News & Views
10/24/15-10/30/15
Happy
(almost) Halloween everyone! It’s sad that we’re coming to the end of my
favorite month of the year. But it’s exciting that the holiday is almost upon
us! It’s not too late to join me in my Scare
Fest 2015! I foresee candy and pizza and scary movies in my future. This time
of year is great, too, because right after Halloween we go headlong into
Thanksgiving and Christmas. Party time!
News &
Views is back and awesome as always. This week I found great writing about why Halo’s story doesn’t matter, how
Miyamoto wanted to create an entirely different GoldenEye, designing SOMA’s
unforgettable monsters, and how the original Assassin’s Creed was so revolutionary.
In honor of
Halloween, this week’s Spotlight is the 25 best horror movies since 2000. So
now you have no excuse: get out there and watch some great stuff this
spooky-scary weekend! Keep an eye on The Impact Factor on the 31st
for something special!
And of
course you can check out the brand new episode of The Impact Factor podcast
that was posted today! You can subscribe to the podcast on iTunes,
or if you prefer other methods, check out our SoundCloud. We’re on YouTube
too!
Spotlight
Joshua Alston et. al,
A.V. Club
Worth Reading
Latoya
Peterson, Fusion.net
Kris Graft,
Gamasutra
Daniel
Hunter-Dowsing, Gamasutra
Michelle
Ehrhardt, Kill Screen
Ben
Kuchera, Polygon
With Comments
Ben Gabriel,
Kill Scren
Gabriel writes a fascinating piece
about how video games can be perfect vehicle for creepypasta. I love
creepypastas. /r/nosleep is fantastic. This article really makes me want to
borrow my fiancée’s 3DS to see Aika’s nightmare for myself. Spooky stuff fit
for Halloween weekend!
Keith
Stuart & Jordan Erica Webber, The Guardian
Miyamoto is such an interesting
figure. His approach to game design is so thoroughly unique. I’d love to see his
full vision of N64’s GoldenEye. A shooter with less violence, in which all
of your downed foes greet you at the end of your playthrough sounds awesome.
Stories like this are always fun to read, too. You’ve got to assume there’s
some parallel dimension in which this
version was released.
Mitch Dyer,
IGN
Game ads are notoriously deceptive.
They often lie about graphics (use pre-rendered cutscenes) and gameplay (show
live actors). But I’ve never seen
them lie about a game’s story, like what has happened with Halo 5. I’ve only played the first Halo and even I was captured by the concept behind the new game’s story.
Master Chief is the bad guy?! And Spartan Locke is going to try to take him
down?! So it came as a huge shock to me that this never happens in the game. I feel cheated, and I don’t even plan
on buying Halo 5. It’s so bizarre.
Tyler Lee,
Polygon
A boss battle best-of list with some
nice visual flair. Like any superlative list, Lee misses out on a lot of great
fights. The bosses he did choose, however, are all fantastic. It’s a nice
graphic that brought a welcome bit of nostalgia. Man I need to play Shadow of the Colossus again.
Johnny
Chiodini, Eurogamer
Chiodini puts together a video
conversation that the industry has been collectively having for the past couple
years. When should we review a game?
Games are often broken at launch and improved in the week or two that follows.
But what about online features? What about lasting impact? It’s a tough
question and one that I suspect doesn’t have one good answer. Something to
think about for all of us who share our thoughts on games.
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