Friday, September 30, 2016

News & Views
9/24/16-9/30/16

It’s almost October, my favorite month of the year! Fall arrives in full force, pumpkin spice is everywhere, and Halloween horror fills the air. I’m excited to jump into horror movies I have been putting off all year and play games off my growing backlog.

News & Views collects the week’s best writing about video games into one convenient place. Check out the links below for stories about how Dead Space is one of the best horror games ever made, why Far Cry 2 is one of the best games ever made, and one gamer who has spent nearly 400 hours trying (and failing) to beat his own Super Mario Maker level.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Julia Benson, Kotaku.uk

Worth Reading
Patrick Klepek, VICE

Frictional Games, Blog

Dave Meikleham, Gamesradar

Steven Messner, PC Gamer

Cam Shea, IGN

Brendan Chung, Blendo

Keith Stuart, Eurogamer

Patrick Klepek, VICE
The Impact Factor Ep. 74: Tippecanoe and Destiny 2
Podcast
Welcome to the 74th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Destiny 2, Hearthstone changes, Palmer Luckey & Oculus, Firewatch, PlayStation Experience, eSports, Battlerite, No Man’s Sky, skinnerware games, Deus Ex: Mankind Divided, Scare Fest 2016, Snuggle & Scream and more!

“A Game Player’s Manifesto,” by Richard Garfield

The Impact Factor’s Scare Fest 2016

Snuggle & Scream podcast


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, September 27, 2016

October Scare Fest 2016
Perspectives



I know it's only September, but Scare Fest is back! 2016 has been a year of very scary things (not the least of which is the Presidential election), so why not celebrate all the terror with a list of horror movies? This time it is bigger and better than ever. To accomodate and almost certainly overzealous list, I'm posting this a few days before the start of Halloween month.

As I do every October, I’m going to try to watch 3-4 horror movies each week. I predominantly put a focus on watching movies I've never seen. The titles below span all styles of horror, so you're sure to find one on the list that's up your alley. For archival's sake, I've included a scored list of the past two years. There is always more horror goodness to be found!

After watching each film I'll give it a numeric score and update this post. Let's hope I can find a couple more 5/5's!

Please follow along with me if you can! A ton of the films are on streaming services like Netflix and Amazon. If you do, let’s talk about them. Post comments here or hit me up on Twitter @alexsamocha. You can also shoot an email to impactfactorpodcast at gmail 


October Scare Fest 2016:
We Are Still Here: 3.5/5
We Are What We are: 1.5/5
Southbound: 2.5/5
The VVitch: 4/5
Under the Skin: 3/5
Offspring (09): 1/5
Hush: 4.5/5
The Box ('09): 1.5/5
Enter the Void: 2/5
They Look Like People: 3.5/5
The Invitation: 2.5/5
Baskin: 3/5
Irreversible: 2/5
Goodnight Mommy: 4/5
Goosebumps: 3.5/5
Green Room: 4.5/5
A Girl Walks Home Alone at Night: 3/5
Hatchet: 2.5/5
The Craft: 2.5/5
Ginger Snaps: 3/5
[Jennifer's Body]: 3.5/5

*Movies bolded and underlined have been seen & reviewed!

October Scare Fest 2014
Hellraiser: 3/5
Grabbers: 2/5
Candyman: 3/5
Honeymoon: 2.5/5
The Town That Dreaded Nightfall: 1/5
[Evil Dead 2]: 5/5
Rosemary’s Baby: 4/5
Re-Animator: 4.5/5
House of the Devil: 3.5/5
The Innkeepers: 3.5/5
The Taking of Deborah Logan: 3/5
The Sacrament: 2/5
Snowtown: 3.5/5
[Scream: 5/5]
[Trick r’ Treat: 5/5]

October Scare Fest 2015
The Visit: 3.5/5
[Orphan]: 2.5/5
The Babadook: 4/5
Creep ('14): 3/5
Wrymwood: Road of the Dead: 1/5
Unfriended: 2.5/5
Blue Ruin: 4/5
Housebound: 3.5/5
The Guest: 3.5/5
Martyrs: 4/5
The Hills Run Red: 2.5/5
The Nightmare (2015): 4/5
[Halloween]: 4.5/5
[Halloween 2]: 4/5
[Cabin in the Woods]: 5/5
[Trick r' Treat]: 5/5

*Movies in brackets are ones I’ve seen previously. I've underlined films scored 4/5 or higher to emphasize the ones well-worth watching.

