Retrieval Mission
Review
Xeodrifter,
Renegade Kid (PS Vita)
Abstract: Xeodrifter is about retrieval, both
mechanically and narratively. Renegade Kid’s 2014 action-adventure game takes
the ideas established by games like Super
Metroid and Castlevania: Symphony of
the Night and implements them to great effect in Xeodrifter. For brief moments, I felt the same thrill I experienced
when I first played those seminal, genre-defining games. At others, the game’s
limited scope reminded me I was playing a title with a different ambition than
it’s forefathers. The game is fun, functional and well made but doesn’t have
much of its own voice.
Xeodrifter’s premise is simple enough. You play
as an astronaut who, after a collision with an asteroid, finds his ship
critically damaged and unable to continue lightspeed travel. The astronaut is
then subsequently stranded in a small solar system of four planets, tasked with
traveling down to each in search of the components to repair his derelict
vessel. On each planet you find challenges—small monsters, traps and difficult
areas to traverse. As you progress through your short time with the game, you
will find yourself frequently hopping between planets as you become better able
to explore them. By the end of your adventure the astronaut barely resembles
his starting self. You have the ability to jetpack upwards, run at phenomenal
speed, transform into a submarine, and more.
It’s clear
to me that Xeodrifter was made with
longtime genre fans in mind. Everything has a place. The game felt immediately
familiar, like returning home. Xeodrifter
knows its pedigree and acknowledges the kind of people likely to play it. That
manifests itself in a couple ways. First and foremost, Xeodrifter is not a game that’s going to hold your hand. You’re not
told which of the game’s four planets to start on, that’s something you
discover when you realize you can’t make progress in all but one. And even
after that, it’s up to you know find where and how to use your new exploration
abilities. Xeodrifter also has an
exceedingly punishing first hour or so. You start the game with an extremely
limited health pool. A couple hits and you’re dead. There’s no checkpoint
system mid level either. You die and you’re sent back to the start of the
world. I wouldn’t call Xeodrifter a
difficult game, but it is certainly one that will make you pay for your
mistakes. As a fan of 2D action-adventure games, and metroidvanias, it felt
perfect.
Xeodrifter’s 2D gameplay is kept simple. You
run, jump and shoot. The former two aren’t done exceedingly well at first,
though. As a metroidvania, a key aspect of your progression relies on unlocking
new abilities that both open up new avenues of exploration and make your
character feel more powerful. How do you gain these new abilities? Boss fights.
Bosses test your understand of the game’s mechanics, as well as the use of all
previously acquired power ups. Fights like these are often a high point in
other metroidvania titles. That’s unfortunately not the case here. Every boss
shares the same model, only with different colors. Though each fight proceeds a
little differently (each new boss will have one or two new moves), they all
play very similarly. It’s monotonous and the game’s biggest misstep. It would
have been so nice if the repetition of visiting the same worlds several times
over was in-part ameliorated by exciting boss fights.
Like I said
earlier, Xeodrifter is all about retrieval. Renegade Kid has retrieved the bare
bone essentials from Super Metroid
and repurposed them for the game. It felt as if the developers had a checklist
of everything a metroidvania game needed to feel complete. They made sure to
check all the boxes but, unfortunately, Xeodrifter
doesn’t have much beyond that. Much of the criticism levied against Xeodrifter when it first released was
that the game was ‘too short.’ Time to completion is never something that
affects my review of a game, period. But there is a nugget of insight in that
complaint. Xeodrifter is fun,
functional, and well-executed. It also feels like it could have been more. The
game is content to be a charming throwback to some of your favorite games,
rather than try to strike out on it’s own and become a new classic. Xeodrifter felt like an appetizer to a
more complete experience.
Renegade
Kid can sure nail visuals, though. The game looks and sounds fantastic. Xeodrifter is a perfect fusion of 8- and
16-bit graphics. The end result is a game that would be at home among its
NES/SNES inspirations. One of the most striking aspects of the game’s
presentation is what the developers have adapted from their previous title, Mutant Mudds. A power up you unlock
mid-game allows the player to hop between the foreground and background to
traverse past obstacles. The way in which Renegade Kid pulls off this effect
needs to be commended. The fidelity of the miniature background combined with
the focus blur on the foreground that happens seamlessly between hops is
remarkable. You could tell this was the developer’s signature. It never stopped
being fun.
Xeodrifter filled a perfect niche in my game
time. I was looking for a tightly designed, compact experience with solid mechanics
and a competent foundation. All of that is true about Xeodrifter. The game felt at times like it lacked ambition, however,
which was clear in the repetitive gameplay and uninspired boss fights. Still, I
was happy with the time I spent with the game and would recommend it to anyone
looking for a quick metroidvania fix. You’ll retrieve what you need from it.
Xeodrifter
3/5
3/5
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