Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts

Wednesday, November 30, 2016

10 Mean Streets of Gadgetzan Cards That Got Me Excited!
Perspectives

I know, I know. The Impact Factor is on hiatus. The blog is indeed still AWOL. On the good news front, I’ve made finalized drafts for 5 out of my 7 manuscript figures and have started work on a poster for a scientific conference in January. So that’s something?

Despite being on hiatus, I felt obligated to post something about Hearthstone’s latest expansion: Mean Streets of Gadgetzan. On December 1st players are going to be treated to over 130 new cards to enjoy and a bevy of new strategies to implement. Moreso than many previous sets, I believe Mean Streets of Gadgetzan is going to seriously impact the ranked metagame. I fully expect to see a lot more Priest, Druid climbing to the top tier spot, alongside the return of Aggro Warrior.

As is tradition here on the blog, I wanted to run through a handful of the new cards that have me the most excited. For the past few releases I have made videos, but my limited TIF time means that we’re back to the basics—a text list! So without any further ado, here are the 10 Mean Streets of Gadgetzan cards that got me excited:

Jade Idol
Let’s get ahead of the curve here: I welcome our new Jade Druid overlords. Mean Streets of Gadgetzan has introduced three powerful new factions for the game’s 9 classes, and the Jade Lotus clan has quickly come out as a leader when it comes to power level. Of the three Jade Lotus classes (Shaman, Druid, Rogue), Druid got most of the best faction cards. Jade Idol is near the top of that list. At worst, Jade Idol is a 1 mana 1/1 that makes your next Jade Golem a 2/2. Late in the game, Jade Idol is a 1 mana 4/4, 5/5, and beyond. Jade Idol is also critical in helping Druid deal with control decks. With Jade Idol, you can never fatigue. Ever. The second ability keeps your deck full and the increasingly powerful Jade Golems coming. If Jade Druid is a thing, and I predict it will be, expect to run two copies of Jade Idol.

Rat Pack
Hunter didn’t get a whole lot in Mean Streets of Gadgetzan, but maybe that’s because of Rat Pack. A 3 mana 2/2 is pretty bad stats, but once you read the card’s text its power level becomes clear. Early game minions that deathrattle into new minions have shaped Hearthstone’s metagame for years. At face value, a 2/2 that summons 2 1/1s is pretty good. Increase Rat Pack’s attack by 1 and the card starts to get bonkers. Hunters have a great tool for buffing beats with Houndmaster, and are gaining several new ones from the Grimy Goons faction. Midrange Hunter has always been pretty good, and I’m excited to see where Rat Pack might fit.

Inkmaster Solia
I love how Mean Streets of Gadgetzan’s final faction, the Kabal, are reinforcing the reason to build single copy decks. I’ve had a great time with Reno Jackson, and with Inkmaster Solia, I now have plenty of incentive to make Reno Mage. Playing a card for free is never a bad thing. Assuming you built your deck correctly, Inkmaster Solia’s effect is always going to proc—which can lead to a swingy turn. Turn 7 Inkmaster Solia into a free Flamestrike, Blizzard, or Firelands Portal? Devastating. Magic and Hearthstone pro Brian Kibler has already shown the power of single copy Mage decks, and I expect Inkmaster Solia to easily make the cut.

Small Time Recruits
Mean Streets of Gadgetzan is trying to steer Paladin towards a new, hyper aggressive 1-drop deck. If any card makes this new archetype work it will be Small Time Recruits. Drawing 3 cards for 3 mana is fantastic. Aggressive Paladin lists will run enough 1 drops that you won’t need to worry about Small Time Recruits drawing less than three. Small Time Recruits thins your deck, making you more likely to draw into your powerful finishers like buff spells or Leeroy Jenkins. Top decking a measly 1 drop can feel pretty bad. It’s also a draw that will always work, compared to something Aggro Paladins have previously run in the past (Divine Favor). Especially with Paladin getting new hand buffing tools, having a bunch of creatures in hand is a good thing. The eventual fate of a 1-drop heavy Paladin list is unsure, but if it is competitive, expect Small Time Recruits to play a big role.

Drakonid Operative
I’m calling it now: Drakonid Operative is the best card in the set. It’s a 5 mana 5/6, easily passing the vanilla test. It’s a dragon, and we all know there are a ton of great synergies in dragon decks. It fills a 5 slot that has been default filled with Azure Drake, even though the card isn’t the best for every dragon list. And Drakonid Operative’s battlecry is INSANE. Discovering a card from your opponent’s deck is arguably better than drawing one from your own. Gaining a new card from a minion that is already impressively stated for its cost is ridiculous. Dragon Priest will be an extremely powerful deck in the new metagame, and they will run two copies of Drakonid Operative. If you don’t open them, craft them. You can thank me later.

