Friday, October 23, 2015

News & Views
10/17/15-10/23/15

Another Friday closer to Halloween and another heaping helping of great video game writing from around the web! If you haven’t already, please give the second episode of Snuggle & Scream a listen: my fiancĂ©e and I talk about The Guest!

In this week’s News & Views I found stories about one player’s quest to achieve the (nearly) impossible, surrealist humor in Undertale, and how a first-person shooter helped someone to discover their sexuality.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jason Schreier, Kotaku

Worth Reading
Nico W., The Mary Sue

Leigh Alexander, Offworld

Patrick Klepek, Kotaku

David Bennett, Kill Screen

With Comments
Eric Van Allen, Paste
For Hearthstone addicts like myself, this week was pretty huge. One of the most dominant cards in one of the most dominant decks was made substantially less powerful. It’s a change I understand, but done in a way that still upsets me. Blizzard has a strange way of weakening cards, one that almost always makes them so bad they come unplayable. Still, the Warsong Commander change will be ultimately good for the future design space of the game. A new meta awaits.

Askel Junkilla, Polygon
This piece is worth reading if only for the stir it caused online following its publication. While Junkilla raises some fair points about the state of mobile development and the mobile games market, his bitterness (and ignorance) takes center stage. Many of his complaints seem to boil down to blaming consumers for his misreading of the market. I feel for the struggling developer, I really do, but his mindset isn’t a great one to have moving forward.

Jeffrey Matulef, Eurogamer
I included this article as well because of controversy. Skullgirls developer Lab Zero is trying to crowdfund their new RPG, Indivisible. There was some anger online about how much money the developers asked for ($1.5mil). The anger is demonstrative of ‘gamer’ ignorance about what it costs to develop games, though. I’m sick a tired of seeing Kickstarter games asking for a meager sum and pretending that it will be enough to make the next Skyrim. It’s BS. Mike Z in his interview with Eurogamer breaks down the ‘big ask’ and attempts to demystify game budgets. I’ve always respected Mike Z and the team at Lab Zero games, but it’s always great to have my trust re-confirmed. Tell the folks like it is, Mike. 

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