Friday, December 11, 2015

News & Views
12/5/15-12/11/15

Phew, a lot has happened since last News & Views! I got to attend both days of PlayStation Experience and try VR, got back a very high and likely-to-be-funded NIH grant score, and started playing some new killer games. I hope you all have had a good week too.

But let’s get right into it. The reason you’re all here: News & Views! Every Friday I compile the week’s best video game writing and most interesting stories about the wider world of gaming. This week is no different. I found great writing about what it was like to be a Nintendo ‘gameplay counselor’ back in the 90s, how video games can act as self-expression for Saudi women, why a little more corporate sponsorship might not be bad for the fighting game community, and much more! Grab a cup of something warm and read a great article or two!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Douglas Heaven, New Scientist

Worth Reading
Annie Zaleski, A.V. Club

Sam Coster, Polygon

Deborah Amos, NPR

Julie Beck, The Atlantic

Carly Smith, Gamasutra

With Comments
Mark Hill, The Atlantic
Hill wrote an interesting piece about the detrimental power of nostalgia in entertainment culture. As any faithful TIF podcast listener will attest, I’m fully aware of how destructive nostalgia can be for both critical thought and innovation (listen here). Overly dramatic title aside, more people need to be more aware of the bad-side of nostalgia, so I’m glad Hill wrote about it here.

Michael Thomsen, Forbes
What a fascinating, bizarre, and just plain awesome way to ‘review’ a game. Thomsen gives his review of Bloodborne, one of my favorite games of the year, after watching it be played for longer than it takes most people to beat the game. I find it so hard to derive something intellectually nourishing from Twitch streams, so it’s cool to see Thomsen process his experience into something stimulating. Watch or play, Bloodborne remains fantastic.

Suriel Vasquez, Paste
I got to attend Capcom Cup! It was so cool being in the crowd, only a couple dozen feet from people like Daigo, Gamerbee, Infiltration, Momochi, Justin Wong, etc. I didn’t think about it at the time, but the event had production value I had not seen before at an FGC event. It was really nice to see live brackets, stat breakdowns, etc. The FGC has long been against corporate money. I certainly agree that major sponsorship money can be a corrupting influence on eSports (just look at almost any other eSport). But here, it worked. Finding the right balance is going to be important for all eSports in the future, Street Fighter included.

Katherine Cross, Gamasutra
Fallout games are so cool in their ability to be totally different experiences for different people. I, for example, never tried to romance anyone. I think I flirted once and got rejected. But Cross went deep into the romance system present in Bethesda’s massive new RPG, exploring how it handles polyamory in new ways. A fascinating read that gave a new perspective on a game that keeps on giving.

Jason Schrier, Kotaku
Oh Devil’s Third. I remember your god-awful E3 2014 demo on the IGN Live stage. I thought it had been cancelled until it quietly popped back up this summer. The game represents a fascinating phenomenon: Nintendo actively trying to bury one of its new releases. When has Nintendo ever quietly launched a game, without review copies without marketing without any fanfare whatsoever? Devil’s Third must be really bad.

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