Dragonfire Potion
You’re seeing it right: I’m spotlighting 2 Priest cards out the 10 for the entire set. The long-suffering Priest class was blessed with a bevy of powerful cards in Mean Streets of Gadgetzan, including one unlike anything they have ever had before. Like a good board clear? Yep. Dragonfire Potion is super powerful. 6 mana to deal 5 damage to all creatures is fantastic. With Dragon Priest getting plenty of new tools, Dragonfire Potion slots in perfectly to help out particularly difficult matchups (like Midrange Shaman). All the better, if your board is dragons, they’re left untouched! Dragonfire Potion will not only find a home in Dragon Priest decks, but likely any Priest deck that is playing for the long game. The one downside is that Dragonfire Potion is extremely weak against other dragon decks. Considering just how powerful Dragon Priest is looking, this could pose a problem.

Hobart Grapplehammer
Aggressive Warrior looks to be a lone savior from the powerful late-game heavy decks on the horizon like Jade Druid. Hobart Gapplehammer is a powerful new addition to the existing archetype. A 2 mana 2/2 isn’t the worst, but it is the battlecry we really care about. Adding +1 attack to every weapon, both in your hand and deck, is crazy. Firey War Axes are now 4-2 weapons, Arcanite Reapers 6/2. I’ve played my fair share of an aggressive Pirate Warrior deck and often find myself missing one or two damage for lethal. Hobart Grapplehammer’s battlecry is the solution to that problem. Weapons are already hard to deal with as only a tiny fraction of cards in the game let you affect them, making Hobart Grapplehammer’s effect feel even better. Be prepared to get smashed in the face by huge weapons soon.

Dopplegangster
Amazing name-pun aside, Dopplegangster could be the card that could makes a Grimy Goons deck work. Any in-hand buff given to Dopplegangster dramatically increases the power level of the card. We already know that 5 mana 3 2/2s doesn’t get played (see Force of Nature), but as we’ve seen with Grim Patron, 3 3/3s is nothing to shake a stick at. Anything above that and it starts getting into the unfair territory. I’m skeptical about the competitive viability of a Grimy Goons faction deck, but if one is good enough, Dopplegangster will almost certainly slot into it.

Genzo, the Shark
No, I didn’t just choose this card because it has ‘shark’ in the name. I seriously think Genzo, the Shark is amazing. He’s also one of the most overlooked cards in the set. As Dragon Priest, Midrange Shaman and Jade Druid appear poised to shape the meta, aggressive strategies will arise as a natural counter. One of the worst possible feelings with an aggressive deck is to dump your hand onto the board, lose it, and then rely on top deck draws to win you the game. Genzo, the Shark helps to stymie that problem. A 4 mana 5/4 isn’t bad (when you want to kill your opponent fast) and his effect is great. Assuming it can live until your next turn (a big assumption) Genzo, the Shark is Jeeves on a big stick. You also control when hands are refilled to 3 cards, making him more versatile than Jeeves. Genzo, the Shark’s fate is uncertain, but I want to believe he might make the cut for a Pirate Warrior or Face Hunter list.

Aya Blackpaw
The champion of Jade decks, Aya Blackpaw is an auto-include for any deck revolving around making Jade Golems. Her stats are bad at a mere 5/3 for 6, but when you start considering the stats of her golem friends she summons, the math starts to get nutty. By turn 6, Jade decks will have (hopefully) summoned at least a golem or two. That means that Aya Blackpaw is often a 6 mana 5/3 that summons a 3/3 or 4/4, and then summons a 4/4 or 5/5 upon dying. Her being on the battlefield doesn’t really matter in the long term, either. Aya Blackpaw ramps up your Jade Golem count by 2 (ignoring any Brann or Feign Death shenanigans), which makes every single other Jade card in your deck that much better. There are not many cards I plan on crafting day one if I don’t open them, but Aya Blackpaw is an exception. I cannot see how she doesn’t get played.

Friday, September 30, 2016

The Impact Factor Ep. 74: Tippecanoe and Destiny 2
Podcast
Welcome to the 74th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Destiny 2, Hearthstone changes, Palmer Luckey & Oculus, Firewatch, PlayStation Experience, eSports, Battlerite, No Man’s Sky, skinnerware games, Deus Ex: Mankind Divided, Scare Fest 2016, Snuggle & Scream and more!

