Tuesday, December 29, 2015

Bringing The Party: Local Multiplayer For Your Holidays
Perspectives

The holidays are here! Hopefully you find yourself among family and friends. As much as you love those people, slow moments happen. At least in my experience, when the going gets slow the slow get gaming. Wait, maybe that didn’t come out right.

Growing up in the 90’s I never felt in dire need for great local multiplayer games. Whether they were on Super Nintendo, PlayStation or N64, all you needed was a couple controllers and you were bound to have at least a game or two that worked well in a party setting. Split-screen, shared-screen, whatever. Every household had their own suite of go-to party games. In mine, it was Mario Party, Crash Team Racing, Soul Calibur, Kirby’s Air Ride and Super Smash Bros. And oh what fun those games could be.

As I’ve written about here before on The Impact Factor, local multiplayer games are becoming less and less a part of modern gaming. So much so that my fiancée and I have had to look for other options for couch co-operative games. And we’ve found some good options to get in our co-op gaming fix. But what about party games? Sadly, those too are released in fewer numbers these days. Nintendo still champions the idea of local gaming, but their struggles with the Wii U has made it not the most compelling purchase. So what do people with the other consoles (like PS4) have as party game options? I’m here to tell you, there’s surprisingly quite a few. All thanks to indie developers.

I’ve chosen five great local multiplayer games that will work well at any holiday party. So don’t let boredom win! Don’t default to just going to see Star Wars again or wander aimlessly around a mall. The Impact Factor is here to say that you have options! These five games run the gamut of experiences: from geometric zone control, to goofy pole-riding completion, to trivia, to soccer with cars, everything you could want is here. So grab your family & friends, a controller, your smartphone (!?!), and be prepared to have a blast.

Towerfall Ascension


Enjoy Super Smash Bros? Like manic 2D pixel-art fun? Towerfall Ascension is there for you. Like all the games I’ll write about today, Towerfall Ascension is a perfect game for anyone of any skill level to pick up and play. And have fun. The premise is simple. You play as an archer. You try to hit your opponents with your arrows. Jumping around the 2D area is intuitive and easy. Aiming and firing your bow just as simple. There’s a wonderful depth to the game, too, in managing your quiver (you have a set amount of arrows you can fire before you need to go collect them again) or in playing with screen wrapping (falling down the bottom takes you to the top of the map). Generally though, Towerfall Ascension is just a zany, chaotic flash. It takes the idea of something like Super Smash Bros. and makes it even easier to digest. Towerfall Ascension is great.

Nidhogg


Though 2-player only, your whole party will be entertained by this one. Each of the two players plays as a fencer. The objective is to move past your opponent to get to the far side of the map. To get past them you’ll generally have to clash, however, and that’s where the party goofiness and fun comes in. The sword fighting is so simple: one button attacks with your sword, and using up / down allows you to attack at different levels. This makes each encounter a cheerful dance. Where will my opponent attack? Should I prepare to block a sword throw? Or should I try to roll towards their feet to sweep kick them? The back and forth in this game is probably the best of any game on this list. You’ll be cheering and screaming before too long as your tiny pixel swordsman lives, dies & repeats. And then gets swallowed by a gigantic mythical worm. Yep.

Rocket League


If you’ve been following The Impact Factor over the course of 2015, you shouldn’t be surprised at all to see this one here. Rocket League is just fantastic. Again, it’s dead simple. It’s soccer but instead of people you play as a car. But this simplicity is the best kind of simplicity and a cornerstone of great game design: easy to learn & difficult to master. Getting perfect control of your car, especially when it comes to huge aerial hits or jumping off walls, can take some time. The good thing is that Rocket League is fun at all levels of play. Zooming around the gorgeous stadiums is fun. It’s satisfying in a backyard party kind of way bouncing around the gigantic soccer ball. The forceful explosion when you score is spine-tinglelingly satisfying. Rocket League is pure joy, stuffed into one compact and awesome package.

