News
& Views
3/5/16-3/11/16
News & Views is your weekly dose of great articles, opinions, editorials
& more all about video games! Check out the links below for stories about
the long journey to making PlayStation VR a reality, the four years of ‘crunch’
that was built into Stardew Valley’s
development, and dealing with digital arachnophobia.
And of course please check out the brand new episode of The Impact
Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if
you prefer other methods, check out our SoundCloud. We’re
on YouTube too!
Spotlight
Matt Leone, Polygon
Worth
Reading
Gita Jackson, Giantbomb
Chris Baker, Gamasutra
Keith Stuart, Eurogamer
Andy Lee Chaisiri, Art-Eater
Katherine Cross, Gamasutra
With
Comments
Patrick Klepek, Kotaku
Disgusting.
The article is a must read. The effort that goes into digging up obscure things
from a person’s past to use against them is horrible. Starting campaigns to get
people fired is terrifying. Seriously, read this and be aware of what’s
happening in some of the darker corners of the games space.
Gavin McHendry, Vice
BEWARE
SPOILERS. I can’t say I disagree. McHendry does a good job at explaining why
exactly The Last of Us is so resonant, and
so amazing. Above all, the author notes that TLoU is unparalleled in its understanding of what it means to be human. I’d
argue the game is unparalleled among games, and less so other forms of media,
but still it is quite the accomplishment.
David Shimomura, Unwinnable
Dealing
with a representation of your phobia in a video game is something I’ve always
been curious about. How would someone with acrophobia handle playing a game
like Mirror’s Edge? Or, as the author
of this article writes about, how would someone with crippling arachnophobia
deal with the hundreds of spiders in Skyrim? A couple ways, it turns out. Who would have thought squinting could
be used in such an advantageous way?
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