breath of the Wild get me excited.

We Happy Few
(by Compulsion Games)


Who would have thought a relatively unknown game would be the video game highlight of Xbox’s E3 2016 media briefing? I sure didn’t. But We Happy Few stole the show. The game was given time to breathe on stage, running the audience through the game’s systems and its dystopian / Orwellian world. The environmental storytelling and intriguing premise are just two of the many reasons I got excited to play We Happy Few. If I take my happy pills, will that mean I get to play sooner?

E3 2016 Game of the Show
Persona 5
(by Atlas, P Studio)


Persona 5 looks incredible. My excitement has been slowly building ever since finishing Persona 4 Golden, but E3 2016 made it rise to a fever pitch. Everything about Persona 5 demonstrates just how much love and skill has been poured into the game. From UI to the world to characters to animations to the series-famous & delightfully weird personas themselves, Persona 5 gives everyone a reason to be excited. For the first time, your protagonist is not a good guy, but a thief and miscreant. Your goal is not to save the world, but rather save yourself and stop the evil desires of people by stealing from their hearts. Tokyo is realized more gorgeously than I’ve ever seen before in a game. Despite not being hands on at the show, I found myself scouring the web to watch off-screen gameplay footage. And it still looked incredible! Persona 5 has been one of my most anticipated games for months, and Atlas with P Studio have given me no reason to doubt myself about it. Persona 5 will take Japan by storm in September, but I’ll begrudgingly wait until February 14th 2017 when it releases in North America to deep dive into the game. Congrats Persona 5, you’re The Impact Factor’s E3 2016 Game of the Show!



And that’s it! What are the E3 2016 games you all thought had the biggest impact? Or will have the biggest impact in the months and years to come? Did I miss a game you thought was special? Please let me know! Feel free to leave a comment below or tweet @alexsamocha

Friday, June 17, 2016

News & Views
6/11/16-6/17/16

E3 2016 has come and gone! It’s been an insane week full of great video game news. E3 is changing, but it still gets my blood pumping and fuels my excitement for the upcoming year in video games. If you haven’t already, please check out my in-the-moment reactions video to each and every press conference.

News & Views collects the week’s best video game writing and puts it into one convenient place. An unfortunate downside of E3 is the reduction in new op-ed/essay-styled video game writing, but there’s still plenty of great stuff the made its way to webpages this week. Check out the links below for stories about the evolution of E3, developing a game while dealing with a debilitating heart condition, and how game devs are dealing with an all out fan revolt.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brian Crecente, Polygon

Worth Reading
Pixel by Pixel, VICE

Gareth Damian Martin, Kill Screen

Matt Sayer, Unwinnable

Chris Kerr, Gamasutra

Kris Graft, Gamasutra

Stephen Totilo, Kotaku
The Impact Factor Ep. 59: E3 2016 aka Revelations aka Norman Fetus
Podcast
Welcome to the 59th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about the biggest E3 2016 news: Xbox One Project Scorpio, We Happy Few, For Honor, Eagle Flight, Tekken 7, Prey, God of War, Days Gone, Detroit: Become Human, VR, Horizon Zero Dawn, Persona 5, Crash Bandicoot and much more!

E3 2016 Predictions Contest Scoreboard


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, June 14, 2016

E3 2016: Press Conference Reactions!
Video Article

E3 2016 is finally upon us! As many of you know, each and every year I devote myself to following the biggest game announcements, demos and more. As always, I watched the press conferences with a keen eye. Check out my video below for off the cuff reactions to all of E3 2016's press briefings: EA, Bethesda, Xbox, PC Gaming, Ubisoft and Sony.

In the video I discuss what was shown, how strong the lineup of games was, and the central message for each. Who did the best this year? What were some of the most exciting moments? You can find all of that out and more by watching below. Stay tuned to TIF for plenty more E3 2016 content!

Friday, May 27, 2016

The Impact Factor Ep. 56: Xbox Teraflopped
Podcast
Welcome to the 56th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about E3 2016, Xbox Scorpio, No Man’s Sky delay, Supercell, Uncharted 4, Oculus VR, Prey 2, F2P whales, Overwatch, and much more!

“New insights into the spending patterns of whales” by Mark Robinson, Gamasutra


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, February 5, 2016

The Impact Factor Ep. 40: Not In A Psychopath Way
Podcast
Welcome to the 40th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Lawbreakers, ESPN, PS4 & XOne sales, E3, Bethesda, DOOM, DICE, Hearthstone MEGA news, eSports, The Order: 1886, Fat Princess Adventures, and much more!

Brian Kibler's Hearthstone Standard Format Thoughts

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Tuesday, November 17, 2015

Nuclear Bomb: The Fallout Effect
Article

Abstract: Fallout 4 was one of the year’s most anticipated games before it was even officially announced. The game profoundly commanded the narrative of the industry: fans and critics alike. Fallout is part of a small, elite group of IPs that are able to elicit a reaction so strong it defines the present and future of gaming. But why Fallout? What made these IPs so impactful? I argue it comes down to four things: peerlessness, developer trust, chronology, and nostalgia.