Sportsfriends


You’re not going to get much better value out of a party game than Sportsfriends. This package contains 4 (5 if you include a secret mini-game) games that are wholly different from one another and all exceptional party games. They’re goofy, easy to play, easy to understand, perfect for pick-up & play, create crazy party game moments, and so on. Super Pole Riders has you pole vaulting to kick a ball, and other players, as you try to score a goal. Barabariball is a charming fusion of Super Smash Bros. and rugby. Hokra is a hockey-esq zone control game. And J.S. Joust is a crazy hybrid of physical and digital that has to be played to be understood. Sportsfriends has a perfect presentation and more than enough party silliness to keep you and your group occupied.

The Jackbox Party Pack


Jackbox is my final, and strongest, party game recommendation. Holy moly is this fantastic. I’ve always been a fan of the Jack games. I spent a lot of childhood hours playing the classic You Don’t Know Jack on the family computer. But The Jackbox Party Pack is so much more. It comes packed with a ton of great party games: YDKJ, Fibbage and Drawful in particular are great. Why is Jackbox my highest recommendation? Jackbox is a game anyone (yes anyone) can play. As great as the other four titles on this list are, they all require using a game controller. For some, being asked to use as PS4 controller can create a lot of anxiety. It’s a complicated little thing that’s wholly unfamiliar to someone who doesn’t game. For Jackbox though, your controller is your smartphone. Each game creates a room that can be joined via the Jackbox website. Interfacing with the game is just typing, drawing or touching. It removes essentially all barriers to playing a party video game. And then on top of all that, of course, Jackbox is hilarious. It creates perfect party moments where you can laugh with, or at, your guests. All games included are clever and fun. I had heard Jackbox was good, but didn’t expect it to be as great as it was. It will be a party staple for years to come.

Saturday, December 26, 2015

News & Views
12/19/15-12/25/15

Happy holidays and merry Christmas everyone! I present to you News & Views without adornment today. I hope you & yours are having a great time. See you all here again very soon.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Samit Sarkar, Polygon

Worth Reading
Sarah E. Needleman, Wall Street Journal

Martin Robinson, Eurogamer

Luke Winkle, Paste

Mike Diver, Vice

Dan Crawley, Venture Beat

Mimi Ito, Offworld

Ben Kuchera, Polygon

Friday, December 25, 2015

The Impact Factor Ep. 34: Christmas Dream Games
Podcast

Welcome to the 34th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss are joined by Thomas to talk about Yo-Kai Watch, Star Wars, Uncharted 4, Overwatch, Persona 5, FFXV, Nintendo, Mirror’s Edge, Christmas, our dream games, listener letters & much more. Happy Holidays from TIF!

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Wednesday, December 23, 2015

TIF Plays: Nuclear Throne! [4]
Gameplay

There's nothing quite like an awesome free game: like Nuclear Throne! This twin stick Roguelike shooter from Vlambeer is pretty darn great. Watch from the beginning as I learn the game's system, try to discover its secrets, and make my way towards the nuclear throne! Check out an archive of my stream linked below, and be sure to catch me when I go live by following me on Twitter (@alexsamocha) and Twitch (MegalodonPhD) Enjoy!

Tuesday, December 22, 2015

Home For The Holidays, On Twitch
Perspectives


Essentially all of my friends live thousands of miles away. The path to my Ph.D. has taken me across the country and far from home. I’ve always been an insular person, but the few connections I’ve made over the past 10 years or so are incredibly strong. I try to take a step back every once in a while to give thanks to the era I was born in. No longer does geographical distance sever bonds. With e-mail and Facebook and Twitter and so on, there is no shortage of ways to keep your relationships strong. What I never expected when I started The Impact Factor, and Twitch streaming specifically, was that it would be the flash point that rekindled the flame of my time worn bonds.

The Impact Factor started as, and still largely is, a passion project spurred from my love for video games and the dire need to do something that takes my mind off the more stressful parts of my biomedical sciences Ph.D. work. Ask anyone in my field and they’ll probably tell you that 3rd year is the most challenging & frustrating & stressful & psychologically traumatic of the bunch. You’ve finished most of your classes, you are in your thesis lab, and have a decent idea of what aims you wish to pursue. Sounds great, right? But third year is also the time where you need to figure out what works, a.k.a. what’s worth pursuing. You can find yourself spending weeks, even months, at a time chipping away at something that for one reason or another you need to abandon. It’s a horrible feeling. Luckily my PI is an excellent mentor & boss, I have a friendly lab and, most importantly, I have the most wonderful and supportive fiancée. The Impact Factor was there for me, too. It’s been a great creative outlet.

