To End The Fire
Review
Dark Souls
III, From Software (PS4)
Abstract: Despite an initial hesitance, one
that unfortunately loomed throughout my entire playthrough, I’m happy to write
that Dark Souls III delivers. In a
number of significant ways, Dark Souls
III is the best Souls game to
date. Combat is faster and more skill intensive than ever. Smart new systems
add to the intricate balance of risk versus reward that teaches players to
succeed organically. The world is intricately crafted and steeped in
fascinating lore. It is a culmination of a franchise I regard at the center of
my gaming identity. Dark Souls III is
a perfect conclusion to the Dark Souls franchise
and easily one of the best games of the year. I’m ready to say goodbye.
For the
first time ever, a new Souls game was
not at the top of my year’s most anticipated list. It’s not that I had low
expectations: everything I had seen about Dark
Souls III looked great. It’s not that I feared weak direction: Hidetaka
Miyazaki was back on board to steer the Dark
Souls ship in the right direction. It’s not even that the game was hitting
at a time inundated with other new releases: Dark Souls III released during a relatively slow period in gaming.
But there was something different about the release of Dark Souls III, and it colored my early interpretation when I first
jumped into the game.
Dark Souls III is the third Souls game in as many years, following last year’s game
of the year Bloodborne, and the
year before’s runner up Dark
Souls II. Dark Souls III would have to not only bring something new,
but also perfect the familiar to give me that same amazing Souls experience
I look forward to. Did it deliver? The answer is exceedingly complex but in
short: yes, very much so.
The story
in Dark Souls III immediately felt
familiar to longtime fans, while being accessible to newcomers. Since the end
of endless, the world of Dark Souls has
been defined by a terrible cycle. Flames burn bright, ushering in prosperity
throughout the land and bequeathing unrivaled power and god-like status to
those who wield the flame. Invariably the fires grow dim, bringing about death and
decay. For centuries, the keepers of the flame have sacrificed themselves to
rekindle the world’s fire. And so the beginning, diminishing, and rekindling
cycle repeats endlessly. In Dark Souls
III, your hero once again arrives at the end of this cycle tasked with an
almost impossible mission: to decide the fate of the world.
In Dark Souls III specifically, you quickly
learn that the keepers of the fire (called Lords of Cinder) are shirking their
duties. Unwilling to end themselves to rekindle the flame, the land of Lothric
is falling deeper and deeper into darkness. It is therefore up to you to find
the four Lords of Cinder and end them yourself, so that the cycle can begin
again. Or not, depending on the player’s actions. The plot isn’t exactly
detailed for the player, on par per the rest of the Souls series, but is still perhaps the franchise’s most
straightforward quest. Where it gets complicated, and fantastic, is in the
world of Lothric itself. Lothric exists as a paradoxical mashup of past cycles,
featuring familiar sights and characters from both Dark Souls I and II. It
was great discovering who the characters were, both new and old, and how they
fit into the synthetic new world. It works as both an exciting new setting
while also acting perhaps as a commentary on the franchise itself: you’ll tread
familiar ground, but in new ways. Similarly, it also felt like an end point:
you’re returning to these familiar locations and characters because it will (or
should) be the last time you see them. The melancholy of that realization only
further strengthened the sadness built into the crumbling kingdom of Lothric.
The
familiarity of Dark Souls III
permeates its core experience, but it is no more evident than in the gameplay
systems. Estus Flasks return as your sole source of health restoration. Bonfires
act as checkpoints that not only heal players, they refill flask charges,
repair weapons, and respawn enemies. Bosses are found behind ominous fog walls,
challenging players to a tense battle to the death in their arenas. Dark Souls III has an almost
unmanageably large suite of weapons, armors, shields, spells, miracles, and
pyromancies for your character to fight with. I stuck to the basic longsword +
shield + medium armor build that always gets me through my first playthrough.
While it felt familiar, the underlying systems still made my roughly 35 hour
time to completion satisfying throughout.
Combat in Dark Souls III is the series’ best. What
worked from the previous two games is kept in an identical fashion: every fight
is a tense balance of risk and reward as both player and enemy alike die within
a few blows, the stamina bar makes each encounter exciting as you need to
carefully plan your attacks and blocks, and pattern recognition remains key to
your success. Here again, the player is the experience points. You get better
at Dark Souls III because you are
better, not that your character has reached the right level or found the best
sword. It’s hard to gauge the game’s difficulty overall because I have become
so accustomed to the systems, but Dark
Souls III did feel among the easiest in the franchise and perhaps a good
starting place for beginners.