“A Game Player’s Manifesto,” by Richard Garfield

The Impact Factor’s Scare Fest 2016

Snuggle & Scream podcast


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, September 20, 2016

Happy With A Habit: Finding Fuel From Lifestyle Games
Perspectives


This past Friday was slow, painfully slow. Like a mule that’s dug its heels deep into the dirt, it was a Friday almost sentient and malicious, knowing full well that the weekend was only a few hours away. I ran an experiment that went predictably awry and had mundane conversations about weekend plans. Throughout the rest of the week, reading news about video games helps to fill in duller spats. Fridays are a serious offender, however, as little to nothing of value gets published. This Friday IGN ran a story about how to make a Pokemon GO accessory work. Polygon ran yet another piece about how the PC version of a new game (BioShock Remastered) is shoddy. But I did have something to be excited about. I had something to fuel the rest of my day. In fact, it’s something that is a constant source of energy from which I can draw, a font that never dries up—lifestyle games.

Because you see, Clash Royale was about to get a big update. Friday meant the announcement of a ton of quality of life changes. New chests were being added to the game that would give players better chances at Epic and Legendary cards. Special offers were being added to the shop to give big payouts for a small cost. Tournaments were about to be restructured entirely, giving players the chance to play whenever they want. Four new cards are slated for addition to the game, including the cool looking Mega Minion. While waiting for an experiment to finish I sat transfixed to Clash Royale’s subreddit, eager to learn as much as I could about this Monday 9/19 update. I was energized.

Clash Royale's update got me all kinds of excited.
Like they always do.
No, Clash Royale isn’t a new game. Far from it. I’ve been playing this smartphone title since it first launched in March. I have even taken the time to share my thoughts about the game in review form here on the blog. This competitive deck-based real time strategy tower defense game has joined a small suite of titles that accompany me through day-to-day life. Clash Royale, Hearthstone, and Overwatch are the three games that, despite new releases and new announcements, exist at the forefront of my gaming time. The three are also lifestyle games.

Lifestyle games are living products. Official release is only the beginning of their existence as a consumer good. Lifestyle games offer a constant but evolving play experience that’s designed to keep people like me playing for months, if not years. They receive regular updates that shake up the ways in which players engage. That can manifest in a couple different ways, but generally through the addition of new modes and new playable content (like cards in Hearthstone or heroes in Overwatch). Lifestyle games come in all shapes and sizes. Most MOBAs, like League of Legends or DOTA2, are lifestyle games. Digital card games like TES: Legends fit the description, too. Most smartphone games have at least some shades of lifestyle elements, like Puzzle and Dragons or Kingdom Hearts Unchained X. Regardless of the genre they come in, lifestyle games are tailor made to keep you invested.

If it talks like or walks like a lifestyle game, it probably is.
For me, lifestyle games must also provide enjoyment in relatively small bursts. Unlike an open-world RPG or a AAA narrative title, lifestyle games can be (satisfyingly) played in half an hour or less. In the case of Clash Royale or Hearthstone, sometimes even fewer than 10 minutes. The lifestyle games that have gripped me have done so through exemplary design and an addictive gameplay loop. They reward, and spotlight, progress as you invest more of your time into them. It has been fantastic seeing my Hearthstone card collection grow and my Clash Royale levels rise. Skill ranks in all three of my lifestyle games show me that my play hasn’t gone unnoticed and that I’ve made it high up the ladder. My lifestyle games give me something to do when I get a few moments to spare while simultaneously being compelling enough on their own to warrant long, dedicated play sessions.

Hearthstone and Overwatch and Clash Royale are far more than a time killer – they are fuel. The real reason I’ve become so enamored with lifestyle games isn’t the availability or the dynamism of play, it is the narrative of how they are changing over time. It is the stories behind additions or the retooling of the play experience. It is so satisfying to be deep into the strategies and issues facing these lifestyle games and watch how the developers steer the ship in the right direction. I love to be involved in conversations not just about gameplay, but about game design. My play experience in a lifestyle game in small part contributes to the future of the game for everyone. Abusing an overpowered character in Overwatch with others in the community can drive changes to their abilities. Discovering a deck that counters popular strategies in Clash Royale is me engaging with a much larger discussion. In a way it is like watching a game grow up, which is something I’ve never experienced before.
 