As the year has gone on, The Impact Factor has grown. And man has it been a lot of fun. In late Spring I began recording a gaming podcast. In the fall, and inspiration behind this article, I began regularly streaming my gameplay on Twitch. Twitch has been a pretty new thing for me. Despite having close friends who are also into gaming, the actual act of playing video games has been a totally closed off experience for me. Throughout childhood and, let’s not lie here, college too, there was nothing I liked more than to shut myself off from the world and play some video games in the quiet of my basement/room respectively. The thought of broadcasting my gameplay while providing commentary seemed to be a massive undertaking. It would be wholly dissimilar to how I traditionally experience games. Streaming on Twitch is all about finding an audience, too. Who would watch me play? Would they want to have conversations with me? I feared harassment from trolls, I feared spamming from bots, I feared I would be terrible at commentating my gameplay and (most of all) I feared I’d be streaming to no one at all. What happened has been miraculous, though.
 
I had no idea what I was getting myself into when I first started streaming to Twitch.
I’m no big Twitch streamer. Far, far from it. In the roughly 4 months that I’ve been streaming I’ve amassed 23 followers. My record simultaneous viewership is something like 13 people. What those numbers don’t show, however, is how engaged those 23 people are in the stream. What they also don’t show? Essentially all of those people are close friends. They are people that I know in real life. For some of them, our friendship goes back over a decade. Others, since I started college. But all are people I consider my closest (and only) friends. This has made streaming games on Twitch more like sitting down on the couch to with friends nearby, rather than sitting down alone in my apartment with a microphone and a controller. Twitch streaming is me and my friends talking about the day, the latest game announcement, trials & tribulations of the adult world, and more. I’ve found Twitch streaming to be transportative in all the best ways. For brief moments, it opens a portal to an alternate reality. A reality in which somehow all of my close friends and I have found a way to live in the same city, and are hanging out for a game night. It’s a feeling I never expected to be honest, especially after what I’d seen from many of Twitch streamers I follow.
 
My Twitch page. Numbers never tell the full story.
More than just having company, Twitch streaming with friends has provided a perfect outlet to strengthen our friendship. People’s lives get busy. Despite having unprecedented access to any number of communication methods, it’s so easy to fall out of the habit of keeping in touch. Everyone has their own schedule and often schedules don’t align well. Setting a regular stream schedule on my Twitch, however, has let people know where, when & how they can talk with me if they feel so inclined. Once there, talking gives me a good chance to see how things are going, what’s good and what’s bad. The routine nature of my stream gives me a view into their life in quasi-real time and without the formality of something like a ‘So this is what’s been happening over the past few months’ e-mail. Or the sometimes-tedious texting back and forth. I say without exaggeration that streaming has brought me closer to people I care about than pretty much anything I’ve done since being in graduate school.

Would I like a big Twitch viewership one day? Maybe. If for nothing else how killer would it be to have custom emotes? For now, though, I enjoy the size of my channel and love the people who come to watch. When a channel gets above a certain size you often see some sort of detachment form between the streamer and the audience. Whether it be putting on a persona, a palpable disdain / disinterest, or whatever. My experience as a hyper small streamer has been exactly the opposite. I feel at my most real. I feel connected and interested. I want to build bonds and strengthen friendships. I treat everyone like a long time friend because, a few exceptions aside, everyone in chat is. I hope to make new ones, too.
 
Playing games with my best friends is awesome.
The Impact Factor and streaming to Twitch has given me a creative outlet, helped to relieve stress, and most importantly, make me feel closer to the people who matter most in my life. On Twitch, I’m home for the holidays.

Thanks RADTrooper, lrota4509, darkemblem3, Tetris4me, Flissofthenorthstar, InsertFail, and of course kitty_jus. You’re the best. Happy holidays!

Thank you everyone. You're the best. Happy Holidays!