Monday, September 26, 2016

TIF Plays: Week of 9/20-9/24
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays at 5:30pm PT. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!

Friday, September 23, 2016

News & Views
9/17/16-9/23/16

News & Views collects the week’s best writing about video games and puts them into one convenient place. Check the links below for stories about the limited scale

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Cameron Kunzelman, This Cage is Worms

Worth Reading
Owen S. Good, Polygon

David L. Craddock, VICE

Jeremy Parish, US Gamer

Justin Groot, The Meta

Patrick Klepek, VICE

Bryant Francis, Gamasutra

Chistopher Livingston, PC Gamer
The Impact Factor Ep. 73: Video Games Worth Living In
Podcast
Welcome to the 73rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Berserk, Persona 5, From Software, Armored Core, Pokemon, Clash Royale, our listeners’ shame games, 5 great games for newcomers, video game worlds we want to live in, Severed and much more!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, September 20, 2016

Happy With A Habit: Finding Fuel From Lifestyle Games
Perspectives


This past Friday was slow, painfully slow. Like a mule that’s dug its heels deep into the dirt, it was a Friday almost sentient and malicious, knowing full well that the weekend was only a few hours away. I ran an experiment that went predictably awry and had mundane conversations about weekend plans. Throughout the rest of the week, reading news about video games helps to fill in duller spats. Fridays are a serious offender, however, as little to nothing of value gets published. This Friday IGN ran a story about how to make a Pokemon GO accessory work. Polygon ran yet another piece about how the PC version of a new game (BioShock Remastered) is shoddy. But I did have something to be excited about. I had something to fuel the rest of my day. In fact, it’s something that is a constant source of energy from which I can draw, a font that never dries up—lifestyle games.

Because you see, Clash Royale was about to get a big update. Friday meant the announcement of a ton of quality of life changes. New chests were being added to the game that would give players better chances at Epic and Legendary cards. Special offers were being added to the shop to give big payouts for a small cost. Tournaments were about to be restructured entirely, giving players the chance to play whenever they want. Four new cards are slated for addition to the game, including the cool looking Mega Minion. While waiting for an experiment to finish I sat transfixed to Clash Royale’s subreddit, eager to learn as much as I could about this Monday 9/19 update. I was energized.

Clash Royale's update got me all kinds of excited.
Like they always do.
No, Clash Royale isn’t a new game. Far from it. I’ve been playing this smartphone title since it first launched in March. I have even taken the time to share my thoughts about the game in review form here on the blog. This competitive deck-based real time strategy tower defense game has joined a small suite of titles that accompany me through day-to-day life. Clash Royale, Hearthstone, and Overwatch are the three games that, despite new releases and new announcements, exist at the forefront of my gaming time. The three are also lifestyle games.

Lifestyle games are living products. Official release is only the beginning of their existence as a consumer good. Lifestyle games offer a constant but evolving play experience that’s designed to keep people like me playing for months, if not years. They receive regular updates that shake up the ways in which players engage. That can manifest in a couple different ways, but generally through the addition of new modes and new playable content (like cards in Hearthstone or heroes in Overwatch). Lifestyle games come in all shapes and sizes. Most MOBAs, like League of Legends or DOTA2, are lifestyle games. Digital card games like TES: Legends fit the description, too. Most smartphone games have at least some shades of lifestyle elements, like Puzzle and Dragons or Kingdom Hearts Unchained X. Regardless of the genre they come in, lifestyle games are tailor made to keep you invested.

