Friday, March 4, 2016

News & Views
2/27/16-3/4/16

A gloomy, rainy day marks the end of a week that felt far too long. It’s finally the weekend! There’s no better way to slip into the comfort of the weekend than with a compilation of the week’s best video game writing!

News & Views has the week’s most interesting gaming stories, all in one convenient place. Check out the links below for stories about how parents should handle VR violence, the monotony of video game romance, how to get procedural generation right, and a look into the mind of a devious Nintendo hacker.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Brendan Caldwell, Rock Paper Shotgun

Worth Reading
Chris Pruett, Dream Dawn

Amr Al-Aaser, Harlot

Ben Kuchera, Polygon

Keith Stuart, The Guardian

Michael Cook, Rogue Process

With Comments
Holly Green, Paste
A few days following Firewatch’s release the internet flooded with an overwhelming disappointment in the game’s ending. That disappointment, in my interpretation, stemmed largely from the unfulfilled romance between the Firewatch’s central characters. I found the ‘resolution’ to their courtship inherently satisfying, largely because the game made the bold decision to have no real closure. Holly Green’s piece about Firewatch’s inconvenient love is a good one, echoing many of my own thoughts.

Patrick Klepek, Kotaku
What a strange story. Not strange in that people would want to hack Nintendo game, but the way in which the hacker approaches his craft. To focus predominantly on ‘ruining’ the online experience for others comes across as pretty jerky, but the ways in which he is tweaking and modifying Nintendo’s online experiences is fascinating. Nintendo is notoriously protective of their properties, so if nothing else, the fact that the hacker seems relatively unfettered in his endeavors is worth writing about.

Imran Khan, Paste
Yeah, sex life and romance in games is pretty bad. Ok, that was probably not harsh enough. It’s really bad. Especially in BioWare games, I feel like my romance is all just trying to say the right things to the right people (usually utilizing as cheesy and blatantly ‘have sex with me’ lines as possible). It would be great to see AAA games do more with this relatively unexplored design space.

Ben Kuchera, Polygon
As the indie scene continues to expand at a rapid rate, services need to spring up to accommodate new demands. Kuchera profiles one such service: a cheap, rentable office space for burgeoning independent game developers. Very cool. Let’s hope other entrepreneurs in other cities take note.

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