Friday, December 18, 2015

News & Views
12/12/15-12/18/15

Happy Star Wars day everyone! I hope you’re all having a good one. Even more exciting for me is that today starts my self-appointed winter break! Time to decompress from a very busy year with my fiancée, food, friends and games.

Let’s get right into it here. News & Views is back with more great stories and excellent writing from around the world of video games. Check out the links below for a brief history of the intersection of fashion and video games, what it’s like to be a professional fighting game player, and what ‘censorship’ means when to comes to localization.

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Jake Muncy, Wired

Worth Reading
Patrick Klepek, Kotaku

Austin Walker, Giantbomb

Chris Kohler, Wired

Steff Yotka, Vogue

Andi Hamilton, VICE

With Comments
Megan Condis, Unwinnable
I’ve argued for a while that in-game and end-of-match stats for Heroes of the Storm is a bad thing. Looks like that sentiment is shared among people who play other MOBAs, too. The statistics, which are usually a poor reflection of player performance, give ammunition to toxic players to harass their teammates. I always want games to be a more inclusive space, and small changes like the one Condis suggests could go a long way.

Jon Irwin, Kill Screen
Irwin has a fascinating piece on Kill Screen about ‘not playing games’ even though the author has played many in 2015. The article touches on why digital games fade from memory more quickly than those you play off physical media, and games that feel unworthy of GOTY merit because they are either old or obscure. It’s a phenomenon I’ve experienced myself, so it is great to see it put succinctly here.

Patrick Klepek, Kotaku
What an extraordinary and comprehensive piece on a subject that has needed an intellectual foundation for quite some time. Whenever changes are made to Japanese game that’s localized to the states, the internet erupts into widespread decrees of ‘censorship.’ What Klepek found though, is that it comes down to localization ideology. Many times, changes are made so that a game feels exactly the same to different audiences, each with their own cultural and historical baggage in tow. Please do yourself a favor and read this excellent article.

Simon Parkin, The New Yorker
Parkin’s game of the year 2015 list on The New Yorker is an interesting one. He espouses his own personal philosophy before naming his top games. Parkin argues that as the number of released games grows each year, it becomes increasingly important to spotlight innovation in these end of year best lists, even if that means excluding impressive titles that are more iterative than groundbreaking. It’s a cool approach to curating a selection of ‘best games,’ though perhaps not a style that would work for all list makers. 
The Impact Factor Ep. 33: Bilbo, Sith Lord
Podcast

Welcome to the 33rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Star Wars, Kojima Productions, PlayStation, Super Smash Bros, Nintendo NX, Tomb Raider, Persona 5, Spelunky, Soul Calibur, Downwell, the static speaks my name, Christmas & more!

 
For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com
For a blog about Japan, pop culture & more from Fliss, check out:
www.flissofthenorthstar.blogspot.com
Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss @
thecfliss on Twitter. twitch.tv/flissofthenorthstar

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
freemusicarchive.org/music/Indonesi…s_Compilation/
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
freesound.org/people/victorcenusa/sounds/148785/
freesound.org/people/victorcenusa/sounds/148784/
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)
freesound.org/people/Setuniman/sounds/143994/

Thursday, December 17, 2015

TIF Plays: Nuclear Throne! [2 & 3]
Gameplay

There's nothing quite like an awesome free game: like Nuclear Throne! This twin stick Roguelike shooter from Vlambeer is pretty darn great. Watch from the beginning as I learn the game's system, try to discover its secrets, and make my way towards the nuclear throne! Check out an archive of my stream linked below, and be sure to catch me when I go live by following me on Twitter (@alexsamocha) and Twitch (MegalodonPhD) Enjoy!


Tuesday, December 15, 2015

A Tale Worth Telling
Review
Tales from the Borderlands, Telltale Games (PS4)

Abstract: Tales from the Borderlands is fresh and exciting. Telltale flourishes in their return to comedic storytelling. Original characters feel at home in the Borderlands universe and are some of the best Telltale has ever done. The writing is sharp, witty, and often laugh-out-loud funny. Decisions made in Tales from the Borderlands feel meaningful, both within the game’s self-contained plot and in the Borderlands universe at large. Tales from the Borderlands is a wild ride and a raucously good time. If you’re looking for something clever, funny, fun, or enthralling look no further than Tales from the Borderlands. It’s not only one of the year’s best, but one of Telltale’s best games to date.