Not many games are the biggest release of the year before they’re even officially announced. In fact, the number of titles could probably be counted on one hand. The thought of one of these games gets critics giddy, YouTubers shouting from the mountaintops, and fans foaming at the mouth. It’s a strange and fascinating phenomenon of the video game industry. A select few titles hit like a nuclear bomb. Only a few IPs can elicit such an effect. 2015 saw the release of one of these infamous titles: Fallout 4.

Fallout 4 is a game everyone saw coming. Bethesda Softworks had been quiet for quite some time following the release of their previous title, Skyrim. Speculation, and excitement, had been running rampant in the months (even years) leading up to the game’s official teaser. You had forums claiming they found websites about the game, alleged former Bethesda employees ‘leaking’ information, and fake screenshot after fake screenshot. So it should come as no surprise that Fallout 4 was a hit before anything was even shown. The moment that the “Please Stand By” site was posted, everyone already knew what his or her most anticipated game of the year was. No contest.

'Please Stand By': Fallout is going to be foremost in your mind
 from June through the end of the year.
This excitement dominated the narrative of the industry’s biggest event: the Electronic Entertainment Expo (E3). It was no small feat. In my several years of follow E3 coverage, the ‘biggest’ game is almost always some surprise announcement. Like Watch Dogs or The Division from E3’s past. Or if we took at look at this year’s E3, a game like the Final Fantasy 7 Remake or Horizon Zero Dawn. But that was not the case this year. Fallout 4 dominated. Fallout 4 released their first trailer two weeks before the show. It showed fans exactly what they wanted to see: the game was more of the Fallout they know and love. By the time E3 2015 got rolling, Fallout 4 was (mostly) a known entity. The game was shown off in a substantial way at Bethesda’s Sunday night press conference. The on-stage demo showcased improvements to the base game systems, new gameplay modes, improved graphical fidelity, and the semi-unexpected confirmation that Fallout 4 would release this fall. When it came time to give conference awards, Fallout 4 cleaned up shop. In spite of not announcing the game at the event, and showing what everyone pretty much expected, Fallout 4 ignited an excitement that only a precious few IPs can muster.

E3's game of the show could have easily been Horizon or The Last Guardian or
FF7 Remake. But for most, it was Fallout 4.
The Fallout effect continued well into the Fall as we neared the game’s November 10th release. New releases were big, but none of them were Fallout. You found this everywhere. Critics would say how much they loved playing Metal Gear Solid V or Until Dawn, but in the very next breath mention how they’re still eagerly awaiting Fallout. Some of the fall’s biggest releases have been swallowed whole by the excitement surrounding Fallout. Despite great review scores for several of this year’s marquee titles, all had remarkably short news cycles following (and even leading up to) their release. Halo 5, despite being the first new Halo game in 3 years, had excitement that lasted about a week or two. Treyarch’s sequel to one of the most beloved Call of Duty games, Black Ops 3, had little to no time in the spotlight. Rise of the Tomb Raider struggled to get even let fans know the game had shipped. And that’s all because of Fallout 4.  2015 has been one of the best years in gaming in recent memory, and even still, many of the great games that came out can’t escape the power of Fallout. The power of a game that shipped 12 million units in one day. A game that sold nearly 2 million digital copies in three days.

It's competition may be as strong as a Deathclaw, but Fallout 4 has power armor
and a mini gun. It's opponents didn't stand a chance.
No matter how I think about it, the hype for games like Fallout 4 is a strange phenomenon. As I alluded to in the opening of the article, only a few handful of IPs are able to command this kind of all encompassing attention. Some would argue the franchises that have this impact are subjective. I can agree to a certain extent. I’d argue, however, that there are a precious few IPs that are objectively ‘nuclear bombs.’ Namely: Fallout, Grand Theft Auto, and The Legend of Zelda. Small spin-offs aside, each new entry into these three franchises drums up a fervor that’s unmatched in the industry. The create a kind of excitement that fuels massive surges to console purchases, break sales records, or are the largest entertainment release of the year. But why these three? It’s a question that I couldn’t get out of my head in the weeks leading up to Fallout 4’s release. Why does a new GTA or Zelda or Fallout dominate so much of the games conversation? Why are the fans of these franchises so passionate, so vocal, and so large in number? Why couldn’t I stop myself from feeding into this hype cycle?

Mini nuke? Nah. Just Fallout 4 hitting stores.
After much reflection, I came up with four reasons why I think Fallout, and it’s group of elite peers, are ‘nuclear bombs.’ I’ll touch on each briefly.

Peerlessness

Want to know the number one reason why I was (and am) so excited for Fallout 4? Because no other game I’ve played can provide me with the same kind of experience. Many other games have tried, but none have been able to create as compelling a setting, as content dense a map, and as rich an open world as Bethesda RPG’s. Fallout has no competition for the type of experience it provides to you. The skill with which the team at Bethesda puts their games together is incredible. They are able to create worlds that you want to get lost in. Every piece of content in their immense games feels meaningful. The world is filled with secrets both obvious and obscure, both exciting and tragic. Fallout allows you to role-play to the fullest extent. You have full control of all character customization, skills, stats, morality, weapon preferences, armor, and many more.