Dark Souls III is not without its innovations,
however, as the series continues to not only learn from past mistakes but also
refine the already stellar gameplay package Dark
Souls is famous for. Dark Souls III
is the fastest Dark Souls game yet,
clearly inspired by the fantastically fast Bloodborne.
It adds to the game’s skill ceiling and made combat feel fresh. Dark Souls III also introduces the Focus
Point (FP) system, which acts similarly to the magic bar found in Demon’s Souls. FP is used to cast
spells, miracles and pyromancies but also for another new addition: weapon
arts. Each weapon as a special attack, or set of special attacks, that consumes
your FP meter. It’s a small addition but one that worked well and made what was
usually a useless stat for melee-only players (which I imagine is a great deal
of the player base) something meaningful. The FP meter can be restored with the
new Ashen Estus Flask item. The Ashen flasks are yet another smart addition to
the game, as choosing to equip Ashen flasks remove from your total available charges
of your health flask. It has the player make tough decisions: how much do I
value FP restoration? Is it worth losing a precious healing charge? What would
it be like if I did all ashen flasks? And on and on. Dark Souls III’s refinements to the combat experience are minor,
but all work together with an already robust foundation to create, in my
opinion, a perfect Dark Souls combat
experience. It just doesn’t get any better.
World
design in Dark Souls III feels like a
1:1 combination of the previous two entries. Dark Souls III brings back the amazing verticality found in Dark Souls. Exploring thoroughly almost
always leads to the discovery of a shortcut that completely redefines your
perception of the zone’s geography. Each of the discrete zones felt handcrafted
and remarkably clever: mazes that aren’t really mazes, long routes, short
routes, tough routes, easy routes, with beautiful backdrops accompanying them
all. Unlike Dark Souls, and similar
to Dark Souls II, the third is a
deeply linear experience. You can find some branching paths and a couple well-hidden
optional areas, but the majority of your exploration is from A to B, in a
straight line. I appreciate that it was less linear that Dark Souls II, but I would have loved a return to the complex and
real feeling world of Lordran.
Bosses are
a hallmark of the Souls franchise and
are done well here. For the most part, Dark
Souls III avoids past errors like having too many similar boss fights or
bosses that aren’t fun to fight against. A few exceptions aside, each boss is
either a) a fun fight or b) an awe-inspiring monstrosity. Many check both
boxes. Overall, however, there weren’t many bosses that left a lasting
impression. They were good, but not great. I commend a return to giving players
some truly creepy and intimidating monsters to fight against, I just wish they
made a bigger impact. That said, two fights in particular (being vague here
but: the brothers and the nameless) are absolutely fantastic. I wish I could go
back and fight them again.
Despite all
my glowing praise, and I do mean every word I write, something just felt off while I was playing Dark Souls III. I wasn’t meticulously
scouring the world for every hidden secret. I wasn’t trying to perfectly
optimize my player build and weapons. I didn’t engage with any online play or covenant
shenanigans. I felt elation at beating some bosses but nothing matched my
stand-up-and-cheer victories of past entries. I got the game on release day but
didn’t play until nearly 5 days later. I also feel no compulsion to get the
game’s platinum trophy. I’ve reflected on these feelings for nearly 3 weeks now
and I still have no concrete answer as to their true root. Maybe 3 Souls games in 3 years is just too much?
Maybe 2016 has a lot of other games that feel newer and more exciting? Maybe
something is off about Dark Souls III and I’m just missing it? It
is too hard to say. Because despite what I just
wrote, I still played 16 hours in my first two and a half days after booting up
the game. I still played essentially nonstop until I had beaten the game, gotten
all endings, and finished all optional zones and bosses. Both in the moment and
upon reflection, I still appreciate just how expertly crafted Dark Souls III is and the purity of its
game design. I would still be excited for another Souls game next year, confusingly enough. I’m ready for Dark Souls to be over, but at the same
time that thought devastates me.
I don't want to leave. Not really. But then I do. I'm so conflicted. Regardless, Dark Souls III is great. |
What is
clear, however, is that Dark Souls III
is an absolutely phenomenal game. Removing my weird mental state makes it one
hundred percent obvious. Gameplay has been perfected. The story wraps up so
many loose ends and gives a definitive conclusion to the franchise. Dark Souls III still deeply engrossed me
in its world, start to finish, and I feel better for playing it. Dark Souls III is a great culmination of
what the franchise has built towards and an exceptional experience in its own
right. I’m glad the Souls series is
taking a break, but I’m even more glad Dark
Souls III is the game it’s (supposedly) ending with. It really could not be
any better. Thank you for everything, Dark
Souls. Here’s to the future.
Dark Souls III
5/5
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