Telltale has become somewhat of a staple in my household. Overwhelmingly positive word of mouth led to my acquisition and subsequent playthrough of the turns-out-everyone-was-right-and-this-game-is-incredible The Walking Dead. The way in which the team at Telltale explored human relationships and allowed the player to personalize their character and their world through choice made the first season of The Walking Dead an impressive & memorable experience. The game’s strong narrative propelled the now fiancée and I through, and created a hunger for a type of gaming experience that (to the best of our knowledge) only Telltale could provide. From that point forward we picked up every new Telltale release. The Wolf Among Us, The Walking Dead Season 2. I wrote a bit about why I love playing these kinds of games here.

We are also huge fans of the Borderlands universe. Borderlands 2 was a game the two of us played for easily 200+ hours together, spanning three playthroughs and 4 different characters. Much like Telltale games, we loved the universe & characters Borderlands built for itself. Being a Vault hunter and exploring, shooting, and looting everything in Pandora was a blast. The dialogue was charming. We even got into the lore of the Vaults and the corporate history centered on Vault hunting. Again, ever since Borderlands 2, Justine and I were hungry for more.
 
Telltale plus Borderlands? Be prepared for a wild ride.
What we never expected, however, was that Telltale’s chocolate would mix with Borderlands’s peanut butter. Announced during VGX, Tales from the Borderlands appeared to be the perfect fusion of our recent gaming interests. But it also filled me with a lot of doubt. Mechanically speaking, the two styles of games appeared immiscible. How would Telltale get across the feeling of being on Pandora, where shooting things is how you spend your day to day? What about the tone of the game? The Walking Dead and The Wolf Among Us were both dark, gritty stories about loss, evil, and what people do with their back against the wall. Borderlands isn’t all love and hugs, but everything there is steeped in dark humor. Tales from the Borderlands would have to be funny in that uniquely Borderlands kind of way. It was with trepidation that we dipped into the first episode of Tales from the Borderlands.  But in doing so I was met with my biggest surprise yet: not only does Tales from the Borderlands perfectly fuse Telltale narrative & gameplay with Borderlands’s humor & world, but it might be Telltale’s best game to date. It’s really, really good.

You play as two protagonists in Tales from the Borderlands. You have Fiona, the scrappy orphaned thief from Pandora, and Rhys, the quippy pencil pusher from Hyperion (the largest corporate arms dealer in the galaxy). Fiona and Rhys are highly ambitious. They both put plans into action to rise above their stature. Plans that, inevitably, force the two plucky characters to cross paths. And what is this bold, crazy plan? The surreptitious sale of a Vault key. That’s right, a key to what everyone on Pandora seeks—a way to locate, and open, a Vault. The same Vaults that adventurers from around the universe travel to Pandora for. The sale goes…poorly, leading Rhys & Fiona to join forces against psychos, monsters & corporations alike to unravel the mystery of the ‘Vault of the Traveler’ and (hopefully) stay alive while doing so. The story takes a bunch of twists and turns that kept me engaged throughout all five episodes. It’s a fun action-adventure heist told with a thick layer of comedy. Exactly what I’d want from a Telltale Borderlands game.
 
The relationship between Fiona & Rhys is spectacular. It was so fun
to see it evolve over time.
Where Telltale really succeeds is in creating extraordinary characters. Over the course of Fiona & Rhys’s journey they form an eclectic group of funny, strange, and thoroughly memorable characters. This was one of my biggest concerns coming into Tales from the Borderlands. Borderlands had already established such great characters. Creating new ones that felt like they belonged was a gargantuan undertaking. On the other hand, relying too strongly on series staple characters would feel unambitious. Tales from the Borderlands perfectly straddles that line: most of the cast is brand-new to the universe, with franchise veterans playing only small, supporting roles. I cannot emphasize enough how much I loved the characters here. Rhys is the perfect mix of inept, cocky, goofy & endearing. Fiona is at once scary, tender, sarcastic and badass. Vaughn, Loader Bot, Gortys, Sasha, Vasquez, August. Everyone. Everyone was fantastic. Saying too much more would go into spoiler territory, but I really want to emphasize how distinct and memorable the cast of characters is in Tales from the Borderlands. Many evolve over time, growing alongside the player as your actions becoming increasingly bombastic. I’d love to see Tales from the Borderlands’s cast come back again in the future and, if the ending is any indication, I think I just might.
 