I have mixed feelings about open world games, generally. So many open worlds are bland, lifeless. Exploring and playing them often feels like an excise in tedium. One of my chief complaints about ‘bad’ open world games is locomotion: how fun it is to get from point A to B is paramount. That’s because the space between A and B is usually devoid of interest. Fallout 4, and Bethesda RPG’s generally, make every single square inch of their world worth spending time in. You’ll find hidden stories, great loot, new allies, and more. No other open world game, even some of the best (The Witcher 3 or Infamous) can replicate this feeling. Every aspect of Fallout synergizes to create an unmatched experience.

Many have tried, but there's nothing quite like Fallout.
Developer Trust

The fervor for Fallout 4 began as early as it did because the game’s developer, Bethesda Softworks, has a long and (mostly) spotless history of great games. Developer trust is a significant part of why Fallout is part of such an elite group of franchises in the gaming industry. To put it simply: you know exactly what to expect when you boot up your copy of Fallout 4. You can trust the game will be massive, content rich, gripping. Most importantly, you know that it will match or exceed the quality of previous entries. Bethesda hasn’t released a bad Fallout. Bethesda hasn’t pulled the wool over fan’s eyes with a suboptimal game. Every Bethesda RPG, every modern Fallout game, has that same stamp of quality. This is where so many other IPs are unable to achieve the notoriety that Fallout or GTA or Zelda have been able to achieve. One bad game release, or even one particularly egregious element in an otherwise great game, can sink the franchise. As a quick example: Mass Effect. Despite BioWare creating an extraordinary new series, missteps with the third game’s ending and issues plaguing some of the studio’s other releases resulted in the erosion of trust. Though excitement is still high for Mass Effect Andromeda, it hasn’t and won’t reach the same levels as Fallout 4. The developer trust isn’t there. I felt justified in my excitement for Fallout 4 because I had confidence it would achieve the same level of excellence as Fallout 3 or Skyrim. And, in my 15 or so hours that I’ve been able to play so far, I can confidently say that my assumption was right. Bethesda doesn’t release bad games.

You see this logo? You can be confident in knowing that the experience will meet expectations.
Chronology

Want to play a new Fallout game? A new GTA or Zelda? You’re going to have to wait. But in the case of these IPs, that’s a very good thing. There are many games that, in my opinion, are as good or better than Fallout games. There isn’t a Fallout title in my top ten games of all time. I can say without exaggeration, however, that Fallout 4 was my most anticipated game of the year ever since it was announced. It had been so long since I’ve played Fallout. It’s been seven years since the last game in the series. Fallout 3 released when I was a freshman in college; Fallout 4 released during my fourth year in graduate school. That’s a long time. A lot has happened. It’s given me (and others) the time and space needed to gain perspective, distance myself from my time with the previous game, and fuel my hunger for more of the same. Just like developer trust, an ideal chronology is another element that many other IPs fail at achieving. Despite the wide-spread critical acclaim and fan excitement for Assassin’s Creed 2, the yearly releases of sequels has driven excitement into the dirt. People still play and enjoy Assassin’s Creed, sure, but it’s hard to argue that people are that excited to get their hands on the latest version. Bethesda, Rockstar and Nintendo all take their time with new mainline entries to Fallout, GTA and Zelda respectively. Distance makes the heart grow fonder. And in games, time is distance.

New Fallout games are few and far between. Perhaps the rest are still locked
up in the Vault.
Nostalgia

Nostalgia’s role in building these megaliths of the gaming industry is a complicated one. Certainly a much larger subject than can be covered in one short paragraph here. Though, it matters, and I wanted to mention it briefly. Nostalgia acts as a combination of peerlessness, developer trust and chronology. The groundbreaking GTA3, A Link to the Past and / or Ocarina of Time were formative experiences for so many gamers. Playing a new entry in these franchises calls back to the time you spent with previous entries—a time that, for so many, defined who you were or how you thought as a gamer. Fallout is interesting when considering nostalgia. Fallout and Fallout 2 were huge, certainly, but don’t command the same sort of import as early GTA or Zelda titles. But Fallout 3 was so profoundly impactful it’s created its own type of nostalgia. Fallout 3 created a new era of fans talking about how fantastic the game was, how much it did well and how it was an experience unlike any other. That’s created a ravenous, nostalgic void for Fallout 4’s release. People are excited either because they played Fallout 3 and thought it was great or, for many others, because they heard how great Fallout 3 was and want to finally enjoy the franchise for themselves. Fallout 3 was that flashpoint—the game itself didn’t sell well at launch, but gained momentum over time. Regardless, a culture of longing for previous entries is essential in forming the kind of craze I’m writing about it. Nostalgia is a powerful motivator.

I feel a twinge of 'nostalgia' for Diamond City already. Fallout makes a deep connection
with the player almost immediately.
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What do you think? What are the reasons you think franchises like Fallout and Grand Theft Auto and The Legend of Zelda make such an enormous impact on the industry? What other IPs do you think are peerless, are emblematic of developer trust, have a compelling release chronology and make you nostalgic? I’d love to know. In the meantime, I think it’s time to get back to playing Fallout 4.