News
& Views
12/12/15-12/18/15
Happy Star Wars day everyone! I hope you’re all having a good one. Even
more exciting for me is that today starts my self-appointed winter break! Time
to decompress from a very busy year with my fiancée, food, friends and games.
Let’s get right into it here. News & Views is back with more great
stories and excellent writing from around the world of video games. Check out
the links below for a brief history of the intersection of fashion and video
games, what it’s like to be a professional fighting game player, and what
‘censorship’ means when to comes to localization.
And of course you can check out the brand new episode of The Impact
Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if
you prefer other methods, check out our SoundCloud. We’re
on YouTube too!
Spotlight
Jake Muncy, Wired
Worth
Reading
Patrick
Klepek, Kotaku
Austin
Walker, Giantbomb
Chris
Kohler, Wired
Steff
Yotka, Vogue
Andi
Hamilton, VICE
With
Comments
Megan
Condis, Unwinnable
I’ve argued for a while that in-game
and end-of-match stats for Heroes of the Storm is a bad
thing. Looks like that sentiment is shared among people who play other MOBAs,
too. The statistics, which are usually a poor reflection of player performance,
give ammunition to toxic players to harass their teammates. I always want games
to be a more inclusive space, and small changes like the one Condis suggests
could go a long way.
Jon Irwin,
Kill Screen
Irwin has a fascinating piece on
Kill Screen about ‘not playing games’ even though the author has played many in
2015. The article touches on why digital games fade from memory more quickly
than those you play off physical media, and games that feel unworthy of GOTY
merit because they are either old or obscure. It’s a phenomenon I’ve
experienced myself, so it is great to see it put succinctly here.
Patrick
Klepek, Kotaku
What an extraordinary and comprehensive
piece on a subject that has needed an intellectual foundation for quite some
time. Whenever changes are made to Japanese game that’s localized to the states,
the internet erupts into widespread decrees of ‘censorship.’ What Klepek found
though, is that it comes down to localization ideology. Many times, changes are
made so that a game feels exactly
the same to different audiences, each with their own cultural and historical
baggage in tow. Please do yourself a favor and read this excellent article.
Simon
Parkin, The New Yorker
Parkin’s game of the year 2015 list
on The New Yorker is an interesting one. He espouses his own personal
philosophy before naming his top games. Parkin argues that as the number of
released games grows each year, it becomes increasingly important to spotlight
innovation in these end of year best lists, even if that means excluding
impressive titles that are more iterative than groundbreaking. It’s a cool
approach to curating a selection of ‘best games,’ though perhaps not a style
that would work for all list makers.
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