If it talks like or walks like a lifestyle game, it probably is.
For me, lifestyle games must also provide enjoyment in relatively small bursts. Unlike an open-world RPG or a AAA narrative title, lifestyle games can be (satisfyingly) played in half an hour or less. In the case of Clash Royale or Hearthstone, sometimes even fewer than 10 minutes. The lifestyle games that have gripped me have done so through exemplary design and an addictive gameplay loop. They reward, and spotlight, progress as you invest more of your time into them. It has been fantastic seeing my Hearthstone card collection grow and my Clash Royale levels rise. Skill ranks in all three of my lifestyle games show me that my play hasn’t gone unnoticed and that I’ve made it high up the ladder. My lifestyle games give me something to do when I get a few moments to spare while simultaneously being compelling enough on their own to warrant long, dedicated play sessions.

Hearthstone and Overwatch and Clash Royale are far more than a time killer – they are fuel. The real reason I’ve become so enamored with lifestyle games isn’t the availability or the dynamism of play, it is the narrative of how they are changing over time. It is the stories behind additions or the retooling of the play experience. It is so satisfying to be deep into the strategies and issues facing these lifestyle games and watch how the developers steer the ship in the right direction. I love to be involved in conversations not just about gameplay, but about game design. My play experience in a lifestyle game in small part contributes to the future of the game for everyone. Abusing an overpowered character in Overwatch with others in the community can drive changes to their abilities. Discovering a deck that counters popular strategies in Clash Royale is me engaging with a much larger discussion. In a way it is like watching a game grow up, which is something I’ve never experienced before.
 
Simply playing Hearthstone or other lifestyle games involves me
 in the conversation about their development. That's super cool.
Lifestyle games also help to fill in the quiet times of an industry I love to follow. Whether it is the end of a week, the middle of summer, or the weeks between major trade shows, news about video games can dip quite a bit. It’s a cycle, and one that undulates pretty dramatically. My lifestyle games are constantly changing, which provides a near endless font of excitement to draw from. Just last month Hearthstone released the One Night In Karazhan expansion that brought with it a bevy of fun boss fights and over 40 new cards that have changed the way I play in all game modes (& will continue to in the weeks to come). Clash Royale just got a massive update yesterday and I still have four new cards to look forward to over the next six weeks. Overwatch just began its second competitive season that has me clamoring for Diamond rank. Before that, it was a blast playing the time-limited Rocket League­-esque Lucioball in the Summer Games, and my excitement is still high as Blizzard has been cryptically teasing the game’s next character, Sombra, for weeks now. Playing, but even just following, these lifestyle games provides a constant drip feed of new and exciting that makes every week in gaming feel like an adventure.

Qiuén es Somba?

Whether it is playing, following or talking about them, I’m happy with my lifestyle game habit. Hearthstone, Clash Royale and Overwatch have all given me more than their fair share and there is no sign of them stopping anytime soon. Some habits are worth having. Goodbye doldrums.  

Monday, September 19, 2016

TIF Plays: Week of 9/12-9/16
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays at 5:30pm PT. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!


Friday, September 16, 2016

News & Views
9/10/16-9/16/16

In honor of the BioShock Remastered collection releasing this week, would you kindly check out this News & Views?

News & Views collects the week’s best writing about video games and puts it all into convenient place. Check out the links below for stories about the quest to make new games run on very old computers, the crazy story how Microsoft sent out an Xbox One before it was even announced, and what UNDERTALE means one year later.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Ed Smith, VICE

Worth Reading
Phil Kollar, Polygon

Jason Schreier, Kotaku

Patrick Klepek, VICE

Jason Schreier, Kotaku

Bhernardo Viana, Kill Screen

Toby Fox, Undertale.tumblr

Peter Lido, Kill Screen

Richard Moss, RockPaperShotgun
The Impact Factor Ep. 72: Pumpkin Spice Enema
Podcast
Welcome to the 72nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Tokyo Game Show, Death Stranding, Gundam Vs., Kingdom Hearts, Danganronpa 3, PS4’s terrible news week, The Last Guardian, NoClip, Hearthstone, Hyper Light Drifter, and the Top 5 games we’re ashamed we haven’t played yet!


