Friday, March 11, 2016

News & Views
3/5/16-3/11/16

News & Views is your weekly dose of great articles, opinions, editorials & more all about video games! Check out the links below for stories about the long journey to making PlayStation VR a reality, the four years of ‘crunch’ that was built into Stardew Valley’s development, and dealing with digital arachnophobia.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Matt Leone, Polygon

Worth Reading
Gita Jackson, Giantbomb

Chris Baker, Gamasutra

Keith Stuart, Eurogamer

Andy Lee Chaisiri, Art-Eater

Katherine Cross, Gamasutra

With Comments
Patrick Klepek, Kotaku
Disgusting. The article is a must read. The effort that goes into digging up obscure things from a person’s past to use against them is horrible. Starting campaigns to get people fired is terrifying. Seriously, read this and be aware of what’s happening in some of the darker corners of the games space.

Gavin McHendry, Vice
BEWARE SPOILERS. I can’t say I disagree. McHendry does a good job at explaining why exactly The Last of Us is so resonant, and so amazing. Above all, the author notes that TLoU is unparalleled in its understanding of what it means to be human. I’d argue the game is unparalleled among games, and less so other forms of media, but still it is quite the accomplishment.

David Shimomura, Unwinnable
Dealing with a representation of your phobia in a video game is something I’ve always been curious about. How would someone with acrophobia handle playing a game like Mirror’s Edge? Or, as the author of this article writes about, how would someone with crippling arachnophobia deal with the hundreds of spiders in Skyrim? A couple ways, it turns out. Who would have thought squinting could be used in such an advantageous way?

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