Tales from the Borderlands has quite the cast. Loader Bot & Gortys are two
2015's best. 'Hi.'
Narratively, Telltale deserves special commendation as well. The studio nails its return to comedy in Tales from the Borderlands. Jokes felt effortlessly funny, supported by great dialogue and goofy physical comedy. Sure, a lot of what actually happens in Tales from the Borderlands is pretty dark, but Telltale approaches the subjects with the franchise-established lightness and wit. Tales from the Borderlands also allowed Telltale to play with their storytelling. For the first time in their modern suite of titles, Tales from the Borderlands is told from two different perspectives. Seeing, and playing, two sides to the same story felt fresh. Two protagonists also allowed for a more ‘epic’ journey. You could be doing two totally different (and insane) things at the same point in the game’s timeline because you controlled both Fiona and Rhys. It enhanced the feeling of the player’s importance to the game’s narrative, making my choices feel even more meaningful. On that note, too, Tales from the Borderlands is also the Telltale game in which your choices have the biggest impact on the actual plot of the game. Usually, your choices don’t really affect the overall outcome of the story but rather act as a way to define your protagonist. Your decisions influence the way they see & interact with their world (thereby affecting the story because of how they react to the set events). But in Tales from the Borderlands the decisions you make have profound implications. Not only do they define much of your experience in the game’s final chapter, but they also have tremendous consequences for the world of Borderlands. Your decisions dramatically alter the fate of Pandora. As a newcomer to the franchise, it might not mean much, but to a longtime fan it will be interesting how the events of Tales from the Borderlands will affect future Borderlands releases. They pretty much have to.
 
You make big decisions. Be prepared to live with the consequences.
If you’ve played a Telltale game before, you will know what to expect from gameplay. During conversations, you’re able to choose one of four dialogue options and characters react accordingly. Between conversations, Tales from the Borderlands lets the player walk around in small areas, talking to other characters or moving towards the next objective. Quick time events (QTEs: quickly pressing a button after a specific prompt appears on screen) are used for the game’s many action scenes. It’s what Telltale has done for a while, but it works. Layered on top of the old gameplay are some new systems, though. As Rhys you can use your robotic eye to scan your environment, which is used for both world building and comedy. Fiona can loot containers for money, which can then be used to customize her outfit or vehicle. Gameplay isn’t particularly groundbreaking, but it’s fun, functional, and supports the game’s strong story and characters.

QTEs galore, but they work well. Don't forget to dodge.
One of the most striking elements of Tales from the Borderlands is how Telltale plays with their own narrative and gameplay conventions. Perhaps the comedic nature of the source material prompted the studio to experiment, often offering tongue-in-cheek commentary on their standard practices. Narrative-wise, Tales from the Borderlands toys with the concept of the unreliable narrator. Neither Fiona nor Rhys are the best, most honest people you’d ever meet, and that comes across in their storytelling. Much of the game’s story is told via the two characters recalling their experiences. Heroic moments are embellished, nitty-gritty details are omitted. It’s sometimes hard to know what exactly happened. It’s a very cool feeling. Further, while Telltale gameplay systems are kept the same in Tales from the Borderlands, how they’re used is worth writing about. There are moments where the standard ‘choose one of four options’ only offers one choice to make. Another moment plays with how ridiculous video game shootouts can be, and how even more ridiculous it is to do with using only QTEs. A final moment plays with the idea of a QTE, asking the player to perform a Mortal Kombat like series of inputs. These tweaks, as small as they may be, made playing Tales from the Borderlands feel fresh and exciting.
 
Small touches keep the gameplay fresh. I went with the Riot Shield.
I still think back to my time with Tales from the Borderlands. It was one of my favorites this year. Telltale fan or not, Borderlands fan or not, please play this game. Comedy, characters and silly fun don’t get much better. Tales from the Borderlands is a delight.

Tales from the Borderlands
5/5