Simply playing Hearthstone or other lifestyle games involves me
 in the conversation about their development. That's super cool.
Lifestyle games also help to fill in the quiet times of an industry I love to follow. Whether it is the end of a week, the middle of summer, or the weeks between major trade shows, news about video games can dip quite a bit. It’s a cycle, and one that undulates pretty dramatically. My lifestyle games are constantly changing, which provides a near endless font of excitement to draw from. Just last month Hearthstone released the One Night In Karazhan expansion that brought with it a bevy of fun boss fights and over 40 new cards that have changed the way I play in all game modes (& will continue to in the weeks to come). Clash Royale just got a massive update yesterday and I still have four new cards to look forward to over the next six weeks. Overwatch just began its second competitive season that has me clamoring for Diamond rank. Before that, it was a blast playing the time-limited Rocket League­-esque Lucioball in the Summer Games, and my excitement is still high as Blizzard has been cryptically teasing the game’s next character, Sombra, for weeks now. Playing, but even just following, these lifestyle games provides a constant drip feed of new and exciting that makes every week in gaming feel like an adventure.

Qiuén es Somba?

Whether it is playing, following or talking about them, I’m happy with my lifestyle game habit. Hearthstone, Clash Royale and Overwatch have all given me more than their fair share and there is no sign of them stopping anytime soon. Some habits are worth having. Goodbye doldrums.  

Friday, September 16, 2016

The Impact Factor Ep. 72: Pumpkin Spice Enema
Podcast
Welcome to the 72nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Tokyo Game Show, Death Stranding, Gundam Vs., Kingdom Hearts, Danganronpa 3, PS4’s terrible news week, The Last Guardian, NoClip, Hearthstone, Hyper Light Drifter, and the Top 5 games we’re ashamed we haven’t played yet!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, September 9, 2016

The Impact Factor Ep. 71: Going Pro (Not Really)
Podcast
Welcome to the 71st episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PS4 Slim, PS4 Pro, iPhone 7, Mass Effect Andromeda, Super Mario Run, Hearthstone, Firewatch, Metroid Prime Federation Force, video game PR, Valkyria Chronicles and much more!

“Pete Hines Interview- ‘We’re only going to make games that we think raise to a certain level of quality’” by David Jenkins


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, September 2, 2016

The Impact Factor Ep. 70: For You, The People
Podcast
Welcome to the 70th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Enter the Gungeon, SteamSpy, EVE Online, Journey, Hot Lava, No Man’s Sky, Nintendo 3DS, #GameDesignSecrets, Total War Rome 2, Valkyria Chronicles Remastered, and what constitutes false advertising in gaming!

“A Video Discussing Whether Or Not Hello Games Lied About No Man’s Sky” by Jim Sterling


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, August 19, 2016

News & Views
8/13/16-8/19/16

So ends a damp, cool, and foggy week in San Francisco. I’ve been waiting since the first hour of Monday for this.

News & Views collects the week’s best writing about video games and puts it all into one convenience place. Check out the links below for stories about how a developer’s hypoglycemia is represented in his games, how Super Mario 64 introduced the camera as a new character, and a look into a growing mystery that links 19 seemingly unrelated games together.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Kathryn Hemmann, Kill Screen

Worth Reading
Chris Solarski, Gamasutra

Laura Kate Dale, VICE

Gita Jackson, Giantbomb

Aevee Bee, Zeal

A.A. Dowd, Matt Geradi, John Teti, and Ignatiy Vishnevetsky, A.V. Club

With Comments
Popsychblog, Reddit/r/hearthstone
This poster on Reddit offers an interesting insight into how to view new cards. Pros and amateurs alike are routinely wrong about the power level of new cards. There are so many factors, it’s hard to really know. Poppsychblog suggests a common rubric on how to value a new card’s merit that’s irrespective of meta context. Interesting thoughts!

Alex Newhouse, Gamespot
No Man’s Sky is a polarizing game. Some love it, some hate it. Like many of the ‘big’ games of our time, it has certainly fueled interesting writing. Alex Newhouse discusses the joy of being stranded alone in an unthinkably vast universe. I’m not sure that’s what I am looking for in games, but that No Man’s Sky can provide that feeling is something truly special.

Patrick Klepek, VICE
Well, Frog Fractions 2 here we come! Jokes aside, this is a crazy story. 19 seemingly unrelated games have these symbols appearing. Symbols that, once decoded, seem to assemble into some kind of map (or electrical circuit?). With the Overwatch Sombra ARG in full force, I’ve been really into following the hard work of others in deciphering these cryptic messages. Here’s to hoping it builds to something really cool.
The Impact Factor Ep. 68: Dewritos and Gremlins
Podcast
Welcome to the 68th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Gamescom, PS4 4.00, Metal Gear Survive, For Honor, Overwatch, Heroes of the Storm, Final Fantasy XV, THQ Nordic, eSports, memes, Hearthstone, Headlander and much more!

