News
& Views
4/4/15-4/10/15
Hey everyone! I hope you all have been having a great week. Mine has
been pretty darn good—I beat Bloodborne
on Monday and have been chugging my way through the extremely difficult Chalice
dungeons ever since. This weekend is an exciting one on the tv show front too,
as we get both an entire season of Netflix’s Daredevil and the season premiere for Game of Thrones! I also found a lot of cool things around the web
this week. From essays about the bonds formed with the giants of Shadow of the Colossus, the financial
expectations for making an independently published game, and why you should
want politics in your video games, the pieces this week span a wide range of
topics and interests. So sit down, read a couple, and let me know what you
think in the comments or on Twitter, @alexsamocha.
Spotlight
Tim Rogers, Gamasutra
Worth
Reading
Bryant Francis, Gamasutra
Keza MacDonald, Kotaku.uk
The Moscow Times
Chris Kohler, Wired
Phil Cameron, Gamasutra
And the
rest!
Dave Tach, Polygon
Cities: Skylines is a game I went
from knowing nothing about, to seeing stories about it left and right. Many
claim it is the new SimCity. I don’t
think I’ll ever get around to playing it, but it is rad to see San Francisco
(where I live and work!) so painstakingly recreated within the game.
Nick Wanserki, A.V. Club
Shadow of the Colossus is my
favorite game of all time. The game is bold, innovative, imaginative, and
visually evocative. Wanserki explores some of the feelings you get when
progressing through the game, and how it does not always feel so great to down
these ancient titans. Be sure to check this one out, there is some gorgeous art
on display here.
Duncan Fyfe, Campo Santo
Campo
Santo caught my attention quite a while ago when they announced their upcoming
game, Firewatch. (As a side note, please
have it come to PS4!) In this interview, Campo Santo gives insight into their
hiring process, and how affiliation with a certain hashtag reflects upon your
character. Lost Boys is a fascinating, insightful read.
Jonathan Allford, The Guardian
I have
been playing MH4U for nearly two months now, and I’m still probably less than
halfway through the content. It’s unreal. Allford writes about something I have
had limited experience with during my time with the game: the online co-op
multiplayer. So often online communities for a game are toxic and unfriendly,
but MH4U is a clear exception. And, for a game as challenging and demanding as
MH4U, the welcoming community comes as an even greater shock.
Cassey Baseel, Rocket News
Sigh. I
cannot believe this piece of news. The male
character’s outfit is so sexy that it had to be toned down? Are you kidding me?
What about Riku in FFX? Or pretty much any of the other female Final Fantasy
characters?
Darren Nakamura, Destructoid
I commend
Nakamura for bringing this story to people’s attention. The Last
of Us is a phenomenal single player game,
and is my second favorite game of all time. The multiplayer mode in the game is
also fantastic. It is a shame
Naughty Dog moved from purely cosmetic DLC to content that provides advantages
to paying players. Let’s hope this gets addressed soon. I certainly would hate
for this style of content to be released for Uncharted 4’s multiplayer.
Alex Wawro, Gamasutra
This news
is really exciting! I recently reviewed Ubisoft Montpellier’s
Valiant Hearts, and I thought it
was pretty great. I cannot wait to see what Yoan Fanise does with his own
studio.
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