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, September 13, 2016

Beautiful Spectrum
Review
Hyper Light Drifter, Heart Machine (PS4)

Abstract: Hyper Light Drifter is a new classic. The game’s stunning art direction and soundtrack compliment an immensely satisfying gameplay experience. Combat is a perfect balance of simplicity with depth and fluidity with strategy. Hyper Light Drifter creates a world that is easy to get lost in and is filled with hidden secrets. The game does so much with so little and respects the player’s intelligence and perseverance throughout. Hyper Light Drifter should not be missed. It is easily one of 2016’s best.

Hyper Light Drifter makes me jealous. Not as a game designer, not as a critic, but as a scientist. In many ways, Hyper Light Drifter resembles the perfect kind of research manuscript. The game sets itself a goal and accomplishes it with resounding success. And, with what feels little effort. More than that, though, Hyper Light Drifter does so much with so little – it is the perfect combination of small parts that delivers an extraordinary experience. Hyper Light Drifter is simple, but underneath that simplicity (as any good research scientist knows) there almost certainly was an excruciating struggle and peerless work. Hyper Light Drifter is everything I want my own thesis project to be: intrigue, complexity refined into perfect simplicity, and something that immediately grips its audience and doesn’t let go.

A fluorescent-steeped and moody prologue begins your adventure into Hyper Light Drifter. The textless exposition sets the stage of a world destroyed by giant monsters, a deadly disease, a sealed off power, and a people forced to rebuild. The quasi-medieval setting quickly unfolds into something much deeper, with echoes of a lost technological age. Your protagonist is a silent wanderer, donning a flowing cape, glowing sword, and small pistol. He finds himself in a small town with adventure waiting on all sides. The drifter seeks to explore the ruined world and uncover its truths. Along your journey you’ll fight monsters of all shapes and sizes, tyrannical bosses and treacherous terrain. Hyper Light Drifter’s narrative leaves a lot up to the player for interpretation, but by so confidently establishing both mood and lore I was immediately sucked in.

The world calls to me.
The game’s zoomed out isometric perspective gives a great view of its gorgeous world. Usually I wait until later in the review, but I can’t help myself. Hyper Light Drifter is an astoundingly beautiful game. From its animations to its highly detailed pixel art, the game’s aesthetic shines through. Snowy mountains, verdant forests, barren deserts are all wonderfully realized through Hyper Light Drifter’s unique perspective. The world has a certain indefinable charm that exists as a combination of art, music (by the amazing Disasterpiece) and enemy design. In all honesty, the art is what drew me from the start – as early as the game’s embryonic (i.e. Kickstarter) stages. I was so relieved to see the full realization of the designers’ vision in the game’s final release.

Hyper Light Drifter is a 2D action RPG. Gameplay divides nicely into a couple key areas: combat, upgrading your character, and exploration. Hyper Light Drifter’s combat is superb. Fights occur naturally when exploring, in set combat arenas, and against bosses. The drifter has a number of tools to deal with the monsters that flood the world. Your primary weapon is the sword. Enemies can be hit with quick single blows or, if you’ve read their patterns correctly, can be punished with a three-hit combo. Firing your sidearm can damage enemies at a distance. The damage is minimal, unless charged up for a big shot, and ammunition is limited (it refills slowly upon attacking foes with your sword). Your opposition is aggressive, so Hyper Light Drifter also provides the player fantastic tools for escape. You have access to a lightning fast dash move, which can be used offensively or defensively depending on your situation. The player is invulnerable for a short time while dashing, increasing the skill threshold as whole attacks can be mitigated by a well-timed dodge.

Nothing should be underestimated. Hyper Light Drifter
keeps you on your toes.
Combat starts slow as you learn the language of the game. Fluency comes rapidly, though, as your fights become a flashy choreography of dashes and sword strikes and weapon swaps. Mastery feels always just out of reach, perfect for a skill intensive game like Hyper Light Drifter. There’s always more to learn. Your skills are put to the test in boss fights. Bosses run the gamut of shapes and sizes but they always force fluency in some aspect of combat, whether it be pattern recognition, short punishes, or chain dashes. Hyper Light Drifter’s combat also quickly opens up to player customization. You’ll unlock new guns to bolster long distance or close range engagements and new abilities that make battles even more fluid. Combat is a perfect combination of simplicity and depth, risk and reward, and I couldn’t get enough of it.
 