“Why dank memes are killing the discussion around eSports” Cassandra Marshall, PC Gamer


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, August 9, 2016

TIF Reviews: One Night In Karazhan! (Hearthstone)
Video Article

Hello everyone! One Night In Karazhan, Hearthstone's latest adventure, launches this week. As always, I had to get in front a camera to talk about the cool new cards. 45 cards is a lot to review in one video, so I picked the 10 cards that have me the most excited. I contextualize all my card thoughts on how much of an impact they might make in the Standard format. Overall the new cards appear weaker than the ones in the previous two expansions, but there's still plenty to be excited about.

So please check out the video and let me know what you think. Are you excited for One Night in Karazhan? What cards got you the most excited? 


Friday, August 5, 2016

The Impact Factor Ep. 66: Admitting You Play Games
Podcast
Welcome to the 66th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PS Vita hacks, Hearthstone, Overwatch, Pokemon Sun & Moon, Inside, Darkest Dungeon, 1 billion iPhones sold, PlayStation profits, I Am Setsuna, and how we talk about video games to people who don’t play.


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, May 3, 2016

Opening 80+ Whispers of the Old Gods Packs: An Exercise in Randomness
Perspectives

Hey everyone, just a short piece this week. Hearthstone's latest and long awaited expansion, Whispers of the Old Gods, finally launched last week. It had been nearly 6 months since the mega-popular card game received new cards. I was chomping at the bit to try out a whole new world of decks and strategies, so I figured no better way than to open nearly 100 packs on day one!

My pack opening was streaming to Twitch, but I wanted to post it here for more of you to see. It's exciting to open so many packs at once and see how the gods of randomness treat you. Opening packs will never get tiring for me. I hope you enjoy seeing my spoils and I'll be back next week with a game review!

Friday, April 29, 2016

The Impact Factor Ep. 52: Cowboys, Airships, Tentacles
Podcast
Welcome to the 52nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Nintendo, the NX, Persona 5, From Software, Amazon Prime, Oxenfree, Call of Duty, Darkest Dungeon, Hearthstone, Dark Souls III and much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Tuesday, April 26, 2016

TIF Reviews: Whispers of the Old Gods! (Hearthstone)
Video Article

Hello everyone! It's been a long time, but I'm finally back with another video article. In keeping with tradition, this week I reviewed the latest Hearthstone expansion: Whispers of the Old Gods. 134 cards is a lot to review in one video, so I picked the 15 cards that have me the most excited. I contextualize all my card thoughts for how much of an impact they might make in the new Standard format. Everything is changing and I am so excited!

So please check out the video and let me know what you think. Are you excited for Whispers of the Old Gods? What cards got you the most excited? We are entering a new era for Hearthstone and I hope you will all follow along with my journey.

Friday, April 22, 2016

The Impact Factor Ep. 51: PlayStation Tank
Podcast
Welcome to the 51st episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about PS4 NEO, GameTrust, Dark Souls 3, Hearthstone, Pyre, Xbox 360 ending production, labor conditions in gaming, the DOOM Beta, Enter the Gungeon and much more!

“Game developers must avoid the ‘wage-slave’ attitude" by Alex St. John, VentureBeat
“Recruiting, Training and Retaining GIANTS” presentation by Alex. St. John
“Game Industry Veteran Writes Horrifying Article In Defense Of Poor Working Conditions” by Jason Schreier, Kotaku
“An In-Line Response to ‘Wage-Slaves’” by Rami Ismail


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
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@thecfliss on Twitter. twitch.tv/flissofthenorthstar

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You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
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Friday, April 15, 2016

News & Views
4/9/16-4/15/16

News & Views collects the week’s best gaming writing. Check out below for stories about the environmental storytelling of corpses, when is the right time to show off your eSport strategy, how Final Fantasy XV has a good message about toxic masculinity, and how Spelunky makes perfect maps. Apologies for not having comments this week- today is a whirlwind!

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Clive Thompson, The New York Times Magazine

Worth Reading
Natalie Rachel, FemHype

Ben Kuchera, Polygon

Harry Mackin, Paste

Patrick Klepek, Kotaku

Richard Procter, Polygon

David Graham, Redbull

Owen S. Good, Polygon

Bruno Dias, Giantbomb

Katherine Cross, Gamasutra

Patrick Klepek, Kotaku