Time to show what you've learned.
Speaking of unlocks, Hyper Light Drifter lives up to its RPG name by featuring a nice suite of methods to power up your hero. Gearbits can be found throughout the world and used as currency to unlock new abilities. Your sword can gain a charge strike to deal massive damage, or a dash strike to attack after a dash. Your dash can gain the ability to chain into itself infinitely and the ability to reflect enemy projectiles. While there are no stats to manage, Hyper Light Drifter does allow for the hero himself to be powered up. You can unlock the ability to carry more health packs, which is essential, as health never regenerates. As you progress through the game, you’ll also come across new outfits for the drifter. These are often more than just an aesthetic change as they can grant bonus abilities like faster ammo recovery or an extra point of health. Hyper Light Drifter is a great RPG while making your RPG-experience as streamlined as possible.

Streamlined or not, I enjoyed Hyper Light Drifter's RPG elements.
Exploration is where Hyper Light Drifter truly shines. Hyper Light Drifter has a world you want to get lost in. Tranquility belies a setting rife with intrigue. Tucked into every nook and cranny of the world is something interesting to see or some new item for your playthrough. The nonverbal communication of the game to the player is fantastic. You’re never told where to go or what path to take—everything is discovered through playing. You’re never told to look for secrets, nor are you told what to do with those secrets. There is a system in place that indicates where a secret hides, but Hyper Light Drifter relies on a player’s intelligence and perseverance to find the pattern. I hate comparing one game I’m reviewing to another, but I can think of no better way to put it here: playing Hyper Light Drifter evokes the same feeling I got playing the original The Legend of Zelda on the NES. The game is a puzzle box that can be solved as rudimentarily, or as meticulously, as you desire. The joy I felt moving from screen to screen scouring for paths is unparalleled in modern gaming. Exploring Hyper Light Drifter is part epic poem and part learning a new language, and the two combine to create something spectacular. There are a precious few games I wish I could erase from my memory so I could experience them again for the first time – Hyper Light Drifter is one of them.

In the spirit of the mostly wordless Hyper Light Drifter I attempted to keep this review brief. I could go on for another thousand words about the satisfying gameplay loop, the hidden bonus challenges, or how the real world around me dissolved while playing. Hyper Light Drifter is one of the most supremely well-designed games I’ve played all year. Hyper Light Drifter not only lived up to expectations, it created a new classic. Hyper Light Drifter is a wide spectrum of excellence not to be missed.


Hyper Light Drifter
5/5

Friday, September 9, 2016

News & Views
8/27/16-9/2/16

Hey you! Yeah you. I hope you’re having a good day. If not, why not try hanging out here for a bit? I think you will feel a bit better after that. We love everyone here on The Impact Factor.

News & Views collects the week’s best writing about video games and puts it into one convenient place. Check out the links below for stories about Pokémon’s relationship with moral crises, how joy is more ‘adult’ than violence, gamedev in a world in which Super Mario Bros. exists, and an awesome story about how a group of dedicated gamers found (and unlocked) a super hidden secret boss.

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Hbomberguy, YouTube

Worth Reading
Lana Polansky, VICE

Santana Mishra and Tim Dawson, GDC Vault

Ian Williams, VICE

Phillip Kollar, Polygon

Leigh Alexander, Gamasutra

Maddi Chilton, Kill Screen

Amr Al-Aaser, Paste

Nathan Altice, Gamasutra
The Impact Factor Ep. 71: Going Pro (Not Really)
Podcast
Welcome to the 71st episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about PS4 Slim, PS4 Pro, iPhone 7, Mass Effect Andromeda, Super Mario Run, Hearthstone, Firewatch, Metroid Prime Federation Force, video game PR, Valkyria Chronicles and much more!

“Pete Hines Interview- ‘We’re only going to make games that we think raise to a certain level of quality’” by David Jenkins


YouTube page

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, September 6, 2016

TIF Plays: Week of 8/29-9/2
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays at 5:30pm PT. Plus some special Friday streams, too! You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!